Members of Kojima Productions and prominent game creators tell us about the "Metal Gear" series so far Long Movie



Dedicated 3DS software scheduled to be released in the winter of 2011"Metal Gear Solid Snake Eater 3D"However, at this venue of E3 2011,"Metal Gear" seriesA promotion movie reflecting on the air was being aired.

As contents,"Metal Gear Solid 4 Guns of the Patriot"It is mainly composed of interviews about MSX 2, the first "Metal Gear" for the MSX 2 along the time line Kojima Productions and the MGS series is made up of steps to follow the way to come again Metal Gear series how to come It has become a movie to make it.

The movies the members of Kojima Productions told about the history of Metal Gear are as follows.KOJIMA PRODUCTION E3 2011 SPECIAL SITE

The movie below is the image that was being shown at the Konami booth at the main hall convention center of E3 2011.

YouTube - The Metal Gear talks about "The Saga Continues Into 2012"


Because this movie touches the contents of the second part of "Metal Gear Solid 4 Guns of the Patriot", unplayed people please play after playing the game.


"Metal Gear Solid" series has millions of fans in the world and is one of the most famous series in the history of video games.


Although the Metal Gear series is thought to be the game which established the genre "stealth action" for the first time,Hideo KojimaAnd his companions, how did it come about to make Metal Gear 3D? And what kind of street will you follow the series that is loved worldwide?



The history of Metal Gear began in Japan in 1987. Young game designer Yoshio Kojima was the first genre of stealth action and adventure game in the world"metal Gear".




Second work"Metal Gear 2 Solid Snake"Will be released in 1990. Here, the series enters dormant state until Hideo Kojima and its team start moving again in the mid 90s.



With Sony's PlayStation as the platform, in 1998"Metal Gear Solid"Will be released and will record worldwide hits.



"Metal Gear Solid 2 Sons of Liberty"Was planned as follow-up of PlayStation 2, released in 2001. Continue"Metal Gear Solid 3: Snake Eater"Was released on PlayStation 2 in 2004 as well.



And"Metal Gear Solid 4 Guns of the Patriot"In 2008, New Playstation 3 appeared as a platform.




"Mass Effect"It is a development company such as seriesBiowareCEO of Ray Muzyka says "One of the most impressed points (from the Metal Gear series) is memorable characters and a deep immersion into gameplay."


Known as the birth parent of "Dead or Alive" and "NINJA GAIDEN"Kanetsu ItagakiMr. Hideo Kojima is a pioneer in game development, and MGS has pushed the limit of game development every time it plays a series, "he evaluates his achievement.


Mr. Hideo Kojima said, "At first, Metal Gear was a 2D hide-and-seeker," he says.


The first piece of the series "Metal Gear" was inspired by Hollywood action movie, and was created by Mr. Kojima. Members of the American special forces with the codename of "Snake" are a story that infiltrates the armed fortress state "outer heaven" and destroys the weapon "Metal Gear".



Mr. Kojima said about the modeling of the hero Snake, "The main character is an equal player, so various characters can ride, but (Snake) makes as much as possible not to have character character other than Snake" I will.


Snake will approach Metal Gear making full use of various weapons and items that appear during the game. For example, an inductive rocket launcher.


However, as symbolized in a cardboard box familiar in the series, the most impressive thing is the concept of "stealth".


3DFPS"Unreal"It is a development company ofEpic GamesCliff Bleszinski, a creator of "Cliff Bleszinski," is evaluating its innovation, "In the game, we could only think of thrusting into enemy troops like Rambaud until the Metal Gear comes out."


Known as the birth parent of "Kirby of the Stars"Masahiro SakuraiMr. said, "Although most of the game aimed at shooting stuff and defeating enemies were mostly used, Metal Gear opposed, on the contrary, found a game nature to eliminate enemies in order to fulfill their duties He says that he has expanded the new world of games.


