What is the difference between SimCity, Cities Skylines, Transport Tycoon, A-Train, and Soviet Republic's five urban development simulations?
Urban development simulation is a game genre that develops a city by installing public services such as schools, police, fire departments, and hospitals, and infrastructure such as power plants, railways, and airports. Blogger Alfred Twu compares five of the most prominent urban development simulations: SimCity series, Cities Skylines, Transport Tycoon, A-Train 9 series, and Workers & Resources: Soviet Republic. I am.
Alfred Twu (@alfred_twu) / Twitter
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All of the five works compared this time have the same point of 'urban development', but their design ideas are different.
Been doing some gaming on the holidays. There's a lot of differences between different city building games, and it reflects the places where they're designed. Here's a thread on SimCity, Cities Skylines, Transport Tycoon, A-Train, and Soviet Republic. 1 / pic.twitter.com/oNUnaSJ95K
— Alfred Twu (@alfred_twu) January 4, 2021
Each game can be roughly divided into 'Player role', 'Player builds the following things', and 'Zoning ( Zoning : area division such as residential area / industrial area)'. 'Vehicle routes' etc. are different. For example, in SimCity, players are in the position of 'Government', and 'Roads', 'Rails', 'Public buildings', etc. can be built by themselves, but 'Individual homes and' 'Businesses (individual housing / workplace facilities)' cannot be constructed. Zoning is possible, but the movement route cannot be set.
Different city building games have both different player roles, as well as differences over what you have control over. While all of them let you build roads and rails, there are differences when it comes to zoning, as well as whether players can build homes & businesses. 2 / pic.twitter.com/VIhW5w0iU4
— Alfred Twu (@alfred_twu) January 4, 2021
It is said that the SimCity series opened up the game genre of urban development simulation. In the SimCity series, numbering titles such as ' SimCity 2000 ', ' SimCity 3000 ', and ' SimCity 4 ' have been released since the first ' SimCity ' released in 1989 on hardware such as Comodor 64, Amiga, Macintosh, and IBM PC. It has been, but no new work has appeared at the end of 2013 ' SimCity (2013) '. The graphics have evolved over the course of the series, but one of the features of the SimCity series is that the game system itself does not change significantly.
SimCity is one of the older ones. The first version came out in 1989, the most recent one in 2013. Surprisingly the game mechanics have not changed much over a quarter century --the game still does not have mixed use zoning or buildings. Pic. twitter.com/U4cUdDnWPG
— Alfred Twu (@alfred_twu) January 4, 2021
One of the real thrills of the SimCity series is the traffic jam problem. The SimCity series is a system that 'as the population grows, so does the traffic jam,' and how to solve the traffic jam determines the success or failure of development. One of the mysteries of SimCity is, 'Where does that car come from?', But the designer said, 'Please think that the parking lot is underground.'
One of the tensions in SimCity is that most players want to build a big downtown with lots of buildings, but the car-centered transportation model makes it hard. So when it comes to parking lots, the game designer 'just imagine they are underground. ' https://t.co/bw7juxS3Ku
— Alfred Twu (@alfred_twu) January 4, 2021
The Soviet Republic is tackling the mystery of parking lots head-on. The cities that can be developed in the Soviet Republic are more compact than the SimCity series, but the feature is that if you want residents to use their cars, you need to build a parking lot.
in contrast, in the Slovakian game 'Workers & Resources: Soviet Republic', parking lots are realistically sized and something the player has to build if they decide to let people own personal cars. Pic.twitter.com/Bd1zqnZsTD
— Alfred Twu (@alfred_twu) January 4, 2021
On the other hand, Cities Skylines, also known as the 'successor to SimCity,' is a work that emphasizes transportation compared to SimCity. Colossal Order, the developer of Cities Skylines, has a maiden work of ' Cities in Motion, ' which focuses on the maintenance and management of public transportation such as railroads, trams, buses, water buses, and helicopters. I can tell you that the company is particularly interested in.
. While Cities Skylines Has A Lot In Common With SimCity, It Has More Focus On Transportation The Company That Made It, AttoColossalOrder . In Finland, Got Its Start With The Game Cities In Motion, Which Involved Building Transit Systems In Existing Cities Https: //t.co/RGe2YVeajl pic.twitter.com/36oHeJYnob
— Alfred Twu (@alfred_twu) January 4, 2021
The above SimCity series, Soviet Republic, and Cities Skylines are all common in that the player is a local government. On the other hand, the A-Train 9 series in Japan is characterized by the fact that the player is in the position of a railway company and a real estate company.
While in SimCity and Cities Skylines the player is a local government, in the Japanese A-Train games (now up to A-Train 9) the player is a combined real estate & railroad company, which is how many real life Japanese railroads operate. pic.twitter.com/DHeyQcS2DB
— Alfred Twu (@alfred_twu) January 4, 2021
In the A-Train 9 series, you can not only develop businesses and houses automatically, but also build and sell your own buildings. In addition, 'production and distribution of building materials' can be cited as an original element not found in other urban development simulations.
