Interview with two producers supporting the new animation "DRAMAtical Murder [Dramatic Murder]"
"DRAMAtical Murder [Dramatic Murder]"Is"I'm going to "destroy you"."An intense catch phrase called"Crash in the brain ADV"In a PC game that is also crowning this intense game genre,NitroplusBoys Love (BL) game brandNitro + CHiRAL(Nitroplus chiral) produced in 2012. New animation based on this PC game originally starts broadcasting from the summer of 2014, but the nitroplus which made the original workTakashi Kosaka (I thought it would be fine)Producer and Avex'sHiroyuki Tanaka ProducerI had the opportunity to talk to the producers who support this animation, so I asked a lot.
TV anime "DRAMAtical Murder [Dramatic Murder]"
http://dmmd-anime.com/
GIGAZINE (hereinafter, G):
Would you mind if I ask about the brand Nitroplus Chiral first?
Takaaki Kosaka Producer (Small):
Nitroplus was born in August 1999 brand, and then came for 15 years. The first piece is "Phantom PHANTOM OF INFERNOIn the second work "Vampire exorcist VedkoniaWe created a PC game called "BothFictitious sourceWas responsible for the screenplay, mainly making games for male users.
Vampire exorcist Vedogonia is a violence action adventure game with vampires as its motif.
small:
However, Vedogonia surprisingly seemed to have been used by some women, and now the chiral staff who thought that "I want this kind of taste BL!" Played Vedogonia was planning a new BL game. And when production came to a standstill, we brought something under construction into our place, and when the emptiness saw this, "there is something to shine". And the story progressed with the fact that imbu was looking after them, and in 2005 "Togainu no ChiThat's why the work named "It is completed." At that time, nitroplus was a beautiful girl game brand, so nitroplus chiral was born by trying to change the name and make BL game brand new.
Nitroplass Togainu 's blood which became a memorable first work of chiral.
G:
Indeed, Nitroplus Chiral had such an early idea.
small:
The BL brand has few numbers in the first place. But, when I go to Comike, I see a lot of secondary creation in BL, and I understand that the latent needs are high. And, because I also liked girls' cartoons, I was also a producer who can understand the BL-like part, so it was like I came up with a BL game brand.
Chiral itself has released the game every few years, and the second work "Lamento - BEYOND THE VOID -", The third work"Sweet pool"And released the dramatic mader whose animation was decided this time in the 4th work. The nitroplus pretty girl game is also being done with a certain commitment, but Chirar has released the work on a continual basis with a passion that is no less bad than that, and the calorie of the user is getting steadily steadily.
Nitroplus and chiral do not make such a sequel so much, but dramatic mudder was doing something like raising one content by trying to make a fan disk one year after its release . There was a story about making dramatic murder anime from Avex there, so it was "Let's try".
G:
Did you talk about animation from Avex 's person?
Avex · Hiroyuki Tanaka Producer (hereafter, the field):
Magical girl Madoka ☆ Magika knows about Mr. Nitroplass from the work long ago than it is broadcasted, setting is so funny that I went to see once with a feeling of selling. I started talking little by little from there, not doing anything work, just a relationship that I just talked about continued for about two or three years, and at such time "There is such a thing" and dramatic talkal You got me introduced Murder.
I myself had never done a BL work and understanding of BL was not so high, but I thought that not only character character but scenario development etc. are also very interesting. Although it was certainly a difficult work to animate, it was supposed to be animated together with things that would make a great scenery spread when finished as a work.
G:
That is why the original charm was great. Did not anything like embarrassment about making BL games?
small:
Fukui 鏑 (Chiral scenario writer) who was in charge of the original scenario studied variously after joining the nitroplus, and the script went on and on and on and on and on. And as the story goes fun, the production staff will be more and more interested.
G:
Although the talk changes slightly, the two of you are in the position of "producer", but what kind of work do you do specifically?
small:
Game producer Equal, feeling that you prepare the people and budget necessary to embody the creators who make the content and make the finished content money. In short, we stuff the best talent, prepare our production environment, and manage and collect budget. In animation, basically I leave most of the big part to the producer of the manager company like Mr. Tanaka, the adjustment of the animation production work shared by the original staff as the producer of the original side, and the original fan We ask you to fix parts that you think are worrisome, or help you with promotion ideas and practices.
Rice:
I'm rather rather a human being who cognizes the original animation and animates it. If there are many scenarios like the adventure game like this time, since the animation has only 12 episodes, we reconstruct it while scenario scenario, leaving the favorite scene of the fans, but the story as animation will be established It is necessary to consider to everyone. Also, while discussing how to make the fun as an animation discussed, we hope to have a place for animation directors and screenplayers to discuss so that both original customers and new customers can enjoy it I'm doing things like the organizer of the place.
