Idea + inventive power not invented by existing framework + inventive method creates new products, how to make "behind dot hack sekai"
"I want to die leaving as many as one work"Hiroshi Matsuyama speaks hotly Game company operated by PresidentCyber Connect toPopular game is ".hackAlthough it is a series, at CEDEC 2012 out of the series theatrical anime "Beyond the dot hack sekai"The flow of production and how stereoscopic viewing is done are talked by Mr. Nikka Nitsuka, a project leader of CyberConnect-2.
Title | CEDEC 2012 | Computer Entertainment Development Developers Conference
http://cedec.cesa.or.jp/2012/program/PD/C12_P0102.html
Moderator:
This time we will speak to Mr. Mika Nitsuka, the project leader of CyberConnectTo Corporation. Mr. Nizuka, thank you for your lecture.
Mitsuka Natsuka:
Thank you very much. I am Mr. Nicozuka of cyber connect-to Co., Ltd. who took me to introduce earlier. Then, I think that I would like to proceed immediately, so thank you. Although I was introduced earlier, I am doing a project leader of CyberConnect to Corporation.
This time, it is about the stereoscopic view of the movie version "Beyond the Dot Hack Sekai", Produce direction, plus Technical talk will be advanced. Regarding the program, I am divided into four, and I would like to tie it from the greeting to the place of the movie production that the game company can ultimately do.
Then, from the flow of planning and production. First of all, about the work "On the other side of the dot hack sekai".
This time, we were the first video game company to play a movie production, this movie was played nationwide from Saturday, January 21, 2012 road show. By the way, have you seen the movie? Oh, thank you! It is now, since it is also a hybrid pack, just as a commodity, even those who are not seeing by all means I would like you to see it if you are interested and asked for this performance. Thank you.
First of all, the characteristic of the work is the story of the movie that is mainly going between these two worlds, in the real world and the game world. We call real in the real world and the world in the game world as The World.
As a big feature of the work, in the real world there are expressions of 2.5 dimensions, expressions of pale texture, and in the near future, a strong three-dimensional feeling. This time is about stereoscopic viewing, but at this time, what kind of wind to direct the stereoscopic effect was one challenge. Therefore, people in the real world try to go with suppressed eyes. On the contrary, it is the most important thing in the game world to put out a strong three-dimensional feeling so that the customers are now in the world so as not to be outrageous with reality · games, basically I was thinking. So, I think that the picture is extremely different for visuals too. In the real world, the pale texture expression, the game world like the CG ...... The texture expression of CG which is easy to understand, we proceeded with two stories.
Next is a big flow from planning to book production.
First,PreproThere is production of. It is a big trend that the project started, making it with pilot 1.0, pilot 2.0, finally taking pilot 1.0, 2.0 good case and starting the book production. It is going to look closely, Pilot 1.0 has made two worlds in the concept of making it in full 3D. Together with this, we will also conduct pilot 1.0 in full 3D while also verifying stereoscopic vision. Next, pilot 2.0. Pilot 1.0 is about 6 months in production period, and pilot 2.0 was made in about 6 months. Try changing the direction of pilot 2.0 to extreme, the world of animation ... it is drawing. I was promoting it in a form to fight in a hybrid with drawing and the world of expressive texture of intuitive CG. In the same way, we proceeded with the verification of stereoscopic vision, and we made pilot 1.0, pilot 2.0, but there was one thing I knew. First, big, animation, drawing is not suitable for stereoscopic viewing. Even if you do it, you can see it all as dividing. On the other hand, if you did it in full 3D, the cost will be slightly higher, but after all the thing of stereoscopic feeling has been emphasized so much, the final 3D is finally the best combination of 1.0 and 2.0 in the form of full 3D When. If you do stereoscopic viewing, I came to the conclusion that it would be better to make stereoscopic viewing with all CG. From there we will start the production of this book.
