Learning by game is efficient and easy to learn



From learning-focused games to knowledge scattered around entertainment games, there are many opportunities to learn something in a game. As such, Nabeel Qureshi, a biomedical engineer at the data analytics company

Palantir , describes the idea that “learning with video games” is more efficient and accessible than learning as a regular education.

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In Qureshi's own experience, what I can say that I really learned when I was a teenager was 'books I chose and read' 'programming I learned by myself' 'video games I found' and 'classes' It was math learned in.' Qureshi cites a tweet from LISP programmer and essayist Paul Graham saying, 'The lessons that are important to me are more often self-taught than taught,' Is not established, but you can learn what you learned by yourself.'



Qureshi also says that video games can make most items deeper than traditional learning methods. When playing chess, rather than simulating and calculating the movement of each frame, you can see the 'line of power' that naturally feels the crisis and weakness on the board. It is important to acquire such a 'skin feeling' in order to deeply understand something, but it is difficult to acquire it through education.

As an example of this situation, Qureshi cites a tweet from physicist David Deutsch, who cites 'Pokemon' as an example. It is stated here that if you remember the names and types of Pokemon that appear in the game, you will not want to do it if you take the form of arranging in alphabetical order and chanting.




However, if you play 'Pokemon' all the time, you will naturally remember the name and type as 'skin feeling.' Even in actual educational settings, simulation learning is already widely used, such as flight simulators that train pilots and combat simulators that train military personnel, games such as Factorio where you can learn about capitalism and economy. .. Video games are 'simulations of reality' and are excellent for learning because 'you can repeat feedback at high speed.' One of the major advantages is that it can be accessed at low cost.

The movement to utilize VR headsets for effective sports training is expanding-GIGAZINE



One of the shortcomings of learning by games is that 'you cannot directly move from games to reality.' Just as chess knowledge is unique to chess, knowledge gained in the game cannot be directly transferred to real life. On the other hand, in games that are fun to play and that can simulate reality to some extent accurately, it is important to create a game that satisfies these two points, as it provides realistic and transferable learning. States.

Another reason why such games are not currently being learned is that it is difficult to create video games. So Qureshi argues that facilitating the creation of video games can revolutionize education. However, if you specialize in education and make it easier to make games, the fun of the game will be diminished, and it is not appropriate to just make the educational contents into games. The ideal future is one that uses AI to stimulate creativity and produce sophisticated content.

in Game, Posted by log1e_dh