Snake destroyed Metal Gear at the climax of the game and I realized that the "Big Boss" who was giving a command to him was actually the commander of the enemy's organization outer heaven from the shadow. The relationship between these two is the key element of the subsequent Metal Gear series.


Through "Metal Gear" success, Konami decides to develop the sequel, but this was not the command of Mr. Hideo Kojima. Mr. Kojima did not consider making a sequel to Metal Gear, and the second series "Metal Gear 2 Solid Snake" in the series eventually was not released overseas until it was transplanted in 2005.




2 Snake infiltrates Zanzibarland, Big Boss is alive and we are discovering that we are developing a new metal gear. Improvement of enemy AI, appearance of new character, introduction of cinematic method, we can glimpse the factors that affect later series.


As a new character, Roy Campbell, and later Gray Fox, Frank Jagger etc. are appearing.


In 1994, with the appearance of PlayStation, the team of Hideo Kojima will start moving again.



At this time, PlayStation had already had a great success in Japan, but the opportunity to become a global hit was E3 in 1995.


With the acquisition of new hardware, Mr. Kojima and his team think that realization can be realized to make metal gear a completely new one.


They actually do research in the field such as receiving military training, pursue reality to the limit, and succeed in creating games that have never been made before.



Kojima says, "When PlayStation comes out, I think that this is an opportunity, it is Metal Gear Solid that made all the experiences I've ever experienced and accumulated," he said.


After several years of development period, "Metal Gear Solid" will be released in 1998. The total number sold in the world exceeded 6 million, it won numerous awards.


"If it is 2D, you change the angle, it will be apparently knocked down, but in 3D it is very easy to make it because you follow it with a camera if you make a 3D model.For example, when shooting during a sniper When you placed a person 50 meters away and zoomed in while snipering, I was able to make a directing that people really existed, "Mr. Kojima tells about the evolution of games by 3D technology.


Mr. Yoshiji Shinkawa, art director of the Metal Gear series said, "There were not many 3D polygon games at the time of MGS, and there were things using polygons for race games and flight simulations, but action Since it was not easy for the characters of the polygon to move in the game, I remembered that it was difficult for us as our first challenge, "he says.


In Metal Gear Solid, new characters such as Meryl, Otacon, Cyborg Ninja, and others with important relationships to the story will appear.


Mr. Shinkawa said about the character "In MGS 1 I like Cyborg Ninja, it was a character that did not come out in the story at first, but as a matter of fact I wanted to put out such characters, I guess it was a character I made with director." I will talk.


In addition, Revolver · Ocelot and Liquid · Snake etc. appear. Impressive boss enemies such as psycho and mantis also appeared.



Metal Gear Solid is definitely a masterpiece by Kojima Productions, but at the same time the world has been waiting for a new solid Snake story. The expectation will further increase with the presentation of PlayStation 2 development and speculation that Kojima Production is preparing a surprise in the game industry will come to fly.


2000, PlayStation 2 finally released. We swept the market in an instant, but there were not many games that made full use of its performance.


Meanwhile, "Metal Gear Solid 2 Sons of Liberty" will be released about a year after the release of PlayStation 2.


Mr. Fumito Ueda, well known for character design of "Wanda and the Colossus" tells "I like Metal Gear Solid 2 the most, the scene where metal gear appears from a tanker has a strong influence on his own game I admit that it is.



In Metal Gear Solid 2, there was a surprise shocking solid fans of Snake. In the second half of the story, players will be manipulating Raiden, a new character, not a solid snake.




Kojima said "As Metal Gear Solid became famous, Solid Snake became like a certain kind of idol and it became difficult for many people to operate that character," he says, explaining the reason for introducing Raiden I will.


But the development team seemed surprised at this. Mr. Shinkawa says, "I do not think I can understand (the opinion of users who show rejection reaction to Raiden) .... But I do not think that it was a failure, you will understand if you play MGS 4."


Despite criticism on one side, Metal Gear Solid 2 is huge success.


