It turns out that gamers are spending less money on video games



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NPD Group , a research company, has released a report summarizing video game-related spending by American consumers in the second quarter of 2022 (April-June). According to this report, US citizens' game-related spending in the same period decreased by 13% year-on-year to $ 12.35 billion (about 1.65 trillion yen).

The NPD Group: Second Quarter 2022 US Consumer Spending on Video Game Products Decreased 13% to $12.35 Billion - The NPD Group
https://www.npd.com/news/press-releases/2022/the-npd-group-second-quarter-2022-us-consumer-spending-on-video-game-products-decreased-13-to- 12-35-billion/

In the second quarter of 2022, total U.S. video game-related spending will drop 13% year over year to $12.35 billion, according to NPD Group research. Content spending decreased by 13% year-on-year to reach 10.97 billion dollars (about 1.47 trillion yen), and subscription content-related spending only recorded a slight increase compared to the same period last year, hardware-related Spending was down 1% year-over-year, and spending on accessories was down 11% year-over-year.

Demand in the game market has surged due to the pandemic of the new coronavirus, but this demand is beginning to decline in 2022.

Even so, spending on ``subscription content in the non-mobile sector'' is the only one that continues to grow. Mobile content, on the other hand, is the category with the most declining spending trends. According to a study by Sensor Tower, another market research firm, US consumer spending on mobile games in the first quarter of 2022 (January-March) is down 12% year-over-year.



Randy Nelson, head of Sensor Tower, said: 'As life in America begins to return to the new normal, consumers will have less chance to engage with these titles, and mobile spending will tend to decline. However, the current economic environment has contributed to a more rapid decline in demand, yet spending by American consumers on mobile games remains higher than before the COVID-19 pandemic.' says. However, Nelson said, ``It was originally projected that US mobile game industry revenues in 2022 would exceed revenues in 2021. However, economic uncertainty in the coming months will undoubtedly affect that development. I will give you,” he said.

Most played games in Q2 2022 include Among Us, Angry Birds 2, Bingo Blitz, Call of Duty: Warzone, Candy Crush Saga, Candy Crush Soda Saga, Clash of Clans, Coin Master, Diablo Immortal, Elden Ring, Evony: The King's Return, Fortnite, Grand Theft Auto V, Homescapes, Kirby Discovery, LEGO Star Wars: The Skywalker Saga, Madden NFL 22, Mario Kart 8 Deluxe, Minecraft, MLB The Show 22, Pokemon GO, Roblox, Royal Match, The Sims 4 and State of Survival are mentioned.



Matt Piscatella, an analyst at NPD Group, said: 'Rising prices in categories of everyday spending such as food and gas, a resurgence in spending related to things like travel and live events, more frequent release schedules for new games, and continued growth. It is possible that the lack of supply of new-generation game consoles is leading to a decrease in spending in the gaming sector.' Consumer spending in the gaming market is at higher levels than before the COVID-19 pandemic, but 'unpredictable and rapidly changing conditions could impact the market in unexpected ways over the next few quarters.' Yes,” Piscatella points out.

Although Nintendo Switch was the most sold game-related hardware in the second quarter of 2022, PlayStation 5 also recorded the highest quarterly sales ever.

in Mobile,   Software,   Game, Posted by logu_ii