Microsoft announces API 'DirectSR' that can support multiple game super resolution technologies such as NVIDIA's 'DLSS' and AMD's 'FidelityFX' with a single code



Microsoft has announced an API called `` DirectSR '' that enables multiple game super resolution technologies such as NVIDIA's `` DLSS '', AMD's `` FidelityFX '', and Intel's `` Xe SS '' with a single code.

DirectX Innovation on Display at GDC 2024 - DirectX Developer Blog
https://devblogs.microsoft.com/directx/directx-innovation-on-display-at-gdc-2024/

Super-resolution technologies such as 'DLSS,' 'FidelityFX,' and 'X e SS' use AI to generate frames and improve resolution, improving the image quality and frame rate of games while reducing the load on the GPU. It is possible. Each technology cannot be used just by preparing a compatible GPU; the game must be compatible with each technology. For this reason, the compatibility status varies from game to game, such as ``games that only support DLSS'' and ``games that support DLSS and Situations in which the camera is not compatible with super-resolution technology frequently occur.

Microsoft's newly announced DirectSR allows game developers to enable multiple super-resolution technologies with a single code, including ``DLSS,'' ``FidelityFX,'' and ``X e SS.'' Microsoft says, ``DirectSR is the missing link that developers who use super-resolution technology have been waiting for,'' and emphasizes the innovation of DirectSR.

A public preview version of DirectSR will be released soon. Additionally, details of DirectSR will be revealed as part of a session at the Game Developers Conference (GDC) on March 21, 2024.

Schedule | GDC 2024 | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)
https://schedule.gdconf.com/session/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft/903872



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in Software,   Game, Posted by log1o_hf