In the A-Train games, the game AI will build businesses and housing on its own, but the player can also build, buy, and sell buildings. Building material production and distribution is part of the game. Pic.twitter.com/C31oPdYykB
— Alfred Twu (@alfred_twu) January 4, 2021
Transport Tycoon is similar to the A-Train 9 series in that the player is the president of the transportation company. However, Transport Tycoon has a feature not seen in other urban development simulations that a 'rival company' appears, and if its transportation efficiency is poor, it will succumb to rival companies and sales will drop, so transportation It is necessary not only to lay the facility but also to improve efficiency.
While most city builders are single player games, in Transport Tycoon (now also available as OpenTTD), the player is one of many competing companies. This game was designed in the UK in the early 1990s, right around the time the railways were privatised. pic.twitter.com/Gs0vzl1dhG
— Alfred Twu (@alfred_twu) January 4, 2021
Each urban development simulation has a different system for intervening in the economy. SimCity can intervene in the development of cities with systems such as tax rates and city ordinances, and enacts a city treaty called 'nuclear abolition district' to forcibly abolish all nuclear facilities in the city to please environmental protection theorists. can also do.
Lots of differences in the economy and budget in different city building games. Though it's Californian to the point of having Nuclear Free Zone ordinances, SimCity allows players to set tax property tax rates above 1%. (Probably because it would be unplayable otherwise)? ??????????? pic.twitter.com/pMP6uC9KCm
— Alfred Twu (@alfred_twu) January 4, 2021
SimCity 4 implements a system that 'can change the tax rate according to the income group', such as imposing a low tax rate on low-income earners and a high tax rate on high-income earners. By imposing a particularly high tax rate, It is also possible to wipe out certain income groups from the city. This is due to the historical background that Newark, New Jersey and Edwards, Mississippi have tried to drive out low-income groups such as African Americans by imposing particularly high property taxes.
SimCity 4 has even more options with property taxes (but only property taxes), allowing different rates based on income. By setting an income bracket's rate high enough, players can exclude entire income brackets. (Which is similar to a real thing some US cities) have tried to do) pic.twitter.com/2j3bUYJ18f
— Alfred Twu (@alfred_twu) January 4, 2021
Cities Skylines can impose different property taxes depending on housing density.
Cities Skylines also has a budget based on property taxes, though in contrast to SimCity, where players can set different rates based on resident income, in Cities Skylines different rates are allowed based on density. Https://t.co/84I6ows4hd pic. twitter.com/Hk9Hzq6jm6
— Alfred Twu (@alfred_twu) January 4, 2021
On the other hand, the Transport Tycoon and A-Train 9 series have nothing to do with tax revenue because the player is a private company called a transportation company. In Transport Tycoon, the only source of funding for players is operating profit from transportation, and there is no concept of taxes.
In both Transport Tycoon and A-Train, the player is a private company. In Transport Tycoon all income is from transportation, based on distance and speed. There are no taxes. ???? pic.twitter.com/d7TWqPjoyx
— Alfred Twu (@alfred_twu) January 4, 2021
Rather, you have to pay taxes for the A-Train 9 series. The early works in the A-Train 9 series were subject to a particularly high tax of '50% of profits', which reflects the Japanese corporate tax of the 1990s.
In contrast, in A-Train, the player makes money from train fares, as well as businesses and real estate. They also have to pay taxes (which were 50% of profits in the early versions of the game, reflecting Japan's very high corporate income tax before changes made in the 1990s) pic.twitter.com/oS8q906w9C
— Alfred Twu (@alfred_twu) January 4, 2021
In the Soviet Republic, players are 'leaders of socialist nations,' so there are no taxes or personal assets, and it's up to the player to provide everything from people's clothing to television radio waves. Funds can be obtained not only by domestic industry but also by trade with other countries.
In the game Workers & Resources Soviet Republic, since businesses are government run, two economic models are possible: create vertical supply chains in-house, or earn money to buy stuff by making stuff to export to the USSR or the West at a border crossing at the edge of the map pic.twitter.com/yFymjgIEiE
— Alfred Twu (@alfred_twu) January 4, 2021
After comparing the five works, Twu said, 'As a different type of urban development simulation from these five works, the player can build not only public transportation but also housing and workplace facilities from the standpoint of the government, China and Dubai. I can think of a 'state capitalist' type game like this. '
Looking at the different types of city builders, what other types are possible? The obvious missing one is the 'state capitalism' model (China or Dubai) where the player is the government and builds transportation but also some homes & businesses. Https: / /t.co/Sso6flunm0
— Alfred Twu (@alfred_twu) January 4, 2021
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