Although it is organization organization of the project, when planning first, there will be 5 people, we will make a test image as planning with a small number of people. And after the project goes through, preproduct production, screenplay, setting, character design, art setting etc. are promoted, and the core part of the story is packed here, roughly two years later the person of this work is sticky and number of people It will be in the form of advancing with putting.
It took four full years in terms of time, but the first thing took was the fourth. There are few people here though. Stereoscopic viewing, making it in full 3D, you get a lot of errors. In order to mitigate and reduce that error, I will proceed with various trial and error. We are human beings of game companies, so we call bug adjustment. I packed it all the way until the image was easy for the customer to see and repeatedly redoed it.
There were various theories on making stereoscopic vision with cyber connect - to. We are pursuing this theory and offering movies to customers. Although it is this theory, though I think that it is different depending on various companies, I think that it can not be said that this is definitely correct, but I think that you would like to refer to it when you create something stereoscopic works. I think that here will change at all, depending on content, content, scale, what I want to convey. So, I hope that it will be adjusted according to the workability. There is a cyber connect to the story of stereoscopic viewing, part 1, part 2, part 3, but first from that one. Make the depth. Part 2, Jumping out NG. Part 3, There is priority to seeability.
In fact there are many other things, but first of all, I think that there is also a place saying "Do you think so?" About stereoscopic viewing, so I will explain in detail one by one. First of all, the most important thing with these three points is "The strategy for viewing customers without stress for a long time" on the right. This time it is a theater work. I guess you have seen a movie, so I think you can see the environment of watching movies. In the dark room, I think that it is basic stance to see that movie for a long time, about one and a half hours to two hours without being interrupted by anyone. I think that what I should not do the most is to give stress. Especially when stereoscopic view began to appear, there was a particular thing, but there are quite a lot of things saying "You see it stuffy when you see a movie in the stereoscopic view", "It's painful to the eyes", "You got out of the way" It is. It is such a thing, I think that it will be the first stress, so I will exclude all that, I am making 1, 2, 3 of that in the form. Well then, I'd like you to explain Part 1 Part 2 Part 3 in detail.
First of all, as the first theory, there is "make depth".
When saying something, I am trying to make a stereoscopic view basically like spreading the world from the screen surface to the back of the screen. Although I suffer a little in the following explanation, I think that stereoscopic vision "everything imaginable to be imagined" is "popping out". It is natural for stereopsis to come out and stuff is expected, but I think that it is what I expect, but even if I get out of a story, it jumps out, it is only the first time to be surprised. First of all, you might think that "Oh, it's great!" But I think I get tired of it when it happens in a row. Alright. I do not want to jump out any more. One of the things that you think pop-out is effective in the work that jumps out is, for example, a short scale of one minute or so. I think that if it is the image for promotion or the like, it will be easy to see, but when putting the premise that it looks for a long time, the most important point is that the world is spreading from the screen to the back rather than popping out That. I think that it is the most important thing to see it and get it immersed in the customer. Specifically, we take the form of making the depth so that the one in front of it comes to the screen surface as a basic rule.
Although it is a concrete method, when you first say that you can make a depth, there are also technologies like CG, but in general we are preparing three things by default for us. One camera is the center one. A slightly yellow camera where I write 1, which makes it look like taking a layout. Make right image left image with upper and lower camera. Next, what is rendered and outputted by the upper camera, what you output on the lower side, rendering is done by computer calculation and output to one image. Then, the next one isAfter EffectsUsing image editing software saying, hereConvergenceWe will do work such as adjustment. If it says something, I will decide where to focus attention and attention point here. Next, "Three-dimensional feeling confirmation with red and blue glasses" is called ... ....
I think that there were red and blue eyeglasses in the past, but in reality it was able to process like this with the function of After Effects, wearing red and blue eyeglasses, it is really 3D, actually not a television Looking at the monitor of the 2D TV, etc., you can check the stereoscopic effect. For color, I will completely die, but as far as confirming the stereoscopic effect, if you check the stereoscopic effect with only red / blue glasses. So, it is confirmed how far the depth is made from the screen surface, and if it is okay, I will make the depth as it is. That is why, as the first thing, letting you feel the stereoscopic effect by the depth from the screen surface.
