Following Unity, Unreal Engine is planning price revisions


by

Sergiy Galyonkin

Epic Games CEO Tim Sweeney said the company is adjusting the price of Unreal Engine for non-game developers such as film, television, and automotive. CEO Sweeney said, ``We have not officially announced it yet, but from the perspective of transparency, we wanted to briefly inform you in advance.''

Epic is changing Unreal Engine's pricing for non-game developers - The Verge
https://www.theverge.com/2023/10/5/23905082/epic-unreal-engine-pricing-change-film-automotive



Steam Spy creator Sergiy Galyonkin leaves Epic Games after nearly 8 years Game World Observer
https://gameworldobserver.com/2023/10/04/unreal-engine-pricing-changes-2024-non-game-devs-details

CEO Sweeney said that the Unreal Engine licensing model for non-game developers will transition to a seat-based ' enterprise ' model with 1 seat = 1 license. Originally, in the case of commercial projects including movies and TV programs, it was possible to use it for free without paying royalties to Epic Games, but it seems that this will shift to a paid version.

Sweeney added that this change will start in 2024 and will be a Photoshop-like (subscription) software that won't be prohibitively expensive or cheap.




Game developers using Unreal Engine are not affected and can continue to use it for free or by paying a license fee under a royalty model .

CEO Sweeney announced that Unreal Engine will continue to be free for educators and students, and that there will be minimum revenue standards for commercial projects.




This information was announced at Epic Games' event 'Unreal Fest'. Speaking at the event, CEO Sweeney said: 'Since implementing our current 5% revenue sharing model in 2014, the only discussion our company has had regarding royalties has been around the possibility of lowering royalties.' He points out that the company has not considered raising prices until now.

At the event, it was also mentioned that Epic Games had laid off 16% of its workforce. CEO Sweeney pointed out in this regard, ``We realized that we were facing a financial problem and needed to act quickly to resolve the problem.'' In addition, the layoffs affected 3% of the Unreal Engine engineering team and 30% of the business, sales, and marketing teams, noting that the layoffs were necessary but that they 'affected everything we do. It was a shame,' he said.

in Software, Posted by log1p_kr