A method of "100: 10: 1" in the game design process


ByHldrmn

While working for a company as a programmer, he has made many self-made games for 15 years, won the competition of game design in the past,Catch UpYaOddNick Bentley, who is making a game called "Game", uses his own method "100: 10: 1"Is released to the public. By going through three steps, you can dramatically improve the game design process, which is supposed to be useful even outside of game development.

The 100: 10: 1 method - the heart of my game design process | Nick Bentley Games
https://nickbentleygames.wordpress.com/2014/05/12/the-100-10-1-method-for-game-design/

◆ Step 1: 100 ideas

ByJbraine

When Mr. Bentley starts making games, first make 100 game concepts in a week and write it down in the notebook. In this case, it is the point that emphasizes the quantity rather than the quality, I will write the concept of the game anyway. For example, "Mortals (game name): It feels like the character dies and dies when the face of the face (dice) becomes zero", even if it does not form the complete concept.

Step 1 is the same as what is called brainstorming, and it is to create a lot of ideas to find a good idea. By putting out the idea of ​​the game concept and comparing them, the bad part of the idea, that is, the disadvantage may be visible.

Step 1 is like asking "What is your interest?", It seems better that the more ideas are not 100 pieces. When making an order from a client, it is OK if you consider the idea according to the appeal point of the client.

◆ Step 2: 10 games

ByNathan Wood

In Step 2, from the 100 concepts noted in Step 1, we select ten concepts based on the goals we decided and produced that game. In other words, in step 2 we will make ten games. However, it is not perfect to make, OK to complete it for the time being. Mr. Bentley usually seems to take about 6 months to step 2.

Why not choose "1" but "10" concept, according to Bentley, if you concentrate on one game, you can not judge the interestingness of that game accurately. It will be too concentrated to disappear the game faults. If you make 10 games instead of 1, you get the advantage of being able to compare with other games, it seems easy to evaluate accurately.

Also, even if you are hitting a problem while building a game, being able to work on another game is another advantage, even if you can not solve the problem by any means, do it again As you come, you may come up with a solution that you have not come up with.

◆ Step 3: One game to make

ByCathrine

In Step 3, select the most promising one from the games created in Step 2 and complete it to the level "No more can not do!". Next, make a list that summarizes the drawbacks of the game and improve as many faults as possible. The time taken for Step 3 depends on the degree of completeness in Step 2 and the type of game being developed, but it is short, it is one year long and it is about 4 years. This step will be the part that many game designers will do at the end of the development process.

Mr. Bentley's proprietary process disclosed that creativity in step 1 and ability to solve problems in steps 2 and 3 are trained, so that it can be used not only in games but also in the development of applications and software.

in Game, Posted by darkhorse_log