It turned out that Unity had quietly deleted the GitHub repository that records changes to the terms of service



Unity, which has been controversial with its new pricing system ``Unity Runtime Fee'' that requires payment of fees based on the number of installations, has deleted the GitHub repository that records past terms of use and subsequently updated some of its terms of use. It has been pointed out that he did. Under the previous terms, it was possible to refuse the new pricing structure, but with the update it is no longer possible to do so.

Unity Silently Deletes GitHub Repo that Tracks Terms of Service Changes and Updated Its License - GamerBraves

https://www.gamerbraves.com/unity-silently-deletes-github-repo-that-tracks-terms-of-service-changes-and-updated-its-license/

The repository in question was published in 2019 by Unity Technologies, which develops Unity. Here, successive versions of the terms of use that apply when using Unity are recorded, and anyone can view them. At the time of article creation, it has been deleted and can only be viewed through the web archive .



Web archive records indicate that this repository was deleted after July 16, 2022.

In 2018, Unity

added the following clause to its Terms of Service:

If the updated terms adversely affect your rights, you agree to use the current year version of the Unity software (e.g., 2018.x and 2018.y , and the long-term support version of its current year release).
-The updated terms will not apply to your use of your version unless you subsequently update to the next year's version of the Unity software (e.g. 2019.4 to 2020.1)

In other words, even if the terms were updated, users could avoid the new terms by continuing to use the software before the terms were updated.



However, on April 3, 2023, Unity once again updated its Terms of Service to remove the aforementioned clause.

Unity's response to deleting the repository and updating the terms is a shame, given that the motivation for creating the repository was ``to provide full transparency to developers about what changes are being made and when.'' This created a sense of distrust among users.

The online bulletin board Reddit said, ``We are ignoring our previous announcement of ``full transparency.'' Unity is showing ``we want you to trust the anti-abuse measures we have in place'' in introducing the new pricing structure. 'But how can we trust them if we do something like this?'

Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees.
by u/Darkfrost in gamedev



Conflicting public messages from Unity officials regarding the new pricing structure have led to further confusion. On September 14, 2023, Unity revised the wording on the official forum , correcting the statement that ``multiple installations by the same user will be counted as multiple installations,'' and changed it to ``Do not count.'' I changed it to.

Regarding the question of whether it will be counted retroactively, please note that the threshold at which the Unity Runtime Fee is applied (if the revenue in the past 12 months exceeds $200,000 (approximately 29.5 million yen) and We explained that if the number of installations exceeds 200,000 times, we will retroactively check whether the application applies, and that the counting of the number of installations will start from January 1, 2024.

in Software,   Web Service, Posted by log1p_kr