8 things to focus on in game production


By

seventyfourimages

Austin Henry , an associate professor at the University of Tennessee who created 8 Flash games during his school days and earned over $ 20,000 (about 2.1 million yen) from advertising revenues for games played more than 25 million times in total. Here are 8 things that you should focus on in making games through your own experience.

The 8 lessons I learned from releasing 8 video games-Austin Z. Henley
http://web.eecs.utk.edu/~azh/blog/8lessons8games.html

◆ 1: Make many prototypes
Henry says that creating as many prototypes with as little design effort as possible is a good practice and a clue to discovering unexpected ideas. Mr. Henry seems to have created more than 100 types of prototypes while creating eight Flash games. When creating a prototype, if each code is made into a library, the source code can be copied and pasted from the previous prototype, which shortens the production time.



◆ 2: Get feedback from many players
When a game is released, Henry recommends that you get frequent feedback from players early on. You can get a lot of feedback just by having a few people play the game for about 10 minutes, and you should get feedback every time you update the game. The feedback obtained verbally or in sentences is difficult to read between lines, and may misinterpret the content, so players such as 'I skip the tutorial' or 'I understand the operation method immediately' It is also important to actually observe how the game is operating.


By

Rawpixel

◆ 3: Don't blame the player
It is misguided to think that there is a problem on the player side, such as when a complaint comes from the player who played the game or the player does not understand how to play the game, and Henry should not blame the player unnecessarily Mr. says. Previously, there was a complaint that Mr. Henry created a Flash game `` There is no mute button '', but as a result of Mr. Henry ignoring the complaint and continuing to make games, another game received the same complaint again It seems to have closed. In another game, while recognizing that some players quit playing without understanding the game rules, they created the game ignoring the problem and the number of players in the game stopped growing. did. Henry says that if the game design doesn't go well, you shouldn't be conservative and think of it as a good opportunity to improve the game.


By

seventyfourimages

◆ 4: Don't focus on novelty
If you are only pursuing novelty and sticking only to “differences from others,” you will not be able to see the surroundings and you will not be able to move as you wish. Henry argues that if you spend too much time creating new things, you should stop thinking and go back to Lesson 1 . There is nothing wrong with improving existing ideas. In the first place, there is a drawback to adding novelty, and in order to understand the elements that have novelty, it is necessary to raise the existing problem first, explain to the player how the novelty is superior, and convince the player. Not.


By Pressmaster

◆ 5: Kneading over and over again
Henry said that it is important to refine, refine, and polish ideas over and over. For game visual effects, watch the games on the market and play with attention to details to get new inspiration for adding new animations, particle emitters, and sound effects. Is recommended.


By

seventyfourimages

◆ 6: Explore various means
Most of the revenue that Henry earned from the game was from an advertising company called Mochi Media. The Flash API has a built-in advertising API, and there is no way to notify you of game updates. Not only did one company earn most of its revenue, but two of the games it created accounted for 85% of the ad views. “If we were more concerned with the business aspects, we would have used other advertising APIs such as Facebook and other revenue sources (such as branded versions of websites and games),” Henry said. Whether you ’re earning or a game idea, do n’t narrow your vision.


By
BrianAJackson

◆ 7: Try playing your own game
Henry claims that the ultimate test method he found in game development is 'to play his game'. “If you do n’t even think that you ’re happy with your game, you wo n’t be encouraged to play it, and it ’s harder to stay motivated and passionate about the game. Play, not, ”Henry said. This is generally called dog fooding .


By
vadymvdrobot

◆ 8: Create an element that makes players want to play repeatedly
For example, it is possible to customize characters in the skill tree, etc., skills that improve by repeating practice, and there are competitive factors between players due to score ranking etc. Henry insists on the need for an element that changes the situation in the game depending on the choice, and an element that provides the player with long-term value that can be said to be addictive. “No player talks to a friend about a game that has only been played for five minutes, and you will never think of it again,” says Henry. In many games, players are given multiple choices that can improve the situation in the game. As players continue to play the game, they will start thinking about the game even when they are not playing, and will be talking to friends about the game. Henry doesn't recommend using psychological warfare to addict players, but suggests that they provide valuable value to players.


By Rawpixel

in Software,   Web Service,   Web Application,   Game, Posted by darkhorse_log