Unity announces review of 'Unity Runtime Fee' policy that charges a fee for each installation
The game engine ``Unity'' announced that it would change its pricing system and introduce a ``Unity Runtime Fee'' that would incur a fee every time a game is installed, which caused a huge backlash from game developers. Unity has announced that it plans to review its policies based on this feedback.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
— Unity (@unity) September 17, 2023
Until now, Unity has offered four plans: ``Unity Personal,'' ``Unity Plus,'' ``Unity Pro,'' and ``Unity Enterprise,'' depending on the funding ability and annual sales amount of the game creator or game maker. However, on September 13, 2023, the company announced the introduction of the ``Unity Runtime Fee,'' which will collect an additional fee based on the number of game installs. It attracted a lot of attention.
Unity introduced a pricing system that ``fees are generated every time a game is installed'' and game developers were furious, and ``Unity Plus'', which costs about 50,000 yen per year, also stopped accepting new applications - GIGAZINE
There have been strong voices of opposition from game developers, such as ``Unity is not a trustworthy company'' and ``Even if there is no price revision, this is the last time I will develop a game with Unity.''
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In response to this situation, Unity apologized on its official X account, saying, ``We apologize for causing confusion with the Runtime Fee policy announced on Tuesday (local time).'' 'We will review our policies in consultation with our team members, community, customers, and partners.'
The details of the changes to be made will be announced in the near future. Unity has deleted the GitHub repository that records changes to the terms of service when introducing the Runtime Fee, and even if it loosens its policy in response to backlash, can we trust Unity to abide by the changed policy? , this seems to be a troubling part.
It turns out that Unity has quietly deleted the GitHub repository that records changes to the terms of service - GIGAZINE
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