Board game 'Nidavellir' play report that gathers dwarf warriors aiming to form the strongest division to subdue the evil dragon

Aiming to subdue the evil dragon Fafnir, the board game ' Nidavellir ' will be released on September 4, 2020 ( Nidavellir), a board game that gathers selected members from domestic dwarf warriors to create the strongest dwarf division according to the royal order. It will be released on Friday). I actually played the game to see what kind of division can be created.

Nidavellir: Sugorokuya's board game

◆ Opening-Preparation
The appearance of the box looks like this. Fafnir, the evil dragon, is depicted on the logo, aiming for revenge on the Dwarven Kingdom. Players are members of the Parliament of the Kingdom of Dwarves, becoming the battle commander Elvarand, each gathering brave dwarves.

The contents are like this, including Japanese and English manuals, coins, cards, boards, card stands, score notes, etc. A pouch for organizing components is also available.

Basically, coins can be used just by removing them from the mount, but only the 'Kingdom Treasure Vault' is an assembly type of 6 parts.

Assembled treasure chest and coins. The face value of the coin is 5 to 25, 5/6/8/10/12/13/14 is 2 coins, 7/9/11 is 3 coins, and 15-25 is 1 coin.

It looks like this when lined up in the treasure chest. When playing with 2 or 3 players, reduce the number of 7/9/11 from 3 to 2.

The dwarf cards (5 columns on the left) and the royal alms cards (far right column), which are the core of the game, have 'Generation 1' with one jewel and 'Generation 2' with two jewels on the back side. From the left, dwarves are further divided into five types: ' swordsman, ' ' hunter, ' ' miner, ' ' blacksmith, ' and ' explorer .' These cards are shuffled from generation to generation to create two decks.

In addition, some of these cards have '5' written in the lower right corner. This is a card used when playing with 5 players, so remove it when playing with 2 to 4 players.

The hero card has a famous dwarf drawn on it. There are two heroes for each class.

There are also 11 neutral heroes who do not belong to the class.

Arrange the hero cards in three card stands. There is no specific way to arrange them, but there are a total of 21 sheets, so arranging 7 sheets at a time will improve the balance. Also, make the rank insignia on the left side of the card visible.

Place 5 honor cards on the card stand, and place '3 special coins', '6 special jewels', and 'master blacksmith card' near them.

It looks like this when lined up. In the instruction manual, you are instructed to put two card stands on the left and right of the treasure chest, but since the timing of acquisition is different for 'honor' and 'hero', the three card stands of 'hero' are put together. It was an impression that it was easier to check if you were there.

In the center of the play area, place three signboards, 'Laughing Goblin Tei,' 'Dancing Dragon Tei,' and 'Pegasus Building,' and a jewel exchange marker. At this time, leave one row of cards between the signboard and the marker.

In addition, prepare a personal board and 5 initial coins (0, 2, 3, 4, 5) at hand for each Elvarand.

There are 1 to 5 gems. When there are 5 Elvarands, use all 5 of them, but when there are 4 people, remove 1 and when there are 3 people, remove 1 and 2, and when there are 2 people, remove 1, 2, and 3. .. After matching the number of Elvarands, shuffle the gems firmly and randomly distribute them one by one.

Now you are ready to start the game.

◆ Gameplay
First of all, the dwarves to be scouted enter the bar. Turn over the cards from the generation 1 deck, and place the same number of cards under the bar signboard as the number of Elvarands, this time with 4 players, 4 cards each, for a total of 3 places.

A total of 12 dwarves came out.

Elvarand will use 3 of the 5 coins he has for bidding at the bar and set 2 of the unused coins in the purse.

After all the bids have been completed, the bids will be processed in order from 'Laughing Goblin Tei'. Everyone reveals the tavern coins and adds their favorite dwarves from Elvarand, who bid higher, to their division. This turn, Elvarand A bids 0, B bids 4, C bids 3, and D bids 2, so the order is B → C → D → A.

Elvarand B, who bid for 4, added a hunter to the division. The other Elvarands will choose the dwarves to join the division from the remaining three.

Even if you bid 0, you can make a successful bid only by moving to the back. If it is 0, the coin in the purse is turned face up and the higher value of the two is discarded. Instead, get coins from the royal treasure chest that are equal to the total value of the two coins, and turn the coins in the purse face down. In the following case, it is '4' and '5', so discard '5' and get '9'. In addition, the initial coins will be removed from the game if they are to be discarded by coin exchange.

Multiple Elvarands may bid the same amount. In this case, win the bid from Elvarand, who has a high-value gem.

After each bid is completed and coin exchange is complete, we will exchange jewels. If there are two duplicates, alternate exchanges, if there are three people, the maximum and minimum values are exchanged, and if there are four people, the maximum and minimum values are exchanged first, and then the remaining two people are also exchanged.

Dwarves are arranged side by side for each class, and when dwarves of the same class are added, the rank insignia is visible and shifted on top of each other.

In addition to dwarves, 'royal alms' may appear in the tavern.

As soon as you get 'Royal Alms', you can 'Promote Coins'. This allows you to apply the '+ ○' drawn on the card to one of the five coins at hand, and the target has won the 'coins already used for the successful bid' and 'the royal alms'. Either 'coins', 'coins before bidding is released', or 'coins in purse' are acceptable. If the coin is face down, place it face down after replacing it.

Elvarand B has all five classes of dwarves. You can now recruit heroes to complete the 'class set'.

Elvarand B recruited 'Trickster Jourdes'. Since Jourd is a neutral hero, place it on the left side of your personal board, HQ. The effect is a little complicated, so I will explain it later.

The 'Commercial Spirit Grid' drafted by Elvarand D is easy to understand, and you can immediately promote one of your coins to '+7'. In addition, 7 points will be added to the 'Comprehensive Brave Evaluation Value', which is the final evaluation of the division.

By exchanging or promoting coins, the coins in the treasure chest will be replaced more and more. If you do not have the coin of the desired value at the time of exchange / promotion, you will get a coin of the next higher value. If there are no coins with a higher value than you should have received, you will receive a coin with a lower value. Since the status of the treasure chest is public information, there is also a technique to aim for coins with the next higher value by exchanging and promoting coins aiming at places where coins do not exist.

Elvarand C completes the class set with two hunters. In order to further increase the rank badge, we recruited a hunter hero, 'Aral who will not let go if he eats.'

While other Elvarands recruited heroes, Elvarand A, who could not easily achieve the class set, finally drafted a hero. I chose the hero of the blacksmith, 'Tyrant Bonfool'. It has three rank insignia, but instead discards the last (top) dwarf in any class other than the blacksmith from the division. Farewell, the warrior dwarf ... In addition, in order to recruit a new hero, the number of class sets must exceed the number of heroes, so Elvarand A cannot recruit the next hero unless he achieves the second row class set.

Elvarand D, who is rapidly exchanging and promoting coins by recruiting a 'commercial spirit grid', has obtained 25 coins, which is the highest price in the treasure chest. Since there is only one 25, this means that Elvarand D has a winning coin.

When I did this, the generation 1 deck was exhausted. This is the end of Generation 1 and the king will evaluate the unit.

The unit evaluation compares the number of rank badges in each class of each Elvarand, and the Elvarand who has the most rank badges in that class alone is given the corresponding 'honor'.

Elvarand D, who collected four warrior rank badges and became the single largest, won the honor, 'King's Hand'. You can immediately '+5' one coin.

The most hunters are Elva Land C's four. Honor ・ With the effect of 'Hunting Master', you can exchange coins with a value of 0 for special coins with a value of 3. 0 coins cannot be exchanged or promoted and will always be at the lowest price when bidding, but this special coin can exceed 0 and 2 coins.