In Metal Gear Solid 2, it's like a movie you've never seen before in games such as beautiful water effects, depictions of complex objects, interactive environments with multiple layers overlapped, and attractive movie scenes A number of expressions were seen.


The story takes place two years after the MGS, and Snake infiltrates the tanker and discovers the metal gear "RAY" which became more powerful. And Snake reunites with Revolver · Ocelel that was hijacked by Likid Snake who was former enemy. Oselot kills the tanker 's commander and blows up the ship, himself riding the RAY and escaping.


The story shifts to another two years from the tanker edition, and this time the scenario where Raiden is the player character begins. A big sea decontamination facility built off the coast of Manhattan "Big Shell" was occupied by the terrorist organization "Sons of Liberty", and the presidents of the United States who were visiting for the tour were hostages, and the hostage rescue and To disarm the terrorists, Raiden will infiltrate the Big Shell.


While fighting against the terrorists, Raiden struck that Big Shell is a development facility for a new metal gear "Arsenal", directed by Solidus Snake, a clone of the "Big Boss" as well as Solid Snake, You will confront Solidus Snake.


Raiden cooperated with Solid Snake to defeat Solidus Snake and reveal the hidden fact that Revolver Ocelot and others "patriots" actually controlled the series of Metal Gear cases in shadows.


Mr. Kojima stated, "At the time of MGS 1 it was a game that has a story while being an action game, but at the beginning when I was MGS 2, I did not intend to make much talk, but while speaking with the staff, I thought about making a story after all because it is not fun if there is no story, "at the beginning MGS 2 talks about what was the idea of ​​not building a story.


About this, Mr. Kojima stated the impression about MGS 2, "Because it is a sequel, it was not complicated if it was a more complicated story than MGS 1, which made it too complicated."


In the following "Metal Gear Solid 3 Snake Eater", a new direction returned to the base of Kojima Production was launched.


Koshima Production will announce the next release at PlayStation 2, which is the same hard as the previous work MGS 2, when the PlayStation 2 has secured a huge share with a fierce hard war. According to Mr. Kojima, "I really wanted to make it at PlayStation 3, but 3 was not quite readable, so it can not be helped, so I decided to make it with 2," he said.


Mr. Kojima continued, "When next-generation aircraft are used, the level of the game will be increased by being pulled hard, but this time I can not rely on hard, so in the nature of the jungle that was said to be impossible in PlayStation 2 I gathered materials to draw survival of the MGS 3 ", talking about the concept stage of MGS 3.


Metal Gear Solid 3 is a past story that can be said to be the root of metal gear.


During the cold war era in the early 1960s, players will be manipulating characters that are not solids and snakes again, naked snakes. Naked Snake will be sent to the jungle with CIA's mission, with his teacher, the female spy "The Boss".


In the battle with Evgeny Borisovic Volgin, The Boss makes a serious injury to the snake and leaves him. She and Volgin take away the nuclear-armed tank "Shagohad", the predecessor of Metal Gear.


The scarred snake defeats Volgin and The Boss and is sent to the jungle again to destroy the tank.


Among them, Snake will fight the special forces that the Boss made. Sniper, long distance fight with The End. The fear that has a double joint joint and moves like a spider. The Fury, a Russian astronaut, uses a flamethrower and The Pain manipulates a large number of bees.


The most impressive thing among them is the Sorrow approaching Snake with the power of the dead.


Executive Director of 8-4, LTD., Mark MacDonard said, "In the battle with The Sorrow, we will walk in the river where the dead soldiers appear, and while we are walking along the river, players I realize that this soldier is a soldier who I killed so far, so that I realize what I've been doing until now "If you kill a lot of people! If this was a real life ... "" I am evaluating the strangeness of that direction.


MGS 3 is satisfied by the beautiful world, events and characters, and this game gave Kojima Production the position as a global game maker.


"Free games writer Billy Berghammer said," I never played games like Metal Gear, the summer I played Metal Gear for the first time is called "Metal Gear Summer." MGS 1, 2, I played one after the other.It's a wonderful summer that I have never experienced before, "he talks about the charm of the series.


