Book titled "97 things that game creator should know" can be browsed for free advertisement of famous game creators


ByClarissa rossarola

Developers who plan from game planning to production are called game creators, and among them there are various jobs such as producers, game designers, scenario writers and programmers. A book that summarizes advice of prominent people out of such game creators is "97 Things Game Creator Should Know"It is free to browse from the web. The content of the book itself is freely available under Creative Commons 3.0.

97 Things Game Creator Should Know
http://xn--97-273ae6a4irb6e2hxjpb5etb3nqtgfpmg22065a.com/

1:Let's think about "a self-introduction game plan"! / Ishikawa Junichi (Ishikawa Junichi)
2:Start with what everyone can do / Ishikura power (Ikuraichi)
3:Passion for programmer's "game making" / Yoshifumi Ishihata (Ishida Yoshifumi)
Four:It would be better for the game creator to do anything / Ishihara Tsunakazu (Ishihara Tsukasa)
Five:Can you continue to reflect? / Now Taurus Takashi (Takashi Takashi)
6:Let's get treasure and fuel at the same time! / Takashi Iwade (Takashi Iwa)
7:Who are we making games for? / Kosuke Usami (Usamusukusuke)
8:What I thought when making Pig Life / Daisuke Urano (Ura NAISUKE)
9:I thoroughly cut down waste of waste / Makoto Hirokazu
Ten:There is a fun in the fun / Masanobu Endo (Masanobu Endo)
11:Do not ignore theory / Shinko Ogaki (Ogaki Shinji)
12:From limited resources ~ From the site of server operation ~ / Oosawa Noriyuki (Osawa Noriyuki)
13:God will live in details / Isao Ogino (Okinawa Koji)
14:Let's make it in a short time, because you do not have to be interesting / Hiroki Ohmae (you Hiroshiki)
15:Three points for enjoying game creation / Seiji Okamoto (Yukifumi Okamoto)
16:The role of diversifying animators / Tetsuya Kanakubo (Kanakubo Tetsuya)
17:Challenge to Game Technology to Create Tomorrow / Isao Ozono (Ohno Koji)
18:Door of doom / Kaneko Kaneko (Kaneko Akina)
19:Ticket-driven development and automation / Takashi Kowakawa (Takashi Koka)
20:Responsibility of Technical Artist / Toshiaki Kamei (Komei Tsukiyuki)
twenty one:Things to keep in mind for attractive graphics / Masaki Kawase (Masaki Kaji)
twenty two:Is the finished shape made in the head / Hirohisa Kitamura (Hirohito Kitamura)
twenty three:Where is the game, game design / Mr. Kito Masahide (き よ う ま さ ひ で)
twenty four:"It was me who first came up with it", what happened to it. / Masaya Kinoshita (Masaya Kinoshi)
twenty five:Let's conscious of user's view / Shun Kimoto (Hitomi Kimoto)
26:What is leadership? / Yoichi Kubo (Koibi Hachi)
27:Seeking "Correct" of UI / Keiko Kuriki (Keiki Kuriki)
28:From content business to content service business / Tsutomu Konoda (Tsutomu Tsuru)
29:Continuous delivery / Takashi Kokawa (Takashi Koka)
30:As a sound designer for the game / Hirokazu Oshio (Hirosaki Koshi)
31:What is the "technology" of the game / Yoshiharu Gotanda (Yasaharu Yasuhara)
32:Development environment effective for critical path of work flow / Makoto Goto (Makoto Makoto)
33:Efforts to be Chuyahoya / Takaki Kobayashi (Takaki Kobayashi)
34:Trial and error by team / Toshihito Kobayashi (Kobayashi Toshihito)
35:User perspective · Business line · Creative eye / Saito Yasuyuki (Saitama Yasuki)
36:In order to become a highly valuable person / Hitoshi Sakimoto (Hitoshi Sakimoto)
37:Job skill going ahead by half a step Job / Sasaki Kumi (Sasaki Kumi)
38:Do not miss a sense of incongruity / Sasaki Shun (Sasaki Shun)
39:Scale out / Ryo Sato (Sato Ryo)
40:Lose war from the world / Sato (Sato Rui)
41:For hobby-making product creation / Nobuyoshi Sano (Sayonomiyoshi)
42:One thing to know when making ordinary "games" / Tadashi Shiiba (Shiiba however)
43:When game designers are in trouble with ideas / Yosuke Shiokawa (Asuka Shioka)
44:Let's innovate from experiences / Ryo Shimizu (Shimizu Ryo)
