In the 2nd quarter of 2020, the total viewing time of the live game was over 7 billion hours, and which game title has the most live broadcast?



Streamlabs , a developer of live streaming software, has released a report on live game distribution in the second quarter of 2020 (April to June). According to the report, the total viewing time of live game distribution worldwide has exceeded 7 billion hours.

Streamlabs & Stream Hatchet Q2 2020 Live Streaming Industry Report
https://blog.streamlabs.com/streamlabs-stream-hatchet-q2-2020-live-streaming-industry-report-44298e0d15bc

Below is a pie chart showing the breakdown by platform for the total viewing time of live game distribution. The most watched was Twitch , which recorded 67.6% of the total time of 5,066.5 million hours. Second and below are YouTube Gaming Live , Facebook Gaming , and Microsoft Mixer . The total of Twitch, YouTube Gaming Live, Facebook Gaming, and Mixer is 7,498 million hours, which means that more than 7 billion hours worldwide are spent watching live game distribution.



On the other hand, comparing total delivery time, 192.7 million hours of Twitch remains the top, but second place was 36.3 million hours of Mixer.



The number of distribution channels is Twitch, which has 9,996,300 cases, accounting for 61.3% of the total and ranked first. The 2nd place is Mixer with 50,481 101 cases, accounting for 31% of the total. Incidentally. Mixer

announced the end of service in June 2020, revealing integration with Facebook Gaming.



Below is a graph showing the changes in viewing time on each platform in April, May, and June of 2020. There is no big change in the monthly viewing time of YouTube Gaming Live, Facebook Gaming, Mixer, but Twitch, which has overwhelmingly topped the list with two-thirds of the total viewing time, fell slightly from April to May. , The total viewing time has decreased from about 2 billion hours to about 1.5 billion hours.



The graph below shows the change in total viewing time on Twitch for each quarter. Although the total viewing time has been gradually extended from the second quarter of 2018, it suddenly increased to about 1.8 times in the second quarter of 2020.



In addition, the graph showing the quarterly transition of total delivery time on Twitch also shows a sharp increase in the second quarter of 2020.



The CCV (average number of simultaneous viewers) was stable at about 1.2 million people from the second quarter of 2018 to the fourth quarter of 2019, but increased to about 1.44 million in the first quarter of 2020, and continued 2020 In the second quarter of the year, it was about 2.35 million, an increase of about 1.6 times compared to the previous quarter.



Looking at the change in the number of distribution channels, although it decreased from the first quarter of 2019 to the third quarter of the same year, the number of channels increased again and it rapidly increased in the second quarter of 2020. Similar trends can be seen on other platforms, and in the second quarter of 2020, the game live streaming community has grown in size overall.



Game play-by-play at the same time as delivery show the prosperity never before, enjoy the competition of the game as a sports

e-sports also increasing attention to. A total of 29,691,784 hours of live streaming of games related to the world competition ' ESL One ' hosted by ESL , the world's largest esports organization, have been watched.



And, while various games are being broadcast live, the most watched game in the second quarter of 2020 is

Riot Games ' competitive FPS ' Vororant ', which is 534,090,891 hours. The second place was PUBG Mobile with 237,441,351 hours, and the third place was Fort Knight with 174,873,310 hours.



In addition, if you summarize the total viewing time by game publisher, the first place is Riot Games known for popular

MOBA ' League of Legends ' in addition to 'Varolant', total viewing time is 1,129,426,891 hours. Epic Games was the second to release Fortnite , and Third was Valve , known for Dota 2 and Counter-Strike: Global Offensive .



in Web Service,   Game, Posted by log1i_yk