Movie talking about "Painting" by Akira Yasuda, the creator of St II "Chunri"



"Final Fight"Or"Street fighter IIIn addition to the design of the Capcom game such as "∀ GundamCharacter design, "OVERMAN King Gainer"Or"Code Geass Lelouch of the Rebellion"Akiman" who was in charge of mechanical designAkira YasudaHas released a movie that focuses on Japanese creatorstoco toco tvI am looking back on my work so far.

toco toco - Akira "Akiman" Yasuda, Illustrator - YouTube


Akira Yasuda, illustrator 's "Akiman". It is also known for work such as character design and mechanical design, but originally I was designing with Capcom. I was attracted by the wording of recruitment called 'TVCM or illustration for advertisement' in Capcom, and in fact was a game company, I was in charge of an interviewYoshimichi OkamotoBecause he was too funny he decided to join the company.


The first job is a shooting game "Side armDraw a map of. Mr. Yasuda immediately watched Okamoto-san, "I want to become a planner as a maker", when I saw the planning man looking great. From Mr. OkamotoRyo NishitaniI installed OK, if I would like to support you.


Mr. Yasuda and Nishitani formed "Lost WorldIt seems, "It took too long and it was picked up ..." ...


It was "Final Fight" that made the regret into a spring.


Final fight made with the idea of ​​"Would not it be possible to go if you make a plan that does not have to sell without looking gorgeous even if it takes less time" became the most sold game in Capcom. Then, Mr. Yasuda and Nishitani's team decided to make "Street Fighter II".


That distinctive game start screen flows ...



Mr. Yasuda will show the illustration of Chunri who was in charge of character design.


"There used to be data directly without drawing underlying paintings in the past," Yasuda says. However, as the street fighter II became able to make big characters, the importance of the drawing was improved.


So we adopted a way to draw a movie by having the printing factory make the one with the dot frame on the same moving picture paper used by the animator.


Everyone including Yasuda brought the designs to the character design, and a method was chosen by everyone.


Even the blanca at the moment when it gets damaged ......


By drawing characters in small dots on moving picture paper, it is becoming a beautiful movement even in the game.


However, Mr. Yasuda suffers from the sense of incompatibility between the character assumed by him and the character he / she has actually created. Chun-Li of the world's most popular character now also seems to be "Designed" at the time of designing "Kung Fu is Speaking Pants" but "Pressure did not come out".


The solution found at the end of trial and error is the design "seen on tights and put on shoes" that can be seen in Chunri of "Street Fighter II".



Yasuda says that design is "drawing a project as a picture", so that it is not based on his preference or fashion, but as much as possible to match the concept of planning. If you feel that the order is wrong, it seems to be "Reorder yourself to yourself".


Mr. Yasuda who had a great success with the aforementioned "Street Fighter II" accepted instructions from the boss saying "to get away from the work place", instead got a position to speak out to all graphics and succeed I got the role of telling the know-how of various people to various teams.


Sometimes I also work to reflect my design. For example,X Men Children of the Atom"Wolverine was produced as a doctor.


Kasuga Sakura who first appeared in "Street fighter ZERO 2" is also Yasuda's design. "Even super high school students grade street fighters" "Because they are children, you probably would not have opponent" "But losing is losing", such as rough picture & setting materials are written down in memos.


It seems that this role has lasted about 10 years. This is Baby Commando Huber who fights on a bipedal walking robot appearing in Captain Commando.


Genius magic scholar Tabitha appearing in Wazaad


In addition, Mr. Yasuda designed the luxury demon too. There is also a pretty setting that is incompatible with the appearance that "I am doing this because I do not know anything but a little clinks of a young age".


About 10 years after that, Yasuda who felt the necessity of resetting "Is it okay to return to the origin" after Street Fighter III?


The work received at this timing was the character design of "∀ Gundam".



Mr. Yasuda leaves Capcom before receiving ∀ Gundam's work, and after that he performs various work as freelance. As an example, not only the illustration but also the mechanic design and character design of animation are in charge at Square Enix 'Star Ocean: Anamunees'.


Following "∀ Gundam", he is in charge of the mechanical design of "OVERMAN King Gainer" which is the work of Director Yoshiyuki Tomino ... ...


I am in charge of Nightmare frame design of "Code Geass: Lelouch of the Rebellion".



However, Mr. Yasuda who felt the wall while doing the animation work, "I think that the game industry is still more suitable" then. When I met "Overwatch" in 2016 I even remembered the feeling of a mission that "I must do it" and immerse as everyday. I hurt "game dislikes" that had fallen since I became freelance, to actively return to work in the game industry.



In the movie, it seems to play "Street Fighter V" of the latest series.


Lastly, Ms. Yasuda told me to paint "I am convinced" as I want to do. I am looking forward to seeing various paintings being sent out to the world.

in Video,   Manga,   Anime,   Game, Posted by logu_ii