And, part 2, it protrudes NG.
I talked a little while ago, but when you say stereoscopic viewing, you are emphasizing that everyone jumps out. But, honest stories, jumping out really get bored, and in a movie you see for a long time it will be a hard to see work unless you use it effectively. So whatever you jump out has a purposefully, judge where you really need to do it, and use it when you need it. If you use it at random, it will make it really hard to see. I hope I can proceed to think out firmly so that it will not only do that. So basically the pop-out is not good. When jumping out, it is important to have a firm reason as to "You need to jump out here for these reasons." Specifically, I write BAD or GOOD, but the left is, it is the picture which is basically retracting behind the character, matching the gaze point to the character.
And it is before the character, in this case it is the floor. Where the floor is surrounded by red, it will take shape. There are times when it is better to do according to the situation and bad times. However, as our rule is making with the concept that the world spreads out from the screen surface in the back, we basically made the gazing point at the front and placed the world spreading from there We will continue to advance.
A good example of popping out, I will introduce a little bad example. You can see the image written as BAD on the top left, but the right end of the teapot is bought out.
If you have an object that is obscure in the screen, if you let that object pop out in front, it will make it very hard to see. If you do this, it will become a picture that makes you want to turn your eyes off the screen, so basically there is a rule that you will not let it pop out against what you are out of. Also, GOOD written in number 2.
It is a bit confusing to say what this is GOOD, but in reality the character is throwing the knife toward the screen. At that time, if the knife is in a state where it can not be seen from the screen, it will be a very effective projection. So, if the knife is absolutely contained in the frame, letting the knife fly out, it will be awkward for the customer. You can make effective stereoscopic effect, directing. However, if the knife is framed out of the screen halfway and it comes in midway also, it will become a hard to see image. So, as a rule, pop-out in a frame is very effective.
And the third one is "Effective pop out at the effect". I think that you can understand it very much when you watch the movie version, but there is a scene where things like Chile are falling down from the top with the feeling that the world collapsed in the last person.
Actually, it is an effect that is very effective in doing stereoscopic viewing. There are various kinds of effects, but the effects of these particle systems are very effective, and it is very effective in the sense that it fuels the three-dimensional feeling. For example, in the case of the movie version it looks like Chile, but if you do stereoscopic viewing with such cherry blizzards or snow, it is likely to be like a scene like "Wow, awesome!" So, particle system effects can be used very effectively, I think that you should use it by all means.
Even if you understand what you can not do in stereoscopic viewing, what you can do, what you can do, what you can do, what you can do, what you do, you can do a limited three-dimensional feeling simply by doing limited pop-offs. So, as you mentioned earlier, you have to jump out, I say stereotypes to the last, I think that it is preconceptions, so understand that you can feel a stereoscopic feeling without jumping out I hope I can.
After that, as the third of stereoscopic theory 3, there is something called priority for viewability.
It is often that the cuts are divided finely, or the various things cross the front of the eyes, the other is often the side that gets clapped or pulled from the drawing that I drew. Various factors that change every cut tend to make very hard to see images. In such cases it is what you are doing, but in extreme cases, for example when the cut is divided finely by a shorter length too, it was cut as "this cut none". In addition, if the cut from the pulling continues to draw out, and it is getting close to pulling out, if you add a hand, it becomes an image that is easy to see. I put it as the third theory that I make top priority the most visibility.