As for the miners, multiple Elvarands lined up in two. But here comes the conscripted Jourdes of Elvarand B. Jourdes can be placed in any class of their division immediately after the final bid for Generation 1 and before the unit evaluation takes place. In other words, it can be placed in a class where you can get honor if you have one more rank insignia. Elvaland B has become the Elvaland with the most miners by placing Jurdo in the miner class, and is an honorary 'guardian of treasure' and has won a special gem of value 6.

A special gem of value 6 is layered on top of the gem you currently own. Due to the effect of this gem, even if bids overlap, you can win the bid preferentially and you will be excluded from the target of gem exchange.

Although the warrior went out and was far from achieving the next class set, Elvarand A, a collection of seven blacksmith rank badges, was honored as a master blacksmith with two rank badges, 'The Great Armor of the King'. Win a card.

Unfortunately, no one was given the honor, 'Kingdom Pioneer,' because there was no single explorer. The effect is to draw 3 cards from the generation 2 deck, check the contents, leave 1 card at hand, and return 2 cards to the deck to shuffle. If you add a dwarf to your division and complete a class set, you can recruit a hero. Also, if it is a royal alms, you can immediately promote coins. If no one wins, remove the top generation 2 card from the game. The effect is not applied as it is removed.

Dwarven recruitment progressed steadily in Generation 2, and Elvarand D achieved the second row class set. The hero 'Millionaire Astrid' was drafted. Astrid adds the value of the maximum coins he owns to the overall bravery valuation, so Elvarand D, who has a coin value of 25, was the hero he definitely wanted to add to the division.

Elvarand A, who is gathering blacksmiths, managed to achieve the second row class set. The hero of the blacksmith, 'Steel Fist Aegir' was drafted.

When the generation 2 deck is exhausted, the game is over and the overall brave evaluation value is calculated.

In addition, Elvarand B placed Jurdo in the miner's class when evaluating the unit of Generation 1, but it is possible to relocate it to another class before calculating the evaluation value. This time, as the number of miners increased after that, there was no movement from the miner class.

The calculation method of the comprehensive brave evaluation value is described in the manual, but since there are apps for iOS and Android, you can avoid calculation mistakes by using it.

'Nidavellir' on the App Store

Nidavellir-Google Play App

This time, I used the Android version to calculate. Select the number of players on the launch screen of the app. This time, tap '4 Elva Lands'.

You can leave the player name as it is, so tap 'Start'.

Select a class on the top tab and select the dwarves, heroes, and coins that the Elvarand has. Do this for 4 players by switching players in the upper right corner.

If all goes well, all cards will be blacked out.

However, some hero cards that you haven't acquired and dwarves that have been removed from the game due to the effects of some hero cards will remain.

The coin selection looks like this. When you have finished inputting for everyone, the 'Total' button will appear at the bottom right, so tap it.

The calculation result of the evaluation value is displayed. You can also see how many points you have earned in each class, hero, and coin, so you can see what went wrong. The blacksmith of Elvarand A (P_01), the miner of Elvarand B (P_02), and the hunter of Elvarand C (P_03), who had to concentrate on collecting each, were good scoring sources, but P_04. (Elvarand D) had the largest number of warriors, so the highest value value (25) of his coins was added, and he won by 10 points behind the 2nd place.

I played a few times, but the specific hero / specific class wasn't too strong, and Elvarand, who formed a division with different tendencies for each play, won. The gameplay time took almost an hour for the first time while exploring the rules, but as I got used to it, I was able to reach the end of the calculation in the 30 minutes range instead of the standard 45 minutes. That doesn't mean the game is too light, it's very interesting to think about what division to make, which hero to recruit, and bid well, so play crisply for many laps. It feels like it's gone. Although bidding is a bargain between Elvarands, it may be easy to play because there are no cards that directly interfere with the opponent's movements.

The purpose of the game is to create a division to defeat the evil dragon Fafnir, but it is uncertain whether the completed division has won Fafnir.

in Review,   Game, Posted by logc_nt