Why did the world's first RPG 'Dungeons & Dragons' record the highest sales ever in 2018?
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Produced and sold in 1974, ' Dungeons & Dragons ' is known as the world's first role-playing game (RPG) and is widely played not only in the United States but around the world. Such 'Dungeons & Dragons' recorded the highest sales ever in 2017, and sales in 2018 will further exceed that record. Inlander, an overseas media, summarizes the reason why 'Dungeons & Dragons' is still booming 44 years after its sale.
The unlikely resurgence of Dungeons & Dragons makes its way to the Inland Northwest | Arts & Culture | Spokane | The Pacific Northwest Inlander | News, Politics, Music, Calendar, Events in Spokane, Coeur d'Alene and the Inland Northwest
https://www.inlander.com/spokane/nearly-45-years-after-its-creation-a-fantasy-game-played-with-paper-pencil-and-dice-is-having-its-biggest- year-yet-in-the-inland-northwest-a/Content?oid=15615918
'Dungeons & Dragons' is a tabletop RPG where you can play while having a conversation using a rule book, paper, pencils, dice, etc. without using a computer such as a game machine. Designed by Gary Gygax and Dave Arneson, it was sold by Tactical Studies Rules in the United States in 1974. Tactical Studies Rules was acquired in 1997, and as of 2018, 'Dungeons & Dragons' is sold by Wizards of the Coast, a subsidiary of Hasbro, a major American toy maker.
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Greg Tito, Wizards of the Coast's Communications Manager, said, 'We can't share specific sales information, but 2017 is a record year for Dungeons & Dragons, and 2018 is even better. '. According to Tito, the 2018 bestsellers included introductory products for new players, such as the Player's Handbook and Starter Set. From this, Tito predicts that the player population of 'Dungeons & Dragons' will continue to grow.
Inlander analyzes that the sales update for 'Dungeons & Dragons' reflects the boom of the entire analog game industry, including board games and trading card games. According to Internal Correspondence, an American nerd culture market tracking company, analog game sales topped $ 1.5 billion in 2017 in the US and Canada, up 8% year-on-year. It is said that there is. Future forecasts from Internal Correspondence are that the global board game market will grow at 23% between 2018 and 2022, and the board game market will continue to grow for some time.
In 2014, when the 40th anniversary of 'Dungeons & Dragons' was celebrated, the game system was reviewed, and the fifth edition was announced in July 2014 with simple and rational rules. Inlander said that this made it possible for not only adults who have been accustomed to 'Dungeons & Dragons' for a long time but also children who have never played to start easily, which was a big trigger for the revival of 'Dungeons & Dragons'. I am.
In addition, the revival of 'Dungeons & Dragons' is also influenced by the appearance of 'Dungeons & Dragons' in the
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Inlander also points out that one of the factors that is increasing the fan base is that 'Dungeons & Dragons' is also gaining popularity in Internet distribution, just as live game distribution is booming on Twitch and YouTube. doing. Wizards of the Coast has released a weekly livestream 'Critical Role ' show on Twitch and YouTube for 'Dungeons & Dragons' sessions by eight professional voice actors. Despite the volume of about 3 to 4 hours and 30 minutes each time, episode 1 of the second season of 'Critical Role' that started in January 2018 has recorded a total of more than 3 million views. matter.
26-year-old Josh Adrian, who was addicted to 'Dungeons & Dragons' because of 'Critical Role', seems to be playing 'Dungeons & Dragons' in three generations of his family including his 73-year-old grandmother.
''Dungeons & Dragons' is more than a game played by nerds in the basement.'Dungeons & Dragons' can be played by anyone, young or old, and players are free to choose on the table. It's a game that allows you to improvise, 'Adrian said. Adrian's sister, Kayla, said, 'I think the popularity of'Dungeons & Dragons'is growing again because you can spend time together as if you were playing a video game or talking online. I will. '
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