What is an artificial intelligence project that Mario self-learns and even has emotions?



SOFTBANK "PepperWe announced,GoogleYaFacebookAre promoting development at a specialized research facility, and investment in artificial intelligence by a major IT company is proceeding. Meanwhile, in GermanyUniversity of Tübingen'S research team is advancing a Mario project with emotional and self - learning artificial intelligence.

Mario project with artificial intelligence "An Adaptive Learning AI Approach for Generating a Living and Conversing Mario AgentYou can see what kind of thing is from the following movie.

Mario Lives! An Adaptive Learning AI Approach for Generating a Living and Conversing Mario Agent - YouTube


The purpose of the project that the team studying cognitive ability is working on is to develop Mario with cognitive ability and learning ability.


At this stage Mario responds "Hello!" When speaking in English with "Hello, Mario" ....


If you ask "How is your mood?" He tells me how I feel "I feel very good!"


This mario has a learning function and you can learn a lot while staying in the Mario world.


In addition, four emotional barometer "curiosity" "hungry" "happiness degree" "fear degree" influences Mario's behavior.


The feeling of Mario changes depending on the surrounding environment, but it is also possible to control with the voice command. If you instruct Mario to "do not get too happy" ...


The happiness degree of Mario fell out frankly.


Mario recognizes only English and German, and understands sentences with the pattern of words.


This is a tree representation of Mario's response to voice commands.


If you look at all the texts understood by Mario in the tree, you can see that Mario can cope with various conversations.


When teaching with voice command "to jump to Kuribo and trampling, Kuribo will die" to Mario replies "I understand" to Mario.


After that, when asking "Do you know something about Criba?", He answered, "Jump and stepping on Kuribo, Kuribo will die." I understand and learn the conversation earlier.


At this time, what is happening in Mario, first of all we organize "Condition", "Action", "Effect" and "Probability".


I will tag it as sorted out.


Mario speaks the tagged content. Very easy as a mechanism.


Mario can learn from environment and behavior besides voice command. If you order Mario to "Please hit the enemy" ...


I will defeat Kuribo nearby.


And, "Jumping and stepping on Kuribo, probably will die Kuribo." Although I learned what would happen if I step on Kriveau, it is interesting to say "maybe (probably)" because I have only been defeated once.


Changes in emotion also affect Mario's behavior.


For example, collecting coins when hungry is high ......


When curiosity is high I explore the world and learn about the environment and behavior.


"An Adaptive Learning AI Approach for Generating a Living and Conversing Mario Agent"Association for the Advancement of Artificial Intelligence"The association named"AAAI 2015 Video CompetitionI am looking forward to seeing what kind of evaluation it will take

in Software,   Video,   Game, Posted by darkhorse_log