Eat Sleep PlayDavid Jaffe said, "I believe that much of the success of PlayStation is due to Metal Gear," and further stated that "In the fight against Psycho-Mantis of MGS 1, car chase at Jeep, opening of MGS 2, torture scenes etc. "It is a work of art that is comparable to the action work of the movie" and highly evaluates the influence and completeness of the series.


"Killer 7"Mr. Koichi Suda, a game creator highly acclaimed worldwide, said, "I think that Mr. Kojima's accomplishment in the industry is incredible, I am also making it, so I'm also making it, but for the game I think that Mr. Kojima made us know in the game how important the story is and how valuable scenario is worth, "he says about the meaning of the success of the Metal Gear series I will.


And "Metal Gear 4 Guns of PatriotsIt will be announced that it will be released on PS3.


Mr. Masahiro Yoshinaga, animation director of Kojima Production, said, "Because we are making all such movements by the hand, such as the special movement of the character, the tentacles like the octopus, or the four legs move like a dog, "It was hard work," he talks about the hard work of creating animations that have evolved dramatically in new hardware.


Also Kojima ProductionsShunya MurataMr. Mr. says, "I think that our thoughts from the time of making MGS 1 continue to live," he talks about the development of Metal Gear Solid 4.


As the trailer movie is released, the expectations of the world have increased as Metal Gear Solid 4 is the most important game among PlayStation 3 games.


Mr. Kenjima Producer Producer Mr. Kenjima Kojima Production "The team at MGS 1 was made by people who like favorite people like baseball team in baseball but the team of MGS 4 compares to that I am growing up like something like a major league.Of course the audience has increased a lot and the responsibility is also heavy feeling, "he says about the growth of Kojima Productions.


Mr. Takahiro Omori, 2D art leader of Kojima Productions, said, "I think that (MGS 4) encompasses almost all of what the player says" what will happen like this? "Or" like this ". I would like the players to think about what they can do in this world by having such a wide range. "



With MGS 4, the realism of the cut scene has reached the area where the team has never reached so far.


Kojima Production's cut scene leader Kobayashi Masaya said, "The key word is camera shake, it's important to have a hand shake feeling like you are shooting with a live camera. This time we developed a tool, I thought about the mechanism by which camera shake can be made, "he says about the development concerning cut scene production.


Mr. Kojima says, "Playstation 3 ... ... It's a next-generation machine, but there are a lot of elements to make very, it's tough ... Adopting a line system close to Hollywood movie production, this time it's Playstation 3 Even though the number of things to make also naturally increased, there are more volumes, and 200 team members are the most frequent when team members are the biggest, 200 people vs. I alone, that is the most difficult thing, " And the growing small island production.




According to Mr. Murata, "The vision that Ms. Kojima has is very big, and to realize that, we will nurture teams and people, and the expectations of many fans around the world The higher we get higher, the more our motivation for working will be higher. "


The story of Kojima Production goes beyond ten years and will continue further.


Mr. Kojima said, "Because MGS 4 is the final work of the Metal Gear story or a complete version, I would like to make everyone as happy as possible," he said, "Inside me, Solid of Metal Gear Solid I want to finish what is called Snake Saga for the time being.The Snake also became a grandfather and I am tired.The Metal Gear series naturally continues but it is due to a character different from Solid Snake, I am talking about the idea that I want to complete the story of Solid Snake with MGS 4.


Although the story of Solid Snake ends here, Solid will continue to be loved around the world as the first hero of stealth action.


Let's carefully watch the metal gear's story carefully underneath the cardboard box so that the snake is not hidden somewhere so that it will not end with the exit of Solid Snake.



It seems that the movie seems to have edited the interview at the time of publication of MGS 4, and the contents are over here, but in 2010"Metal Gear Solid Peace Walker"Released,"Metal Gear Solid Rising"Will be released in 2012.

in Coverage,   Video,   Game, Posted by darkhorse_log