Although it will be a concrete talk, I will be able to give a detailed explanation of priority in view of the story of "pulling out", so I will do it. I think that each cut is good, I think that those who make images are well understood, but if we set the parallax width setting to some extent,AnimaticSo, to some extent, a three-dimensional feeling can be confirmed, so I will check once at this point. And, I will check that it really does not hurt my eyes at the time of pulling out, cutting. It is not that one human beings do it, ask them to see five or ten people, and ask them to see if the picture is difficult to see or see. If it says "a bit painful" or "a little bit painful," I think that it is also important that we need to weaken the disparity extremely. Since I think that it is wrong to think that it is wrong because it is a stereoscopic view because I think that it is wrong, because I think that the most important thing is to be immersed in the story, so eliminate all the elements that get in the way for that To do. So, in such cases, we are weakening the disparity width between parallaxes, sometimes we respond by making images that are similar to 2D
Since there is no time I will roll it. The last thing that CyberConnectTouch's own distinct commitment is that all products are connected.
Once a dot hackIPSo, I think that there are lots of things that can be done because it is our company. One of them is that all goods are connected. Also in the entire chronology of the project, this movie is built in by one.
As sticking to stereoscopic vision, stereoscopic view that made use of the content power. Saying something, first of all it is a feeling of immersion. And there are three-dimensional feeling and reality. A feeling of immersion is a stereoscopic feeling suppressed in the real world, and a stereoscopic feeling strengthened in the game world. There is another scene to wear eyeglasses during play in reality, but it is such a place. I thought whether I could produce a simulated experience with 3D glasses and FMD in the play, and I have been promoting stereoscopic viewing that makes full use of the content capabilities.
After that I am committed to setting.
That is Propus' spot production. I think that there are companies doing this, but I make various kinds of things actually appearing in the play in this way. The rest is a detailed game setting. As we are a game company, we are very particular about things such as the world view of the world, such as the view of the world, the attributes of ourself, the development of airboat boats, occupations and various settings, like this I will make it in a form.
Then pursue reality.location huntingThis time I was allowed to do. Since the stage is Fukuoka, I was able to cooperate with Fukuoka City, Mr. McDonald's and Adidas, Fukuoka City, Best Electric Appliances, Mr. McDonald and Mr. Adidas, and this theatrical work.
In addition, as a video company that can be produced as a game company, it is great that we can offer products.
I think that it is difficult to compete after all with video alone. So this time with video + game. As a gaming company, I think that it is a merit that we can develop not only images but also games, as hybrid products. So,NAMCO BANDAI GamesHe actually asked Mr. to commercialize it. I do not think such things can be done with video companies. I think that it is one that you can do because it is a game company. Also, there is also the possibility to divert know-how acquired through this theater work to the game under development as it is. How actually diverted know-how in this way. Because both hybrid products and games are stereoscopic correspondence, it is a bit touched by all means, I think that it is appreciated if you understand that "knowing how this is done is shared".
Because it is a game company, there are things that you can add a very wide range of added value to what you can do.
The game is also so, settings and materials ...... Such things are enormously completed. After all, since the user thinks that you would like to know so much about such detailed settings, character design, how you were born, we associate such things with the product. This time, I was able to attach thick walled storyboards and materials.
Although I explained a lot with hurry, as a summary, I think that what I need for a game company is an idea and invention force.
Actually, the great thing with this hybrid product is to combine video and game, I think that this was one invention. In the future, it is possible not to say only video, game alone, but also a game company and a video company together to form a tag, so it is possible to develop products in this way. I think that we can create new products if we consider that they are game companies, so it's not a framework that only games can be created, but what is added value that can only be a game company. I think that the game is really a game of ideas, so I think that products that I do not see from here will come out to the world in various ways.
So an idea. I think that this is truly a monopoly of a game company. Later is the inventive power. I think that it is the happiest thing for us to blend these two together, to create a lot of new products that I do not see yet, and to be satisfied with the customers. And now, since we are also devising various ideas to think about those items, I hope to continue building up all new game things, video companies and entertainment in the future.
Excuse me. Although it was made to be the last butterfly, I will end this show as having done more. thank you for your attention.
Related Posts: