How can I reproduce 'Super Mario' in AR? All part of the production process of the AR version Mario is open to the public
Unlike virtual reality (VR), which consists entirely of virtual space, augmented reality (AR) and mixed reality (MR) are technologies to experience the real environment surrounding and the virtual space overlapping. In addition to AR devices such as Microsoft HoloLens, we can easily experience AR on smartphones such as Apple's ARKit and Android's ARCore, which is a familiar technique for everyday use. Making full use of such AR technology, Abhishek Singh revealed the stage of "Super Mario Bros." in real life in 2016 and released a movie that can be played while actually experiencing using HoloLens , but how Whether we created "Real Mario", we publish the process on Twitter.
You can see how you feel when you actually play Super Mario world in AR by reading the following article.
Playing with the world of Super Mario with AR (Augmented reality) and playing it like this will be like this - GIGAZINE
Mr. Singh said he remembered the Super Mario Brothers block suddenly when he saw a white cube inside the HoloLens demo. "I wonder what will happen if I make Mario with this," he said that he started producing works. However, because there was nothing satisfying with the voxel model of characters and objects appearing in Mario, Mr. Singh made all from 1 with Fusion 360 .
3 / Unable to find 3D assets in the style I wanted, I decided to recreate them myself. Used @ adskFusion 360 & had to think things like how will you brilliantly and willingly 2D appear from the various angles that # AR enables. pic.twitter.com/GEVJtL 2 Nzb
- Abhishek (@shekitup) January 23, 2019
The game program is written in C #, the course faithfully reproduces the one 1-1. According to the scale of the human being, the total length of the course seems to reach 110 meters.
4 / Laid out the level and re-created game mechanics in @ unity 3 d , scripted using C #. At human scale, the level spanned 110 meters. # Madewithunity pic.twitter.com/eXGl 0 SbJYg
- Abhishek (@shekitup) January 23, 2019
Actual "Super Mario Bros." gets mushy when getting mushrooms, but since Mario produced by Mr. Singh is AR only, it is impossible for himself to become big. However, in order to produce huge size, it seems to have made a devise to reduce the size of the object around the player to make it illusion as if it were enormous.
5 / I wanted to stay true to the original. Spiceaneously grow on eating a virtual mushroom I used a programmatic illusion to scale down the entire level around the player instead. Pic.twitter.com / gXroWjpfM6
- Abhishek (@shekitup) January 23, 2019
Also, in the game Mario jumps more than twice the height of yourself and hits the blocks floating in the air, but in reality so high jump is impossible. Therefore, it seems that the block is adjusted so that it responds even if it does not actually reach by jumping.
9 / A behind the scenes look at how the collar worked. At the hololens on your head in the space, attaching a collider (green box) offset above it and colliders offset below the bricks let you hit bricks higher than you could jump. pic.twitter.com/SbmQ 5 mx Gy 5
- Abhishek (@shekitup) January 23, 2019
Of course, as the height of the user who is experiencing becomes important, it is necessary to input it before starting the game.
10 / While user testing, I realized my shorter friends could not have the high. Always consider the the. pic.twitter.com/bT0KqrHgGN
- Abhishek (@shekitup) January 23, 2019
The person who is wearing HoloLens can see the world of Mario, but looking from the end it looks like this. A stroller who happened to take a walk with a dog stared at Mr. Singh just as "What are you doing?"
19 / Took about 4-6 weeks from start to finish eventually generating 1.9m youtube views, 5200 RTs, 7600k likes, 20mn + fb views, ~ 100 press articles. Pic.twitter.com/uzgcCBGT0G
- Abhishek (@shekitup) January 23, 2019
In order to play Mario in reality, it is necessary to have a straight space that does not disturb the course that is 110 meters long. Also, because sunlight is too strong or there are other pedestrians, you can not play properly, so Mr. Singh said that he was struggling to select the place to play the demonstration. I finally chose to have test play and shoot early in the morning at Central Park in Manhattan, New York. Also, because there is a distance of 110 meters, the deviation of the coordinates from the reality will be accumulated as you go down the road, so divide the course data every 6 meters, load it according to the progress and display it in turn It was that it was devising a device called.
11 / Location scouting was a pain - empty-ish, pedestrian only, with no harsh sunlight. The mall in Central Park seemed to be the only suitable area in # NYC . Went at dawn to avoid crowds but got interrupted by # dogs looking for early morning scritches instead. pic.twitter.com/pwZQAsTq 3 z
- Abhishek (@shekitup) January 23, 2019
Then the play movie of the AR version "Super Mario Bros." actually made up below. It seems that it took 4 to 6 weeks from production start to completion. The movie published by Mr. Singh has exceeded 1.9 million times of playback and it seems that it was intertwined with more than 100 articles.
Super Mario Bros Recreated as Life Size Augmented Reality Game - YouTube
·bonus
Mr. Abhishek published Samara ( Sadako ) appearing in the movie " The Ring " in 2018 as a movie chasing after coming from the TV just like a movie.
I reenacted a famous scene from 'The Ring' to bring #horror movies to life in AR # madewithunity # ARKit pic.twitter.com/fRU2ul56ki
- Abhishek (@shekitup) February 21, 2018
Sadako appeared to jump out of the TV screen ... ...
I will chase the photographer.
Desperately running away from a long corridor and looking back there is no appearance, and as expected it is safe to say that if you run away so far, you will not chase after ... ...
The appearance of Sadako who clears the corner smoothly and follows the photographer.
I will turn back to try to escape again, but Sagako who went around already reached out to the photographer slowly.
This movie introduced by Ken Rutkowski was made in 2018 using ARKit and Unity which are the AR framework of iOS. AR content that strengthens the reality has become a movie that understands the high affinity with horror well, and I would like to expect the spread of "AR horror content".
The official account of Unity had commented on this Sadako movie "Thank you for a nightmare!"
Thanks for the nightmares :(
- Unity (@ unity 3 d) February 23, 2018
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