Open source 3DCG software 'Blender' version 3.0 is now available as the first major update in 21 years



Version 3.0 of the 3DCG production software 'Blender ' released as open source was released on December 3, 2021 local time. This is the first major update to version 3 in 21 years since version 2, which appeared in 2000.

3.0 — blender.org

https://www.blender.org/download/releases/3-0/

Blender 3.0 --Features Reel Showcase --YouTube


Blender 3.0 --Every New Feature in 6 minutes --YouTube


Check out the five key features in Blender 3.0 --BlenderNation
https://www.blendernation.com/2021/12/03/check-out-the-five-key-features-in-blender-3-0/

The biggest change in version 3.0 is the redesign of the physics-based rendering engine from 'Cycle' to 'Cycle X'.

Along with this engine update, we have removed OpenCL support for rendering on AMD GPUs and instead improved rendering using the HIP API.

Open source 3DCG software 'Blender' enhances support for AMD GPUs in version 3.0-GIGAZINE



In Blender 2.93 Cycle and Blender 3.0 Cycle X, the rendering speed will be 2 to 8 times different.



Other than rendering speed, the responsiveness of the viewport has improved dramatically.



We've also improved the 'Geometry Node Field' that was added in Blender 2.92, adding over 100 nodes to the system.



The 'Asset Browser', which was installed as an experimental function in Blender 2.93, has been promoted to an official function in Blender 3.0. It is still evolving, and many experimental features have been added to the Blender 3.1 alpha version.



Animation-related issues include updates to the pose library and improvements to the 'In Betweens' tool.

in Hardware, Posted by logc_nt