A rule that 'prohibits online games more than 3 hours a week' has appeared, games are only allowed 1 hour x 3 days a day

Studies have shown that playing games is not related to being violent, but many people still have the stereotype that 'games have a negative impact on humans, ' and they actually play games. Many countries and municipalities are moving to regulate. In Japan as well, Kagawa Prefecture has enacted a game regulation ordinance that limits the game time per day to 60 minutes on weekdays and 90 minutes on holidays, but in China it is new. ' Rules that limit children's weekly online game play time to 3 hours ' have appeared.

National Newspaper Publishing Office-Noble Information-National Newspaper Publishing Office

China to ban kids from playing online games for more than three hours per week

National Press and Publication Administration , one of the governing bodies of the Chinese government, said on Monday, August 30, 2021, 'Children under the age of 18 and teens play online games only up to three hours a week. We have announced a new rule that says 'I can't.'

In recent years, regulations on games have continued to be tightened in China, and in April 2019, expressions such as 'blood,' 'corpse,' 'mahjong,' 'poker,' and 'pornography' were banned ...

China's new video game rules ban 'blood,' 'corpse,' 'mahjong,' 'poker,' and 'pornography'-GIGAZINE

In August 2020, the operation of the 'real name verification system', which makes it impossible to play the game without entering the real name, started.

'Real name verification system' that you can not play games without entering your real name will start in China from September 2020 --GIGAZINE

Furthermore, in July 2021, Tencent, China's largest game company, which has been exposed to strict regulations by the Chinese authorities, voluntarily 'children trying to escape from the real name verification system using their parents' names etc.' In order to crack down on this, we have implemented a 'game play time limit function using a face recognition system'.

Tencent, a major game company, announces that it will implement 'limitation of game play time by face recognition' for minor users --GIGAZINE

The new move to regulate games is the rule that bans online games for more than three hours a week. This rule allows young people under the age of 18 to play the game for one hour a day (20:00 to 21:00) for three days, weekends and legal holidays. The National Press and Publication Administration 'proposed a rule as a way to protect the physical and mental health of children,' explained the rule.

This rule applies to companies that provide online gaming services for minors and is prohibited from serving minor users outside of designated hours. Previously in China, a rule that came into force in 2019 allowed young people under the age of 18 to play 90 minutes of games a day, but the new rule will further reduce young people's game time. It becomes.

'Currently, more than 110 million minors are playing games in China, but new rules,' said Daniel Ahmad, senior analyst at Niko Partners, a researcher and analyst on the Asian game market. This will reduce the number of players and will significantly reduce the time and money spent on games by players under the age of 18. ' But at the same time, 'But I don't think time limits will have a significant impact on spending cuts or game company revenue, because in the two years since the 2019 rule came out, it's for minors. Spending hasn't changed significantly, which means that minor spending is already low and we expect the overall impact to be minor, 'said the impact of the new rules on the gaming industry. Is being analyzed.

In fact, Tencent also revealed that only 2.6% of total gaming revenue in the second quarter of 2021 came from young people under the age of 16, so the impact of Chinese regulations on the company's revenue is Claims to be minor.

However, after the announcement of the new game rules, the stock prices of Chinese game companies such as Tencent and NetEase have temporarily dropped.

in Game, Posted by logu_ii