A phantom Satella view version of Superfamisoft lost 24 years ago was discovered and a miracle resurrection

The action game ' Cool Skunk ', once released on PlayStation in 1996, was initially developed for Super Nintendo. However, the Super Nintendo version was not released due to various circumstances, and the data was deleted from the development company, so it was a phantom software. It turned out that a trial version of such a Super Nintendo version Cool skunk was distributed in

Satella view . It has been reported that the Super Nintendo version has been restored by software analysis.

Cooly Skunk (SNES, Unreleased) – Gaming Alexandria

You can easily understand what kind of game the Super Nintendo version of Cool Skunk that has achieved the miracle revival by watching the following movie.

Cooly Skunk (SNES, Unreleased)-YouTube

In November 2019, the retro game shop `` Super Potato '' in Akihabara, a BS-X 8M cartridge written `` Cool skunk is included '' was sold for 54,980 yen, a retro game Was discovered by Mr. Archivist MrTalida .

BS-X is a ROM cartridge of 'Satella View', a peripheral device for Super Famicom. SatellaView is a data communication service that uses broadcast satellites to distribute games, additional data, and radio programs. It was possible to play on a BS-X cartridge with a built-in flash memory.

Cooliskunk is a game released for the PlayStation by a game maker called VISIT. However, the discovery of BS-X cartridge revealed that Cooley Skunk was originally developed for Super Nintendo, and although the product version was not released, the trial version was distributed by Satella View. Hidden Palace, a retro game enthusiast community, spends money on members and buys a precious cartridge containing this fantastic satella-view version.

The Super Nintendo version has almost the same content as the PlayStation version, but unlike the PlayStation version, which is slightly down looking and directs a depth like 3D, it is drawn as a complete 2D action. In addition, the background and character model also differed greatly from the PlayStation version.

After that, an analysis of the trial version of the included Cooley Skunk was performed, and it was discovered that by removing the restriction on the demo, the entire game could be played up to the end credit. Gaming Alexandria, an overseas game news media, said, `` Judging from the date of '1996' displayed on the game title screen and the degree of perfection of the game, it was probably distributed just before the development of the Super Nintendo version at VISIT Let's guess. '

Regarding why the Super Famicom version of Cooly Skunk released on PlayStation was being developed, Mr. Kenji Naruse, director of Game Development Company Ukiyo Tei and Director of Cooly Skunk, answered an interview on an overseas site You.

Kenshi Naruse (interview)-Hidden Palace

'Cool Skunk' is a game created from a project to create a BPS mascot character that developed the NES version 'Tetris' and ' Yoshi's Cookie '. At that time, a game magazine included information that it would be released under the name 'Metamolkid Goumin'.

Ukiyo-tei was asked by BPS to develop this game. Naruse testified that there was a request from BPS for an 'action game for children', and it was released from EPIC / SONY Kalou Rao ( Karlaou ) It was said that the company had been working on the concept of making it suitable for younger people. However, the project itself ended on the way due to the change of direction of BPS.

Naruse said that the game itself was almost completed, but there was an order from VISIT saying, 'Can I make another game using the game engine?' At that time, Sony had already released a PlayStation in Japan, but SNES (overseas NES ) was still strong in the US market, so development was restarted as overseas software.

At this time, the feature of attacking with a skunk character and a fart is added, and the cool skunk (Panky Skunk) is nearing completion. It was also confirmed that promotional costumes had already been made at the exhibition fair ' Nintendo Space World ' held at that time.

However, the timing was bad again, and PlayStation was hit in the United States as soon as it was completed. Following this, the SNES market shrunk rapidly, and there were orders from US buyers to stop development. Even after receiving two suspensions of the project, Ukiyo-tei continued to port the Coolie Skunk game for SFC to PlayStation under the guise of conducting research on Super Nintendo and PlayStation. After that, Naruse contacted VISIT to create a PlayStation version again, and the development of the PlayStation version officially started. Honestly for the third time, Cooley Skunk seems to have launched the PlayStation version.

According to Naruse, Ukiyo-tei has no data before 2000. In other words, the Super Nintendo version of the data, which would have never been before, has revived from the demo version of the Satella View cartridge that was discovered by chance.

The results of the Cooley Skunk analysis are available on GitHub .

in Video,   Game, Posted by log1i_yk