In the case of animation, there are many parts that must be made in cooperation with a large number of people, so we make an environment where everyone can proceed with the same will for any number of adults, I think that there are many things to make environments that will convey firmly and motivation.
G:
Even with the same position title, the content of the work is completely different.
G:
What is the main point of the dramatic mudder that is scheduled to start broadcasting from the summer of 2014?
small:
As I am also looking forward to it (since the interview was done) I have not seen the completed one, but the first part of the work, the series composition and the script part is one of the highlights. While telling firmly to the animation production side what part of the original user asked, what the original side thinks about the work called Dramatic Mardar, the director and Mr. Odako Docho who is one of the series composition Mr. Kazuya Miura and Mr. Avex as well and got me to have a close discussion. It was a long story and it was a difficult task to summarize the game called Multiple Ending into a one-course scenario, so we discussed discussions on each other 's scenario, but at the end I think that I calmed down at a good drop So I think that is one of the sights.
Regarding painting,NAZAn up and coming studio called Mr. is in charge of animation production. The painting of Honarara who was in charge of the original picture of the game is very unique and I think it is very difficult to imitate it, but we asked for corrections from the staff of Uchiuchi, etc., such as copyright pictures and character designs to considerably fine parts. So, as for the picture, I will only watch as I pray.
Rice:
I have been taking a lot of time at the meeting between the original side and the production side, so I think that I was able to produce each other without feeling stressful while taking a communication with my intention. I think that such a part will also be transmitted through the screen. In addition to say,GOATBED'S opening theme is cool.
small:
CaligariI had Dramatic Murder 's music made by a unit called GOATBED centering on Mr. Ishii Hidenori, a vocal of a visual rock band named, but I asked for an opening theme and accepted the animation version pleasantly.
Rice:
Because it is making a magical song that pulls the world view into music as a cyber feeling of the work. It is really cool.
small:
It is really cool. Ishii-san himself is also very good-looking.
In the world of dramatic murder, the game "limeIs prevalent
G:
Can you enjoy the part like nitroplus?
small:
I think that 'Nitro' seems to be different from person to person, but there are many cases referring to the depiction of fighting like 'burning' or battle action. There are also many chiral works in such chiral works. Dramatic Martar is going to play a battle in the electronic brain game "lime", but you should be able to show a battle of charm different from ordinary meleeball game. In animation, I can draw a sense of speed that I could not show in the game, so I think that you can show more powerful things. I can not say it because I have not seen what I finally finished, but it should be cool.
G:
The battle scene seems to be a point where you can also grasp the mind's heart.
Rice:
I think that recent works are many like conversation plays between characters. But Nitroplus' s work is not so, as it is completed perfectly as a story, there is a character of each role in there. Rather than having a character, there is a part that seems to be a part of the message and the message that I want to convey, and there is a character on it. That's why it's very painful. That is my nitro-like feeling.
small:
I see.
Rice:
I think that you can watch the part with animation, if you like it, the direction of the game can become like wind.
small:
That's right ~.
Since entertainment is originally a fictitious world, I think that it is fun to think that "It was so" with a sense of satisfaction and hints when looking at, and I feel that reality is more felt. I think that it is the work of Kabusei Xu that putting such a part at a good rate. All our writers, including fictitious Xuan Xuan, are treating the essential theme as the axis, but also how to hide the hints and how to make the story excite. Fukui has inherited that gene, and I think that the writing force that draws the character attractively without blurring is amazing.
G:
It seems to be enjoyable for men when the script is solid. Would you mind also ask about casting?
small:
Consumer versionAnd the animation cast is the same.
Rice:
Casts are also very pleased with animation, and the tension is very high.
small:
I am reading the game scenario and understand the whole world of dramatic madder, so it has a great understanding power.
Rice:
I am pleased to animate and I am working on my work on that, so I think that you can feel the momentum as well.
G:
Finally, please give me enthusiasm.
Rice:
First of all, I think that it is good to absorb the good part of the original work with kitchen and animation and make the result know the work of dramatic martar. It is a feeling that if you can become such a step that you can become a fan of dramatic madder more deeply by buying games and goods on it. So, it seems like if you can become a work that can tell lots of people exactly what is good in the original.
G:
Thank you for your time today.
The first PV of the animation "DRAMAtical Murder [Dramatic Murder]" can be seen from the following.
TV animation "DRAMAtical Murder [Dramatic Murder]" PV 1st - YouTube
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