I tried playing 'Yurucamp & Chocolate', which vividly solves the troubles involving Nadeshiko and Shimarin in 'Yurucamp' with camping equipment and ingredients.



In loosely lively cartoon depicting the daily life of high school girls to enjoy the camp, animated and live-action drama also popular works 'was

loose scan △ ' is, communication type of the popular card game ' Cat & Chocolate was collaboration with the' 'loose ' Cat & Chocolate ' will be released on November 16, 2020. I actually played with the GIGAZINE editorial department to see how I could experience the world of Laid-Back Camp.

Laid-Back Camp & Chocolate | slowcurve
https://www.slowcurve.co.jp/works/1429/


The package of 'Yurucamp & Chocolate' looks like this.



The play time is 20 minutes, the number of players is 3 to 6, and the target age is 8 years old or older.



Inside are a rule manual and three types of cards.



An item card dealt as a player's hand. The image of the item is the one that appeared in the animation.



On the event card, a number of tragedy that hit the members of the outdoor activity circle in the play are described along with the cut.



There are two types of team cards, Aoi Inuyama, Nadeshiko Kakamigahara, and Chiaki Ogaki, the 'Gurukan Team' and Rin Shima, the 'Solo Can Team'.



In 'Yurucamp & Chocolate', it is necessary to divide the players into teams. This time we will play with 3 people, so we will prepare 1 solo can team + 2 guru can teams.



Turn over the team cards, shuffle them, and deal one to each player. Item cards are often shuffled, distributed to each player three times, and the rest are placed in the center of the field as a deck. Then, after shuffling the event card well, extract the number of players x 4 and place it next to the item card deck.



'The person who camps most recently is the start player,' and the editorial staff who went camping in the mountains just a month ago became the start player.

The progress of the game is very simple. First, the active player draws one from the event card deck ...



Read aloud while showing it to other players. This time, Rin Shima looks into the metal saisen box and the

compact bonfire grill with a blue face, saying, 'Charcoal doesn't catch fire ...'.



The number is written on the back of the event card, and when you turn the card, pay attention to the number on the top of the deck. For example, this time the card with '2' written on it is at the top of the deck as shown in the image below, so the active player solves the problem with exactly two item cards from his hand. Must be.



In order to deal with the problem of 'charcoal does not catch fire ...', the answer given by the active player is 'Hire a'bite'and have'Nata'cut a branch that can be used as fuel.' something like. You need to issue item cards one by one in order according to your answer.



Non-turn players discuss whether the solution described by the turn player can really resolve the event, thumbs up if they think it is possible, and thumbs down if they think it is not possible. Aim. If the number of thumbs pointing up is greater than the number of thumbs pointing down, the event is determined to be successful.

This time, as a result of discussions such as 'Isn't it difficult for raw trees to catch fire due to humidity even if the branches are cut and burned?' 'But pine trees are easy to burn, so it may be possible unexpectedly ...' Both of them turned their thumbs up, so this solution was a great event clear.



Place the cleared event card in the hands of the active player ...



Collect the used item cards in another place as discard cards.



Then, take the amount used from the item card deck and make 3 cards in your hand to end your turn.



In order to solve the event card 'I was forced to advise the club activities ...' with just one item card, I decided to use a very dictatorial solution of 'using'Nata'to threaten and control the members of the club activities'. Sometimes it was presented, but ...



It was rejected by the truth that the teacher couldn't make a noise, saying, 'You shouldn't scare the students!' If you fail to clear the event, the event card will be discarded.



When an event card that says 'I'm going to be late for the meeting!' Appears, I have to use all three cards to solve the problem. The active player proposes a solution that 'makes an excuse for' camping companion 'to buy' LED lantern 'on' smartphone 'because it will be delayed.' As a result of discussions such as 'It is a little impossible with LED lanterns, but it seems to be a camper rather than being late normally' and 'If you can get LED lanterns, it is an ant', it was judged that this was also an event clear.



In response to the event 'I fell asleep on the street and couldn't go home!', The active player said, 'If a stray dog or beast attacks, sprinkle' vinegar 'or sprinkle a bottle to deal with it and survive until morning.' Present the solution. However, it was severely evaluated as 'I am overconfident in the attack power of vinegar' and 'The one who can hit wild dogs and beasts with a bottle can fight well with the branches around it', and the event clear failure.



With that feeling, we will process a total of 12 event cards, and the game will end when all the prepared event card decks are exhausted. After counting the number of event cards that each person has won, the team card that had been turned down before the start was opened for the first time here. The number of cards is totaled for each team, and the team with the most cards wins. In the case of 3 players, the composition is 1 solo can team vs 2 guru can team, so the solo can team is overwhelmingly disadvantageous. In addition, in the case of 3 players, 1 play is about 20 to 30 minutes.



I tried playing with 6 people, but it took about an hour to play. However, the game is clearly more exciting than three, as one person presents a solution to the event and five people rush into it.



When you actually play it, you can think seriously about Cat & Chocolate, which is based on the animation of a peaceful world view called Yurucamp △, or you can make it blurry like Ogiri, and everyone can play with a lot of noise. It was a card game. The rules are also very simple, no complicated strategies are required, and there is no win or loss, so even small children and people who have never played board games can enjoy it.

All the problems on the event cards cover what happened in the play, so depending on the combination of cards, you may be able to solve the event in exactly the same way as the original manga or anime. In 'Yurucamp & Chocolate', if you clear the event according to the original during game play, you will be praised as 'Main story!' 'The one you saw in the animation!', And those who are praised will have more cards in their hand. There is also a merit. Therefore, it can be said that the range of enjoyment of the game can be expanded by reading back the original manga of Laid-Back Camp and looking back at the animation before playing.

'Yurucamp & Chocolate' is 2500 yen excluding tax and can be purchased at card game shops nationwide from November 16, 2020 (Monday). In addition, it will be sold in advance at the Game Market 2020 Autumn Slow Curve booth, which will be held on November 14th (Sat) and 15th (Sun), 2020 at the Tokyo Big Sight Aomi Exhibition Hall. It is also available on Amazon.co.jp and will be sold for 2750 yen including tax from November 13th.

Amazon | Laid-Back Camp & Chocolate | Card Games / Playing Cards | Toys



© Afro / Houbunsha / Outdoor Activity Committee

in Review,   Game, Posted by log1i_yk