Birth parents talk about how Mario's "1-1" was made, such as "Torbow is a traitor of mushroom"
The year 2015 is the 30th anniversary of NES Nintendo's "Super Mario Bros." release, which is different from the previous series, so that players can design their own courses "Super Mario Maker"Was released,30th anniversary liveIt is planned to be carried out, and Nintendo is showing great excitement. The origin of the series is Super Mario Brothers, whose creator Mr. Shigeru Miyamoto and Mr. Takashi Tezuka talk about the game design of the same title in Eurogamer's interview.
Miyamoto on World 1-1: How Nintendo made Mario's most iconic level - YouTube
◆ How was the world "1-1" of the Super Mario Brothers made?
In an interview with Eurogamer, Mr. Miyamoto talked about what approach was taken when making the Super Mario Brothers World "1-1". According to Mr. Mr., he initially aimed to have the player feel "big mario's response", but the mario is not big from the beginning on the way, but the player feels a better response as the smaller Mario grows I thought that they would give up, and it seems that the idea of "Mario gets bigger" is born. As a result of thinking "What is a magical item that makes small Mario bigger?", We came to the conclusion that "There are no mushrooms in a suspicious forest!", And a super mushroom was born.
At the beginning of "1-1", Kuribo appears from the back where the Hatena blocks are lined up. Regarding this scene, Mr. Miyamoto says, "The player wants something to keep walking from the front, as the block knocks out with a Hatena Mark. When you hit the Hatena Block, the player becomes happy as" Queen " If you hit the Super Mushro when the player jumps to hit it, I will hit the Super Mushrok ... Although I got hit, Mario gets bigger, I think the player will be very happy I am glad to break the block and hit the Hatena block, so it's now possible to see what kind of game Super Mario Brothers is playing here. " Since the game at the time was simple, it seems that there was no need to dare create a tutorial.
Mr. Miyamoto said, "There is one more important story, but if you talk about this kind of things, your dream will go away ... ..." on top of the preface and about Cribo appearing in "1-1" . According to Mr. Miyamoto, at the beginning of the game, he was planning to bring Koppa instead of Kuribo. It seems that there was an intention to have the player take action of "kicking and stepping on the kappa", but since it is a difficult operation for the person who plays for the first time, it was Kuribo who thought to make it instead. Originally Kuribo was like "a traitor of mushrooms" in the first design was like a black mushroom, but the programmer who saw it was named "Kuribo" because he said "Created!" .
Mr. Miyamoto said, "I made it with an image that taught little by little while considering things that people could do naturally.The person who plays probably thinks it is important to know what I am doing, so the first The stage is designed to understand what the player is doing.When the player thinks "Do this!" By himself, that game becomes that person's thing. He adds elements that follow the player's expectations and betray it, "he talked about game design.
◆ About Mario's action
In the case of "Donkey Kong", it is impossible to jump in the air when you jump, you can only jump to just above, and if you fall from a place higher than your height, you will die. Mr. Miyamoto felt as "low degree of freedom", and evolved so that it can move in the air even if you jump, and does not die even if you fall from a high place. It seems that the player may be pointed out that "Super Mario is too slippery and it's difficult to slide because it's slippery", but Mario's slip is aimed to "give Mario a sense of weight" about.
◆ What is the most memorable title and course?
The most memorable title by Mr. Tezuka was "Super Mario Bros. 3". The title is the one that Mr. Tezuka was given the direction for the first time, and it is necessary to think about the plan while drawing a picture by himself, and it is a work completed only because of the help of many people. Mr. Miyamoto chose "Super Mario Bros." which became to be named "game designer" by making it as a game designer at that time, as the most memorable title. However, in the sense of challenge, "Super Mario 64" drawn in 3D for the first time in the same series was memorable, Mr. Miyamoto seems to have had many discoveries with a new challenge.
A movie played by Mr. Miyamoto and Mr. Tezuka "Super Mario Maker" is also released in conjunction with the interview, so it is recommended for those who are interested.
Super Mario's makers play Super Mario Maker - YouTube
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