What is the reason why the game "DayZ" that knows the psychology of the murderer exceeded 1 million DL in one month after its release?



Military FPS "ARMA 2"of"DayZIt is calledMODJust after the release, that special game system called the topic, players exceeded 1 million in 4 months, raised up to the phenomenon that ARMA 2 which had been three years since launch was pushed to the top of the sales ranking. On December 17, 2013, the long-awaited "DayZ" standalone version was released, and in spite of the alpha version, it achieved 1 million downloads in one month. DayZ developers who recorded explosive sales are considering "why has it become so popular" and why?

"DayZ" Makes You Feel Every Murder You Commit. Can You Handle This? | Fast Company | Business + Innovation
http://www.fastcompany.com/3025201/most-creative-people/dayz-a-murder-simulator-psychology-study-and-zombie-game-tests-your-emo

DayZ is a multiplayer · open world game that supports both FPS and TPS. Players play for the purpose of surviving on a vast map where zombies wander. In order to survive, we must not only beat the attacking zombies, but also regularly take meals and moisture, and if medicine is needed after medical injury, we also need to care about the survival factor. In addition, other players who are trying to survive hard may attack, and it is exactly the survival game where there is no friend other than myself.


In a regular game, if the player dies or is killed, you can start over from the save point, but DayZ adopts the system called "Permadeath" which loses all the items collected so far as the player dies. This system gives the player a tense feeling that is not unusual, "All efforts are zero when dead once" has become one of the attraction of DayZ.

According to Dean Hall, Developer of DayZ, many comments have been received from players on Mr. Hall's Facebook page, after selling the standalone version of DayZ. Among them, Mr. Hall's stroke was the comment from his son and his father who played DayZ. While my father and son helped and played DayZ, he seems to have been going to supply supplies to a warehouse in the game, but they discover that another player is wandering near the warehouse.


After the discussion, they planned to be divided into two and to pinch another player. When a father who broke up with his son infiltrates the warehouse from the eastward direction, he finds another player. I immediately turned to offensive and succeeded in making a serious injury to that player superbly. When a father crawls down her chest softly and approaches that player, it turns out that it is his other son. My father, who saw the character her son operated by her suffering, was not holding any medicine for treatment, but only had to watch the character died.

Mr. Hall felt sad when he read his father's comment, but his father said "This game is wonderful, it is my first experience to have such feelings," acclaimed the game. Also, this father said that he was not the kind of person who usually plays games.

Bulletin boardRedditTo DayZthreadA lot of comments have been posted that praise the game there. "I felt a kind of justice when I killed another player who had been tampering with racial discrimination terms" or "A friend in the vicinity helped me immediately, I felt real love when I was taken" Many of the postings occupy comments that are not often seen in comments of common games such as,


According to the player's comment that "This game is a murderer simulator," I was touched by the change of emotions when the other player in the game killed for the first time. "According to the posting of the player who commented, initially a feeling of guilt that killing other players He seemed to have felt, but gradually justified that he was killed, "I was killed if I had not killed" and "I have been killed many times" I thought that my emotions grew inside of me. This player praises the game as "The feeling of suffering between the morality it owns and the crime committed is absolutely not enjoyable in other games", "It is said that everyone is doing fineRisky shiftIt is the fascination of DayZ that you can experience psychological factors like. "


Mr. Hall says "Everyone feels happy when playing a video game, but what I wanted to make is a game that feels a sense of loss, fear, and anger," explains the origin of DayZ development doing. You can enjoy psychological factors not found in general gamesAlpha version of DayZYou can purchase from Steam for $ 29.99 (about 3140 yen).

in Game, Posted by darkhorse_log