What are the 11 women who contributed to the formation of the game industry?


by

Nicolas gras

Many people think of a masculine image from the words of the game industry and developers. However, women have been active in the game world since the early days, and without them, computer games today would not exist. Geek.com has a list of 11 such women.

11 Women Who Shaped The World Of Gaming --Geek.com
https://www.geek.com/games/11-women-who-shaped-the-world-of-gaming-1733556/

◆ 01: Joyce Weissbecker
Joyce Weissbecker is the daughter of Joe Weissbecker, who worked as an engineer at RCA , which was acquired by General Electronic, and developed computers in his spare time. Joyce, who had been in contact with computers since childhood, became involved in RCA work when he was a college student. It all started when his father, Joe, asked Joyce to write the code for the game console, RCA Studio II . Joyce was one of the earliest women who was active as a programmer and is considered to be the first independent game programmer because he was not an employee of RCA.



◆ 02:

Carol Show
After joining Atari in 1978, Carol Shaw is a programmer who has been fascinated by his remarkable achievements. Since he developed the games 'Super Breakout' released in 1978 and '3-D Tic-Tac-Toe' released in 1980, he is said to be the first woman to design and program commercial games. I am. Activision was founded in 1979 by game developers who were dissatisfied with the low treatment at Atari, and one of the developers who moved to Activision at that time was Mr. Shaw. One of her innovations was the use of procedural algorithms to create complex game backgrounds while saving memory.


by

the gameawards

◆ 03: Roberta Williams
Roberta Williams was involved in the development of the adventure game ' Mystery House ' released in 1980 as a co-founder of ' Sierra Online '. Nowadays, it is natural, but Mystery House is the first game to 'express using sentences and images'. Williams had consistently thought that electronic games would be mainstream for a wider audience, not for some extremely nerd people, until his retirement in 1999.


by

Roberta Williams

◆ 04: Daniel Banton Berry
Early games were basically lonely, played alone, but Daniel Banton Berry, founder of the game development team Ozark Softscape , tried to incorporate the social world into the game. .. Mr. Berry has developed a competitive game called 'MULE', in which strategies are set up by multiple players and can be advanced while cooperating and competing. Although the game wasn't commercially successful, it had a huge impact on the next generation of developers.



◆ 05: Brenda Romero
Brenda Romero, who joined the game company Sir-Tech in 1981 to test the game Wizardry , quickly got promoted from that skill and began writing in-game manuals. I started working as a lead designer for Wizardry 8. He also teaches about game design at universities around the world.


by

John Romero

◆ 06: Michiru Yamane
Michiru Yamane, who made his debut in ' King's Valley II, the Seal of Elgiza, ' is one of the greatest composers of game music. He has done a lot of work at Konami and has created excellent game music such as ' Akumajo Dracula X Tsukishita no Yosoukyoku '. Since leaving Konami in 2008, he has been active as a freelancer.



◆ 07:

Emily Short
Emily Short is one of the most influential and innovative designers in the field of interactive fiction . He has been involved in a number of award-winning games and contributed to the development of text-based game platforms such as Inform . Released in 2000, Galatea has 70 endings and is still counted as one of the 'masterpieces' 17 years later when it comes to emotional simulation.


by

Ben Collins-Sussman

◆ 08: Kim Swift
Kim Swift, a student at DigiPen Institute of Technology, one of the world's leading computer game design educational institutions, worked with his classmates to come up with the idea for the first-person environmental puzzle game Narbacular Drop . After that, Swift joined Valve Corporation to develop a game called ' Portal '. Portal and its sequels sold explosively, creating a market called 'first-person puzzle adventure.'


by

Official GDC

◆ 09: Jennifer Hale
The gaming industry has grown to be as huge as Hollywood movies, and many creative businesses have sprung up. One of them is the field of dubbing. Jennifer Hale was selected by Guinness as 'the video game voice actor who appeared in the most works.'


by

Eva Rinaldi

◆ 10: Anita Sarky Gian
Unlike the other women on the list of 11, Anita Sarky Gian doesn't have her own work. Cultural critic Sarky Gian pointed out that women in the game are portrayed as sexual objects. Mr. Sarky Gian's remarks got angry with some gamers, but the game industry was an opportunity to reconsider how women and minorities are depicted in their work.



◆ 11:

Amy Robinson
Games are used not only for fun, but also for saving lives. Amy Robinson, one of the co-founders of EyeWire , made an attempt to map the structure of neurons in three dimensions using a cross-section of a 3D model, involving gamers around the world. I did. EyeWire has built in a mechanism to motivate players, such as gaining new abilities by leveling up, and tried to make the extremely complicated optic nerve mechanism easy for researchers to understand with the power of the game.



in Software,   Game, Posted by darkhorse_log