Thoroughly capture the easy-to-clog points of 'Stray', which is full of action and puzzle elements that cats are not only cute
The cyberpunk ADV game ' Stray ' is a hot topic because it is full of cat charms that not only cat lovers but also cats in the real world are
Steam: Stray
https://store.steampowered.com/app/1332010/Stray/
Stray | Game Title | PlayStation (Japan)
https://www.playstation.com/ja-jp/games/stray/
If you proceed from the slum, which is the base of the first half, the enemy character 'Zurk' of this work, which has appeared to the extent of showing up until then, will attack the cat of the operating character in earnest. We have summarized how to deal with difficult points from the beginning to the middle.
How to deal with Zurk, a mysterious creature that attacks cats with 'Stray' Part 1 --YouTube
When you operate the lever and call the elevator, a large amount of Zurk comes out. In this scene, you need to escape from Zurk for a certain period of time until the elevator goes down.
Zurk jumps quickly when approaching, but cats are more agile when turning, so heavy use of meandering and turning makes it easier to dodge.
Also, if you hold down the A button (jump), it will jump at the timing when you can jump at the fastest speed, so you can increase the distance by shortcutting between the scaffolding while running.
If you go a little further, you will temporarily get a weapon that can attack Zurk, but Zurk's attack will become more intense accordingly. Below, we are playing a part of the stage after obtaining the weapon / deflaxer that can attack Zurk.
The sarcoma-like thing that grows on the floor is the egg that Zurk comes out of.
You can destroy eggs and Zurk by irradiating the deflaxer, but while using it, the gauge displayed next to the fellow drone 'B-12' will rise, and when the gauge is full, it will overheat and can be used for a while. lose.
It is not all-you-can-shoot, and continuous irradiation is possible for only a few seconds, so when using Zurk against an opponent, it is necessary to irradiate little by little while being aware of the escape route and safety zone so as not to overheat.
In particular, in a scene that can be said to be the final battle with Zurk in a sense, Zurk will come out that can not be dealt with by a deflaxer at all, so it is a shortcut to clearing by devoting yourself to escape.
In addition, a more troublesome 'watch drone' will appear in the middle of the game. There is no way to attack the enemy drone, so you have no choice but to escape. So, I tried to summarize the basic countermeasures for drones.
This is a lookout drone. A blue light illuminating the front shows visibility.
The light turns yellow when the drone is alert and red when it is completely discovered.
When the light turns red, it fires an electric shock, and when it hits the cat, the game is over. It's more difficult to avoid than Zurk's jump, so it's a good rule to avoid finding it.
You can hide from the drone by entering the cardboard. Even if you can see the entrance, you can be alert if you hide for a while, so when you pass in front of the drone, it is a good idea to look for cardboard nearby.
It is also effective to hide in the shadow of a moving object.
Stray also has exploration scenes. Searching for key items to move three-dimensionally between complicated and intricate buildings is fun because you can enjoy the lightness of a cat, but people who are not good at it are likely to get stuck, so there is something to look for in the early stages. I tried to summarize.
When you meet an important character, you'll find three notebooks scattered around the slums. The landmark is a blue paint that looks like a surprised face, and you can find them in any order. The easiest note to find from the starting point is in this building.
The second book can be inserted from the roof, but it cannot be inserted if the ventilation fan is running.
Therefore, pull out the energy source of the ventilation fan.
Now the ventilation fan is stopped and you can put it inside.
In the building with the third notebook, you can enter it from the balcony.
To find a note, you first need to get the key.
discover.
When you collapse the pile of books in the room, a safe with hidden notebooks appears.
Also, when you play Stray, you may find 'collected items' and 'memory' as hidden elements that are not necessary for clearing, so it is worth exploring. The story of Stray is a straight road with no branches, and if you clear it, you can select a chapter and play it again later, so 'I'm sorry if I don't collect the collection items thoroughly, but I'm worried about the future development! The person who says 'is OK even if you go ahead.
Stray also has puzzle elements. In a scene where you have to solve a puzzle, there are always hints when you look closely, so even the editorial staff who are not good at this kind of element did not give up. I tried to solve the scene that I felt was the most difficult to try, so please refer to it if you are not good at it.
The difficult puzzle of 'Stray' looks like this-YouTube
In this article, we focused on the gameplay of 'Stray'. In the following articles, you can also see the overall playability and fascinating scenes of the game.
Enjoy the beautiful graphics and world view of 'Stray', where the atmosphere of the cityscape and the background are terrifying, and what is the horror depiction you care about?
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