What kind of directive is the sound design that Steven Spielberg did at the movie "Munich"?
There are camerawork and tempo ingenuity in the method of imparting tension to movies, but one of the most important methodsSound designis. Although directing the eye to only the image side by all means if it is directed to the movie,Steven SpielbergFilm acting as production and supervision "Munich"The following movie explains it as an example.
See With Your Ears: Spielberg And Sound Design - YouTube
We use eyes and ears to watch movies. However, if you have experienced editing movies or short movies, you can see that the audience's visual and hearing links with wonders.
Munich Olympic CaseIn the following scene of the movie "Munich" published in 2005 with the theme as a theme, overlapping with people's speech and car exhaust soundDaniel CraigSinging voice is flowing. Only the singing voice has become a sound in a narrow space shut up.
Without a singing voice, the audience will not know where on the screen to focus on.
But as the singing voice is heard, when the viewpoint of the camera moves downward from the man in the hotel's veranda ... ...
Simultaneously with the black car running on the road, I will see a car parked on the street on the left.
As the camera moves from the outside of the car to the inside, the acoustic balance of the environmental sound and Daniel Craig's singing voice also changes, so you can clearly see that the scene moved from the outside of the car into the car. People are seeing movies by relying on information obtained from ears more than I thought.
Also there are scenes in which music and clear speech does not run for 4 minutes 50 seconds in the play.Eric BanaA unit led by the hero who plays is a scene that assassinates executives of PLO with an answering machine that bombarded.
Director Stephen Spielberg and a sound designer who made sounds of lightsaber in "Star Wars" seriesBen BadHow did you come up with a feeling of tension at this scene?
This tense feeling development of this scene is directed by connecting the important sound effect and the conversation sound on the story one after another while sending a noisy environmental sound in the street. First of all, the sound resounds with the scene where the car that the assassination unit got on arrives.
Next, a girl who is the daughter of the executive gets going out and speaking while it goes out.
The sound of a car launched by a girl is launched. On the window of the car into which the assassination unit gets in, the appearance of the car running the girl is appearing.
Put coins in public phones and sound dialing dial.
And clicks to switch on the detonator in the car. While the image and sound are linking up so far, the state of the plan of assassination steadily progresses is drawn.
But trouble will arise here. While a big truck echoes the exhaust sound, I parked in parallel with the car where the assassination unit rides, and I will not be able to see the state from inside the car.
The plan is temporarily canceled. The sound that cuts off the phone and the sound that Konchari that the input coins come back sounds.
I prompt you to move the car in a panic ... ...
Meanwhile, the car on which the girls got back will come back. The sound that the car stops idling echoes. Everyone in the assassination unit is obstructing the sight of the truck and I do not realize that the girl is coming back.
The girl goes home and talks to her father a word twice, and she is about to look for something.
But that the danger to the girls is spreading is conveyed to the audience only by the effect sound turning the dial.
The most exciting part of this scene, noticing the existence of the daughter in a panic and stopping the detonation, is directed to echoes and reverbs superimposed on environmental sounds to almost silence. The operating noise of the detonator which echoes in the silence anticipates the explosion that may occur after this and makes the viewer flatter.
Echo on environment sound, on / off of reverb, eerie sound of siren heard from afar, correspond to the heart of the hero one by one. Even without dialogue or BGM, you can draw enough story development and the emotions of characters in camera work and sound alone.
Related Posts: