'Azur: Summer Pavilion' review that arranges colorful diamond tiles and creates a more beautiful royal floor than anyone



'Portugal of the king,

Manuel II tile craftsman to serve is, prettify the wall of Evora palace in colorful tiles' board game 'that Azul latest work': Japanese version of 'Azul Summer Pavilion' is, March 2020 Appeared in. I actually played it, saying that the game content was that the player became a tile crafter, arranging diamond tiles instead of squares, and decorating the royal palace even after the death of Manuel I.

Azure: Summer Pavilion | | ANALOG GAME INDEX
http://hobbyjapan.games/azul_summer_pavilion/


◆ Contents
Azure package looks like this.



The target age is 8 years or older, the number of players is 2 to 4 people, and the play time is assumed to be 30 to 45 minutes.



The contents are first a rule book, a workshop display board designed like a round pottery board, and cardboard with a score token written '80'.



Since the cardboard is cut, it can be easily separated without using scissors or a cutter.



4 scoring boards and workshop boards



The player board is decorated with colorful diamond-shaped spaces.



The long box to put tiles in the game is designed to imitate the palace tower. A sticker (left image) is attached to the tile box ...



By sticking a sticker on the bottom, it will reinforce the bottom so that it does not come off even if a large number of tiles are inserted.



There are a total of 132 diamond-shaped tiles in six colors to decorate the royal palace floor. There are 22 calculations per color.



Each tile color corresponds to a player board.



And the bag that holds the tiles looks like this.



Round marker, score marker, start player marker.



◆ Game preparation
First, arrange the workshop display boards. This time we will play with four people, so we will arrange nine pieces in a circle.



Distribute the workshop board to each player. The player color is displayed at the top of the workshop board.



Place the player token on the “5” square of the scoring board, and place the round marker on the “1” where the purple diamond is drawn.



Put all the tiles in a bag, shuffle them well, and place 4 pieces per studio exhibition board.



In addition, 10 tiles randomly picked from the bag are placed in the space in the center of the scoring board.



Place the start player marker in the center of the workshop display board, and the place where preparation is completed is as follows.



◆ I tried playing the basic rules with four people
The game is very simple. The first round is divided into the “ Tile Acquisition ” phase, the “ Tile Arrangement ” phase, and the “ Next Preparation ” phase. The game ends when six rounds have been completed. The person with the highest score at that point wins.

In the Tile Acquisition Phase, tiles are acquired in order from the start player in a clockwise order. Choose your favorite one from the workshop display boards in the venue.



Then, choose only one favorite color and get all the tiles. Place the tiles you did not acquire in the center of the circle For example, in the following scene, if you get three blue tiles, one extra red tile will move to the center.



Also, the color of the place where the round marker is placed is called 'wild color'. For example, in the first round, purple is wild.



If there are wild colored tiles on the workshop display board, you can earn only one additional tile to the original colored tile. For example, as shown below, if you get an orange tile from a workshop exhibition board that has two oranges, one cream, and one purple, the purple color that is wild together with the two oranges is also 1 You can only get one.



As players get tiles in order from the workshop exhibition board, tiles not selected by each player will gather more and more in the center of the circle.



In the tile acquisition phase, you can get from the center of the circle as well as the workshop display board. Only four tiles can be placed on the workshop display board, so you can only get a maximum of four tiles at a time. However, the tiles gather in the center ...



As shown below, you can get as many as 5 tiles at a stretch.



In addition, the person who first gets the tile from the center of the circle in the round can also get the start player marker in the center. If you get the start player marker, you can become the start player in the next round, so you can advance the game advantageously ...



Anyone who gets the start player marker will get penalty for the number of tiles they got at the same time. Therefore, when to reach the center of the circle at what timing will be a bargain between players.



When all the tiles are removed from the workshop display board and the center of the circle, the tile acquisition phase ends and the tile placement phase begins.



Colors and numbers are written on the space of the workshop board. For example, if you place tiles on orange 6, you need more than 6 tiles. Grab all the orange tiles you have and make sure you have at least 6 of them, then place one of them in the studio board space ...



All remaining tiles are put into the tower.



If you place one tile, you will get one point. Also, if multiple tiles are adjacent to the arranged space, it is possible to obtain points for a series of adjacent tiles additionally.



Wild tiles can be used as substitute colors. For example, if you want to place tiles in 3 orange spaces, you would normally need 3 or more orange tiles, but you can also place '2 orange tiles + 1 wild tile' It becomes.



Of course, the wild colored tiles used are destined to be discarded in the tower. Wild colored tiles are very useful and especially easy to reduce compared to other tiles, so it's inevitable that they will have to get involved.



