That 'Sumikko Gurashi' -themed card game 'Sumikko Gurashi ~ Pounding Talking Party! ~' Was supposed to be a loose game, but it was a game that oozes tension just like a gunman.



The slightly negative San-X character 'Sumikko Gurashi ' and Trump's ' Spoons ' say, 'If you get on the train, you will be filled from Sumikko's seat, and even if you go to the cafe, you want to secure as much Sumikko's seat as possible ...' The card game ' Sumikko Gurashi ~ Pounding Talking Party! ~ ' Will be released. I actually played it in the editorial department to see what kind of game it is.

'Sumikko Gurashi ~ Pounding Chatting Party! ~' Will be on sale! | slowcurve
https://www.slowcurve.co.jp/news/20211110-1694/

This is Sumikko Gurashi-a throbbing chatting party! Package of.



Rising cold

polar bear no and confidence penguin? Etc., the unique eggplants are drawn.



Estimated play time is 15 minutes, recommended number of people is 2 to 5, target age is 8 years old and over.



The contents are like this, including a pounding card, a chat card, a sumiko chip, a card stand, and an instruction manual.



To play the game, first distribute one 'Pounding Card' face down to each player. Each player puts a throbbing card on the card stand while not looking at the contents of the cards dealt to him. I don't know anything about this card from my own perspective, but ...



The mechanism that the NG word can be seen from the other party. Each player continues the conversation without knowing the NG word set for him, and if he says the NG word, he is defeated. One losing point is added ....



There are a wide variety of NG words written on the pounding card, such as 'Sa line', '4 letters', 'Flying', 'Katakana', 'Looking up', 'Repeating the same words', and 'Laughing'. Roughly speaking, there are two types: 'If you say a specific type of word, it's out' and 'A specific action is out.'



That's why each player talks while not saying the NG word assigned to him, but the theme of the conversation is decided by the 'talking card'. There are four types of chat cards, 'Korean East and West' that announces the answers corresponding to the theme in order, 'Shiritori' that keeps shiritori in order, 'Kuchipaku' that expresses words according to the theme by lip-synching, 1st place There is a 'tell me!' Where players answer questions from other players.



The basic flow is to have a conversation according to this theme and end the round when someone says an NG word ... but there is also an end condition called 'Sumikko Chip'. Each player draws a Sumiko chip before speaking when his turn comes.



In addition to each character of Sumikogurashi, this chip contains a special chip called 'arm'. The player makes 'Sumikko' with both hands and keeps his hands up. If you pull the tip of the character, you will continue to stand up, but if you pull the tip of the arm ...



At any time, lie down so that the chip is hidden by hand.



If someone hides the chips, the other players will continue to hide their chips by hand, and the player who couldn't hide the chips until the very end will be defeated. In other words, there are two types of defeat conditions: 'say an NG word' and 'be late to hide the chip'.



So, let's actually play it. Four people participated in this play. The pounding cards assigned to each were 'Become a shiritori with the previous person,' 'Numbers,' 'Things with five or more letters,' and 'Hold your hands.'



The first chat card is 'Kuchipaku! Funny'.



With the Kuchipaku card, you can lip-sync the words according to the theme, and other players will guess.



You can enjoy lip-synching purely, but let other players say the NG word by saying 'Black Thunder' like an editorial staff who found the NG word 'more than 5 characters'. Is also possible.



If the chat card is 'Shiritori', each player will continue to shiritori according to the theme.



The focus is on getting the following players to say the NG word. For example, if there is a player whose 'Ra-line thing' is designated as an NG word, an instant death attack is possible if the previous person throws a pass that ends with 'Ra-ri-ru-re-ro'. ..



On the other hand, there is also an NG word that says, 'Become a shiritori with the person in front of you,' so depending on your luck, you may definitely die without doing anything. The editorial staff who ate this muttered, 'It's impossible no matter what.'



The chat card 'Tell me!' Is that the other players ask questions in order to the answer given by the first player, and the first player answers each time. The first book this time was 'Tell me! My favorite book', 'Recently, I've been reading a book called'

When the science of terrible justice turns into folly, 'and that's interesting.' I did.



The NG word set for this player is 'number'. Questions such as 'Who is the author?' And 'What was the part that left an impression on you?' 'I bought it just for the title.' I was impressed with the episode that it failed as a result of trying to extract good ingredients. '



To the question 'How long have you read?', Answer 'I read a little bit every day, and now I'm reading Chapter 3 ...' and out.



Basically tell me! As for the card, the first person who is the respondent has a lot of remarks, which is quite disadvantageous. 'Three characters of the things' that the NG word player 'for the' Tell me! Favorite creatures '

sculpin died instantly proceed with and there is a creature that ......'. 'I just wanted to say the NG word'liquid'...' he muttered.



The above-mentioned 'Shiritori', 'Kuchipaku', and 'Tell me!' Are 10 each, but the overwhelming number of 50 is the 'Kokontozai' card.



In the case of ancient and modern east and west, the player only lists words according to the theme. In this case, the strategy of 'letting the opponent say the NG word' basically does not work, so most games are determined by the defeat condition of 'hiding the chip'.



The east and west of ancient times are so loose that the instruction manual says, 'If you can't get an answer, you can pass it.' Since I have to lie down, I feel nervous inevitably. Originally, I think that it is done in a lively and lively atmosphere, but when good adults gather and play, chats occur in the east and west, and even if it gets excited, only the eyes are chasing each other's cards ... Such a quick-shooting duel, a touch of prompt air oozes.



When I actually play it, if I really aim for victory, it will be an iron plate to keep silent so as not to step on the NG word, so in order to enjoy it, I forget the existence of the NG word and shoulder The impression is that it may be better to relax and make the conversation bounce. Some of the editorial staff who participated said, 'People who have stepped on the NG word a lot have worked hard to communicate, so that is the true winner.'



'Sumikko Gurashi ~ Pounding Talking Party! ~' Is scheduled to be released on December 9, 2021, and the price is 2420 yen including tax. Advance reservations are possible at Amazon.co.jp.

Amazon | Sumikko Gurashi-Pounding Chatting Party! ~ | Card games / cards | Toys



in Review,   Game, Posted by darkhorse_log