Play 'ASTRO BOT: RESCUE MISSION' at PSVR as if it is in the middle of action game and first person view VR action
" ASTRO BOT: RESCUE MISSION " is an action game that manipulates the apparently-looking robot "ASTRO (astro)" like PlayStation VR (PSVR), defeats enemies approaching from 360 degrees in various directions, and helps lost child members is. When I actually played at the Tokyo Game Show 2018 , I was able to taste the unique game character as if it is in between the normal action game and the first person's VR game.
ASTRO BOT: RESCUE MISSION | Playstation
https://www.jp.playstation.com/games/astro-bot/
Since "ASTRO BOT: RESCUE MISSION" is a PSVR exclusive game, PSVR will be worn as it is when playing.
The controller uses regular DUAL SHOCK 4 instead of PS Move.
Although the player manipulates the hero's Astro-kun, since players are third person viewpoints, players do not play games at the Astro-kun point of view, they will operate Astro-kun with a bird's-eye view to the last.
Astro-kun has climbed up on the controller displayed at the bottom of the screen.
I feel as if Astro-kun is climbing up on my very hand.
The player uses this controller to operate this Astro kun, but at the same time it can swing his head and move the viewpoint in the game freely.
As the player's eyes are the cameras in the game as it is, in accordance with the movement of Astro-kun to the game space in a casual way, the player must shake his head and chase the Astro-kun where he went. If "ASTRO BOT: RESCUE MISSION" was the first-person perspective of VR action, you should not have moved Astro-kun so far in a row, but since players are "cameras in the game" to the last, feel immersive You can enjoy flashy action like Astrokun without losing it.
I lost sight of Astro-kun and was searching around for a while, suddenly jumped out in front of my eyes. Astro-kun seems surprisingly crowded.
Astro-kun who runs around in the game space and the situation of the player looking for it seems to be an owner who is swayed by a pet dog.
Sometimes it is necessary to move Astro kun to the shadow inside the game, so in that case the player will have to lean and check the course of Astro-kun. Not only will it become a camera but also the movements of players, such as getting on and on, are firmly incorporated in the game, so it's like an image of a first-person VR game and a third-person perspective action game.
If you actually see "ASTRO BOT: RESCUE MISSION" playing, you can see that playing as if you were searching for Astro-kun by shaking his head.
While searching for PSVR "ASTRO BOT: RESCUE MISSION" search Astro-kun kyorokiro - YouTube
Also, in addition to operating Astro-kun, players will also play a role of using gadgets such as hook shots, throwing handrails, water guns and other gadgets when a failure that can not be cleared by Astro-kun alone occurs. Therefore, the game is not "Astro-kun", it seems to be said to be a VR action game that can be "a person watching Astro-kun."
In the trial of "ASTRO BOT: RESCUE MISSION" I was able to experience the boss game, but in this we can see the player using a hook shot to help battle Astro-kun.
The moment of actually supporting Astro-kun using hook shots can be seen in the following movie.
PSVR 'ASTRO BOT: RESCUE MISSION' supports Astro kun 's battle - YouTube
Although the action itself by Astro-kun is not such a novelty feeling, as if to embody that it is not that it should do to the VR game of the first person viewpoint everything, how to make use of VR is tightly kneaded in The point is a good impression. People who say that they are getting tired of VR games and have not played any recently at all, have finished in a game worth playing once.
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