In the tile placement phase, one tile is placed on the workshop board clockwise from the start player. Also, if you declare a 'pass' without placing tiles, you can place up to four in the corner of the workshop board and carry over to the next round. However, once you declare your pass, you can no longer place tiles in that round.



Once everyone has placed the tiles, take the tiles out of the bag and place them on the workshop display board before moving on to the next round.



As I proceeded with the game like that, I succeeded in enclosing the statue on the studio board with tiles as follows.



There are monuments such as pillars, statues, and windows on the workshop board. By surrounding each with tiles, you can get additional tiles from the supply space in the center of the score board. In this game, getting a tile of your favorite color is a considerable advantage, so enclosing the monument is very important to ensure that the palace floor is beautifully colored. When the supply space runs out of tiles, they will be replenished randomly on the spot.



The game ends when 6 rounds are over. Each time a tile is placed, additional points are added to the basic points obtained depending on how the tiles are placed. For example, if you complete an orange star, you can get 17 points.



However, it is quite difficult to complete. Only one of the four could complete the star, and the other three were almost only at the base point. Players who have completed the stars are outstandingly collecting base points during the game, and at the end of the game, there is considerable motivation to say 'I can not reverse even if I rise up and the floor tiles are not aligned ...' There was deployment, too.



◆ I tried playing additional rules with three people
This time, we played the additional rules with three people. Since there are three people, the number of workshop exhibition boards is reduced to seven, and the studio boards are turned over and changed to additional rule specifications.



The additional rules version of the workshop board does not specify the color in which to place the tiles, and players can choose and place a single color star or multiple colors of stars. However, tiles of the same color cannot be placed in one star.



The editorial staff who played said, `` The basic rules specify how to place the tiles, but the additional rules allow you to place the tiles as you like and create the floor as you like, so the creativity of the player is It will be stimulated. '



The following players who want to align the stars in the center of the workshop board have a large number of wild red tiles in the last round, but do not have the essential blue tiles. If you collect this central star, you can get 12 points, so this is the place you want to collect.



Therefore, we devised a strategy to get blue tiles from the supply space in the center of the scoring board. However, looking at the supply space, there are no blue tiles.



So, we've taken the luck of 'get tiles from supply space around monuments, pull out blue tiles, and get blue tiles by surrounding another monument'.



The inside of the bag looks like this. This seems promising because the blue tiles were quite asleep.



However, after replenishing two tiles after obtaining tiles from the supply space, cream and orange tiles appear one by one.



Fortunately, they couldn't get their luck and eventually couldn't complete the central star. Nevertheless, having completed two stars, he succeeded in gaining an additional 24 points and jumped to the top.



In addition, the player who was breathing, 'I will prepare a single color star!' After all, only one star could be completed. You can get 16 cream-colored stars, but it is quite difficult to complete a monochromatic star, and it requires careful strategy and overwhelming luck.



◆ Impression
Azul: When I actually played the Summer Pavilion, I felt that it was considerably more difficult than the first installment of the series, 'Azul'. The point of `` acquiring tiles from the workshop exhibition board and placing them at hand '' is almost the same as the previous `` Azur '' series, but the tile shape has changed and wild colors have been introduced, so it is completely It has a different feeling of play. The rules are simple, so even beginners of analog games can quickly get used to it.

In the previous 'Azul' series, there was a rule that 'if you discard the surplus tiles, you will get penalties', so it was important to 'acquire the tiles not to exceed the required number'. However, the Azul: Summer Pavilion does not have that rule, so the impression that 'aim for the timing of tile acquisition while battling with other players in the tile acquisition phase' is quite thin.

In addition, the basic rules greatly limit the play, and the impression that the player's freedom to 'create a beautiful floor of his own' and 'want to complete the stars' has dropped considerably. However, because the additional rules increase the degree of freedom, it is recommended that you consider the basic rules as a tutorial on how to play, and play with the additional rules once you get used to the game.

In addition, the number of tiles feels better in a three-player game, and in a four-player game the lack of tiles makes it difficult to complete the star, so some people may not get much sense of accomplishment. Therefore, I felt that Azure: Summer Pavilion was a game that could be more enjoyable to play with three people than four.

Azure: The Summer Pavilion is available on Amazon.co.jp and can be purchased for 6100 yen including tax at the time of article creation.

Amazon | Azure: Summer Pavilion English Version | Board Games | Toys


In addition, 'Azur: Summer Pavilion' can also be obtained from the following gift articles.

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in Review,   Game, Posted by log1i_yk