AI that defeated humans and changed the way chess is played is used to 'open up new possibilities for chess'
Developed by Google's AI company
Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess --2009.04374.pdf
(PDF file) https://arxiv.org/pdf/2009.04374.pdf
Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess | DeepMind
https://deepmind.com/research/publications/Assessing-Game-Balance-with-AlphaZero-Exploring-Alternative-Rule-Sets-in-Chess
AI Ruined Chess. Now, It's Making the Game Beautiful Again | WIRED
https://www.wired.com/story/ai-ruined-chess-now-making-game-beautiful/
DeepMind's AlphaZero breathes new life into the old art of chess
https://techxplore.com/news/2020-09-deepmind-alphazero-life-art-chess.html
In 1997, IBM supercomputer
It is said that the popularity of chess has not diminished even if humans cannot beat computers, but the advent of excellent computers has changed the way chess is played. Vladimir Kramnik , a chess grandmaster and once in the world rankings, points out that the advent of computers has reduced chess creativity.
With the advent of computers, a library of optimal play for the early stages of chess and defense has been created, and it seems that top players in recent years are playing based on this library. 'In many of the highest level games, half of the game, and sometimes the whole game, is played by memory. Players don't even prepare themselves. They prepare on a computer,' Kramnik said. I will.
Meanwhile, DeepMind called on Kramnik and others to start a project to bring creativity and artistry back to chess. This project was to use Alpha Zero to 'creatively explore and design new chess rules while maintaining the basic principles of chess.'
DeepMind researcher Nenad Tomašev, who worked on the project, said, 'The chess engine was originally designed to play against humans with the goal of defeating humans. Now, systems like AlphaZero are humans. It is used for creative quests in collaboration with humans, rather than in opposition to. '
The original game of chess dates back to BC, and the idea of new rules for chess has been around for a long time. One of the reasons why chess became widespread was that 500 years ago, there were changes in rules such as 'Queen's top', ' Castling that swaps king and rook', and 'Promotion to promote pawn to queen'. It is said to have been.
In 1996, world chess champion Bobby Fischer announced a type of anomalous chess called ' Chess 960. ' The chess 960 is a rule that randomizes the initial placement of chess under certain conditions, aiming for play that does not rely on the memory and preparation of the book.
In this project, we will give Alpha Zero nine kinds of irregular chess rules to learn and explore the possibilities of those rules. If Alpha Zero is a human being, you can get information on the advantages and disadvantages of irregular rules, effective strategies, etc. in a short time by repeating a huge amount of play that takes decades.
The rules given to Alpha Zero included things like 'prohibit castling', 'pawns can advance two squares throughout the game', and 'you can take your own pieces'. There was also something that drastically changed the strategy such as 'to make'.
According to Kramnik, the rules that ban castling created a rich pattern to protect the king, and the rules that allowed him to take his own pieces effectively sacrificed his pieces. It is said that the strategies for winning have become diverse. 'I don't know what to do after 3 manuals. It feels great as a kid.' 'Overall, the game is more beautiful,' Kramnik said. ..
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