Experience story of ``I became able to write conversational sentences well by making voice works for adults''



Various methodologies have been discussed in order to demonstrate creativity as writers and artists, such as

coming up with ideas while walking and intentionally creating an uncomfortable environment . In addition, the act of ``inputting other creations'' such as reading or watching movies, and the challenge of ``working on creations that are different from usual'' are important because new discoveries can be made, but ``sexy audio content (audio erotica) ), the ability to write story conversations has increased, ”said Selene Ross , a writer from California.

How Making Audio Erotica Helped Me Write Better Dialogue ‹ Literary Hub
https://lihub.com/how-making-audio-erotica-helped-me-write-better-dialogue/



Mr. Ross says that he has been cooperating with the creation of audio erotica, an audio work for adults, for about four years. Audio erotica is where the actors speak into a microphone, including their voices during sexual intercourse, and the voices are incorporated into the story. In addition to the actors' voices, sound effects such as the sound of bed sheets shaking and the sound of clothes falling to the floor are also required, and sometimes a large part of the work time is spent devising ways to make the sound of the door recognizable. It seems that there was also



A technique called

Foley sound for recording sound effects is important for voice works. It can also be used as sound. Audio erotica involves selecting the best versions of those sound effects and actors' voices from 10 or more takes, arranging them in the correct order, and stitching them together. Mr. Ross said that by working on this process for years, he acquired a way to adjust word by word to make the lines read by the actors convincing. Until then, Mr. Ross said that when writing conversations as a writer, 'I was conscious of naturalism and tried to reflect the clogged words and hesitation when I actually read it.' Through his efforts, he realized that realistic sentences do not translate into natural conversational sentences.

An audio work is a work that is fully delivered through sound alone, and like a novel that tells a story through words alone, it has no pictures or other elements and is highly dependent on the imagination of the recipient. Therefore, if the dialogue feels out of place and unnatural, the reader will feel uncomfortable, and if the dialogue continues to be difficult or unnecessary to understand, it will be boring because there is no distraction. . What is important here is not to reproduce the human words word by word, but to pick up and present the thoughts of the characters.

“Real conversations are often cluttered, disorganized, and boring,” Ross said. In the pursuit of this reality, it ignored the true purpose of dialogue in fiction, which is to advance the plot, clarify the character's nature, and create narrative conflict.' He suggests ``condensing the dialogue and skipping some real-life interactions,'' and ``indirect dialogue, condensing the dialogue while engaging the characters.''



Ross gives the following examples of how to write a good conversation: First, if you don't use the techniques of conversational summaries and indirect conversations.

'Did you have a good day?' he says to the wall as he picks up his guitar.
'It was work, so good,' she replied, laughing as if she had said something funny.
'No, well, hey. Basically, I'm helping customers who need help or are having trouble with the app.' I was sitting.



The following is the application of techniques such as omitting expressions that emphasize reality in the same conversation, and making indirect conversations instead of direct conversations using brackets.

As he picked out his guitar, he turned to the wall and asked her how her day was. She says she's fine and starts explaining her work to the app and customers. When he turned around, he saw her seated firmly in a chair with her coat on.
'App?'



Ross says such techniques effectively reduce tedious back-and-forth conversations while giving the impression that the characters are continuing the conversation without wasting time. Mr. Ross said that he strongly recognized the importance of this through 'Foley Sound', which records audio so as not to betray the fact that it is a story while expressing reality. “For Foley sound, we make important sound effects louder than they really are, but not so loud that they feel artificial. There is a better way than directly inputting it, like when shooting sound effects for a voice work, instead of having it in your head and reflecting it as it is.'

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