"MatataLab" lets you learn programming while children are playing by moving robots with arranged blocks
People with programming skills in digitized modern society have great advantages, and in recent yearsIntroduction into programming compulsory education is also being considered. However, children who do programming for the first time have the opposite effect if they have the feeling that "programming is difficult, difficult to take". In such programming education for children, you can move blocks of cute robots to line up "MatataLab", Children before the compulsory education can learn the basics of nature and programming in play.
MatataLab - A new hands - on coding robot for kids 4-9
You can see what kind of robot "MatataLab" is made by seeing the following movie.
MatataLab - Coding like ABC
"MatataLab" is a programming robot for children.
Children can develop programming and the logical thinking necessary for it very easily without having to know the programming language.
An object like a lighthouse on the left is a tower that reads a command, and a robot with an unbalanced pupil on the right moves according to an instructed command "Matatabot".
Children arrange blocks with arrows on the board placed in front of the command tower. This block is called a block for code, Matatabot will show a specific action according to this block.
When you press the orange play button, the command tower scans the block commands and sends commands to the Matatabot placed on the right map.
Then the robot began to move on the map in the order indicated by the arranged blocks.
For the code block, the color is divided for each kind, and it is easy to understand looking appearance.
A block for code that instructs movement ......
A block that sounds music.
There are also numeral blocks indicating angle and distance.
Children can learn programming on the floor and table, not in front of the screen, using these chord blocks, command tower and Matatabot.
Matatabot can let you travel.
Select a map to move Matatabot from among various maps.
From the simple ones in the map ......
There are various levels up to difficult things where obstacles are placed, so you can select a map according to each level.
Children can challenge alone, or you can challenge the map in cooperation with your friends.
With multiple "MatataLab", you can compete with your friends which will be the first goal.
Matatabot can also make music play.
Place a music block and press the start button, Matatabot will play as it is.
Matatabot can play various songs according to the command instructed.
It is also possible to put a pen on Matatobot and let him draw.
Combining commands to move and rotate, commands to indicate angle, and commands to repeat the same action ... ...
Matatabot moves accordingly and draws a picture.
The child who was playing has a startle expression.
As you become accustomed, you can make a city with paper craft and clay and let Matatabot take a walk in it.
The size of the code block used in "MatataLab" is 32 mm square. Since magnets are contained, even children can be nicely aligned, and the numerical block that indicates distance and angle is easy to insert into the code block.
Matatabot, command tower, and character are all pretty designs, so that children can enjoy learning programming with pleasure.
Matatabot has built-in servo motors, speakers, pen holders and so on, and can operate according to the commands designed by children.
The command tower looks like a lighthouse, with a small figure sitting on the top of the lighthouse. The front image recognition camera reads the command of the code block arranged on the command board and starts reading with the start button at the end of the command board.
Children can learn the fundamentals of logical thinking and programming through playing with "MatataLab" and can smoothly enter the subsequent learning. The target age is 4 to 9 years old, it is a perfect toy for the purpose of eliminating the practice before entering full-scale study and the poor consciousness of programming.
The "MatataLab" project is under development and is now looking for investment with Kickstarter at the cloud funding site. As a target amount of 50,000 dollars (about 5.6 million yen) was listed, over 70,000 dollars (about 7,800,000 yen) exceeding it was gathered at the time of article creation. In the "MatataLab" project, one starter set with a target age of 4 years is available with an investment of $ 119 (about 13,000 yen). The block for the code which can be used in the starter set is only the movement command, it can not make music play or draw a picture. The starter set supports shipping to Japan at a shipping cost of 15 dollars (about 1700 yen), and dispatch is scheduled around May 2018.
Advance set of target ages 4 to 6 years old is available with investment of 139 dollars (about 16,000 yen). In the advanced set, a block for code that let Matatabot play, and one challenge book that makes Matatabot adventure is added. Advance set also supports shipping to Japan at a shipping cost of 20 dollars (about 2300 yen), shipping is scheduled around May 2018.
A proset of 4 to 9 years old age can be obtained with an investment of $ 169 (about 19,000 yen). More code blocks can be used than the advanced set, and special blocks such as repetition are also added. There is also a dedicated pen for Matatabot drawing, and one more map and challenge book is added from Advance. The pro set also supports shipping to Japan at a shipping cost of 25 dollars (about 2800 yen), shipping planned around May 2018. A set of six prosets are also available with an investment of 899 dollars (about 100,000 yen), this shipping cost is 100 dollars (about 11,000 yen), shipment is scheduled around May 2018.
The deadline for investing in "MatataLab" is Japan time on December 22, 2017 at 0 o'clock.
MatataLab - A new hands - on coding robot for kids ages 4-9 by MatataLab - Kickstarter