45:Game Design to Prevent Balance Breakdown / Kenji Shimoda (Shimoda Kenshuke)
46:No subjective development is helpless / Shingo Shimoda (Shimoda Seiji)
47:Paradigm Shift and Technology / Shin Hyun Jung
48:What is important for game producers / Takeo Suzuki (Takeo Suzuki)
49:How to get involved with development equipment / Yoshinari Sandzuka (Southern Yoshidari)
50:Soul of Technical Art (soul) / Steve Theodore (Steve · Theodore)
51:Changes will come, to survive / Takuya Sekoguchi (Takuya Hakugo)
52:Development of online game server / Atsushi Setsunosu (Atsuo Shoumasha)
53:"Produce" Produce / Kenichiro Takagi (Takaki Kenichiro)
54:Sometimes let's act anonymously / Keijiro Takahashi (Takahashi Keijiro)
55:Speed ​​is important / Masanori Takeuchi (Masanori Takeuchi)
56:How to make a good development environment / Tada Tsubasa (Just Wataru)
57:Structuring the event that I thought was fun and catching it with pattern recognition / Yasuo Tanaka
58:Cherish a sense of incompatibility / Katsuya Taniguchi (Tanaguchi Kaya
59:Read Shakespeare! Watch Kabuki! / Masanobu Tsukamoto (Masanobu Tsukamoto)
60:First of all, reform in the place where you are now / Yoshinori Tsuchida (Yoshinori Tsuchida)
61:A Proposal of Game Business in Community Era / Akira Tsuchiya (Akira Tsuchiya)
62:Let's learn the basics to enhance applied skill / Yoshiharu Gotanda (Yasaharu Yasuhara)
63:What I'd like to talk about a producer / Shigeyuki Takayama (Teruyuki Terayama)
64:Choose wisely for middleware / Mark DeLoura (Mark · Delora)
65:The reason I got to be aware of "world standard" / Sotaro Toshima (It was Toshima yeah)
66:Recommendation of "Model Checking" / Masaru Nagaku (Masaru Nagasaku)
67:Lose waiting time / Kenpo Nakajima (Nakajima Kenko)
68:The world of game sound design / Tetsuichi Nakanishi (Nakatsuki Tatsukazu)
69:Imagination to convey gaming experience / Isao Nakamura (Nasakami Isao)
70:Fate of making things / Norihiro Nagoshi (Nagoshi Toshihiro)
71:I want to make the program more familiar playing tools / Takaki Kobayashi (Takaki Kobayashi)
72:Game development teamwork / Yusuke Hashimoto (Yushu Hashimoto)
73:Game creator has to know everything / Hiroyasu Hayashi (Hayashi Hiro)
74:Three things that game producers should know / Buddhism (boss Satori)
75:Video programmer jumped into the world of sound / Yoshinori Tsuchida (Yoshinori Tsuchida)
76:If you let go, it will be easier / Norihiko Hibino (Hinode no Noriko)
77:When to doubt specialization / Takashi Hirayama (Takashi Hirayama)
78:"Understanding knowledge base" and "Understanding structure base" / Masatoshi Fukasawa (Masatoshi Fukasa)
79:An era when game creators make something not a game / Hirotsugu Fukada (Koji Fukada)
80:Together with dynamic languages ​​/ Kenichi Nakajima (Nakajima Kenko)
81:Keep in touch with VC / Koji Fukada (Fuukada Koji)
82:Match your own vector / Mikio Fujimura (Mikio Fujimura)
83:Impact of game on the Internet, or vice versa / Maki Fujimoto (Masaki Fujimoto)
84:You can understand the mechanism. That is a technical artist / Kazuhiro Fukumoto (Kamihiro Fumoto)
85:Simple control of the game / Ryan Payton (Ryan · Peyton)
86:Shame site / Shinji Hosoe (Hosho Shinji)
87:Talk of a certain online game development company / Kotaro Honjo (Honjo Yo deep)
88:Musical way of musicians / Masaya Matsuura (Matsuya Matsuura)
89:Things taught by my senior master O Masakazu Matsushita (Matsushita Masakazu)
90:Our company is 3K game / Yukito Morikawa (Yuri Morikawa)
91:Let's make English learning "game" / Ryuta Yazawa (Ryuta Harada)
92:Reality and future of physical model sound source in game / Tomohiro Yajima (Tomohiro Yajima)
93:The world is a mountain of treasure / Yohei Ayase (Yanahei Yanase)
94:How GDC walks / Hiroyasu Hayashi (Hayashi Hiro)
95:Power to Adjust / Ichi Yamanobe (Kami Yamanobu)
96:Why do not you throw it away once? / Takashi Hirayama (Takashi Hirayama)
97:Producing common memories with friends through games / Yoshida Taisen (Yoshida Osamui)

