Developers prioritize fixing bugs for players who played 'No Man's Sky' for 611 hours, saying 'if you've played that much, it's worth fixing'
![](https://i.gzn.jp/img/2024/11/17/no-mans-sky-611-hour-bug-fix/00_m.png)
Martin Griffiths, engine programmer for the vast universe-exploring sci-fi game '
No Man's Sky dev fixed one fan's 611-hour save because 'when a player has put that much into our game it deserves the engineering fix' | GamesRadar+
https://www.gamesradar.com/games/survival/no-mans-sky-dev-fixed-one-fans-611-hour-save-because-when-a-player-has-put-that-much-into-our-game-it-deserves-the-engineering-fix/
Below is a video that reproduces the data of a user who 'played No Man's Sky for 611 hours,' and you can see that when you move your viewpoint, it shows terrible 'flickering' overall.
Here sa video of the 600+ hour save that showed the horrible flickering. I've debugged the issue and have submitted a fix. pic.twitter.com/3b6ut3c9wx
— Martin Griffiths (@Griff_) October 26, 2024
After looking at the user's data, Griffiths stated, 'Every bug is important, but when you have hundreds or thousands of hours of playtime, we have to put in the time. If players have put that much effort into our game, it makes sense to fix it,' and promised to fix the bug.
One of the most humbling things about being an engine and platform engineer on #NoMansSky is receiving a save-game demonstrating a bug submitted to Zen-desk (verified through QA as reproducible) with instructions on how it occurs, and then helping fix it:
— Martin Griffiths (@Griff_) October 25, 2024
Although every bug is...
Griffiths fixed the bug and released the following video, taken in the same location, which shows that the flickering has completely disappeared and the distant scenery is clearly visible.
The same location and save running with the fix - flicker is gone and since it was a general engine bug/limit being reached it'll probably help other large bases that had this issue on Xbox. pic.twitter.com/HvJ22UwPIp
— Martin Griffiths (@Griff_) October 26, 2024
'The large bases that users were building were reaching the limits of the general Xbox engine,' Griffiths said. 'We've fixed that, so other users who had similar issues with their large bases will likely see improvements.'
No Man's Sky was released in 2016 and initially received a storm of 'bad reviews', but with a steady stream of updates it has grown to a 'very popular' level. At the time of writing , there were approximately 10,000 active players. On November 8, 2024, a major update was implemented to enable cross-save between PC, PlayStation 4, Xbox One, etc., and the PlayStation 5 Pro version was released on the same day.
Related Posts:
in Game, Posted by log1p_kr