For example, he produces the Pokemon series and he will serve as President and Representative Director of Pokemon Co., Ltd.Ishihara TousenakaAccording to Mr. "4: Game creator should do anything", advice was given that the game creator should experience not only game design but also all processes of developing a game such as programming and game music It is. By experiencing all the processes, you can participate in game development in any position, and furthermore you can grasp the positional relationship between the area that you and other people are in charge, "What you do is important in game development Can you judge? "

ByCamilo Durán

Mr. Ishihara points out the important qualities of game creator, not just like playing games, but the ability to explode and understand games, what games are interesting. Besides video games, game creators should also experience anything related to games, from board games and card games to sports competitions. The idea of ​​fusing physical play and electrostatic play is the most important for future game creatives.

Beginning with doujin game production, he joined Square (now SQUARE ENIX) via public government agency system · CAD / DTP software company etc.Yoshinori TsudaMr. Tsuchida's essay "60: First, reform in place" is a matter of Mr. Tsuchida who has repeatedly changed jobs. If you are dissatisfied with the current situation of "I want to quit a company like this already," instead of changing jobs, start by changing myself or another employee or company, and reform I say that should happen.

ByTim Regan

I challenge what I have to do to resolve my dissatisfaction, but when I feel it is impossible, I will leave it sanitary. This seems to be the same for other industries as well as the game industry.

Sony Computer Entertainment Inc. is a producer of JAPAN StudioAccompanyingMr. Writing essay "74: Three things that game producers should know" in the essay "1: to the generalists rather than the specialists" "2: to be aware of the influence of the remarks" "3: dreams We can not buy rice "is presented with three specific advice.

ByLoving Earth

Especially "3: It is impossible to buy rice with dreams" is excellent, insisted that "It is a person who shapes a dream rather than talking about a dream with a game creator", and the most important thing as a game producer's position is business It is the success of "It is not allowed to think that" I can create something I like. " The development staff makes the dream "shaped" and the producer turns it into "rice", which is the real value of the producer.

"97 things that a game creator should know", in addition to the above, is also a managing director and executive officer of GREE CO., LTD.Yoshida TaiseiMr. and Mr. Bandai Namco Co., Ltd., a sound designer belonging to the Studio Sound DepartmentTetsuichi NakanishiMr. and others are gathering the essays of various people involved in game development and it seems that even those who are not interested in the game industry will be able to help.

in Web Service,   Game, Posted by darkhorse_log