Play review of 'Blade Rondo Frost Veil' fighting with seven swords in the shape of a beautiful girl in a frozen world

' Blade Rondo Frost Veil ', an extended version of the

competitive card game ' Blade Rondo ' that fights with only 7 cards, was released by Domina Games on Thursday, December 5, 2019. In this work, a new ability called ' freezing ' has been added, and it has evolved into a game that requires more thinking ability, so I actually played it.

Blade Rondo Frost Veil | Domina Games

◆ Contents
The package of Blade Rondo Frost Veil looks like this. The number of players is 1 to 2, and the estimated play time is 10 to 20 minutes.

The contents are a game manual, 2 parameter boards, 2 parameter dice 3 colors, 2 life stones, and a total of 60 cards of 4 types.

The sword card looks like this. The back has the same design as the previous Blade Rondo series.

Blade Rondo Frost Veil is characterized by the addition of ' freezing ' that 'the card effect is activated with a time lag after it comes into play'.

The breathing card is no different from the previous Blade Rondo series.

Sonya's sword card with a snowstorm and a white sword on the back is for solo play.

In solo play, one Sonya card is the opponent of the player.

On the back of the Sonya card, the progress of the game in solo play was described. Blade Rondo Frost Veil is positioned as an extended version, but you can play it alone even if you do not have the previous series.

◆ I tried to play with two people
I tried to play against each other at once. First, each player places a 0-eye-up parameter die on the parameter board in the same color location and a lifestone in the '15' location, as shown below. The parameter dice are for displaying the values of ATTACK (attack power), VOLTAGE (voltage), and DEFENCE (defense power), and are not actually rolled and used.

Place the 'heating method' and 'protection method' of the breathing method card one by one in front of the parameter board.

Shuffle 40 sword cards and distribute 15 to each player. Then, each player chooses 15 to 7 cards and puts them in his hand. Remove unused cards from the game face down.

After deciding the first attack and the second attack with rock-paper-scissors, the second attacker receives one heartbeat method card and sets the attack power to 1. Now you are ready.

When it's your turn, first add 1 voltage. This voltage number is the upper limit of the cost you can act on that turn. In other words, the more the game progresses, the more actions you can take. Note that the parameter dice have only 0-9 rolls, so the voltage will never exceed 9. Therefore, after the 9th turn, the system is such that 'the life will decrease by 1 instead of increasing the voltage'.

The cost of action is the number written on the upper left of the card. Since this time it is 1, the first player will issue an 'ice blade sword' that has the ability to freeze and makes physical attacks. Physical attacks can damage your opponent by subtracting your opponent's defense from your attack.

You can increase your attack power by using the 'Heating Method' card with a cost of 1. In addition to being mitigated by the opponent's defense power, you can only increase the attack power once per turn, so it is extremely difficult to fight with only physical attacks. In addition, the defense power can be set for the cost paid by using the 'Protection Law' card.

Cards with freezing ability are put out in the set area (on the left side of the parameter board). The turn cannot be effective, but after the next turn, you can activate it at any time on your own turn.

The second player places an 'Icicle Drop' in the set area, which also has the ability to freeze. The magical attack performed by the icicle drop can ignore the defense power and inflict damage to the opponent by the number in parentheses. For example, in the case of an icicle drop, the damage dealt is 1.

On the next turn, the second player activates the icicle drop with the card sideways. Cards with the ability to freeze pay the cost when they come into play, so you don't have to pay the cost to activate the effect.

If you take damage, reduce the lifestone counter. Of course, the player whose life is 0 loses.

The first player who was impatient with 'Isn't it tough if it's just a physical attack?' Places 'Hydrangea's Magic Sword' in the play area (in front of the parameter board). Hydrangea's magic sword is a card that allows you to choose between physical attack and magic attack, and this time I chose magic attack.

After increasing the attack power, the second player pays 1 cost and puts down a card in the field. This is a response card that can be activated at any time if the conditions are met. However, when the opponent's turn is over, it will come back to you, so it is important when you lie down.

The next turn, the first player pays 3 costs and places a 'Migrating Lefranc' in the set area. Migratory Lefranc is a card with a summon that can be placed under your control by placing it in the set area, and the effect will be activated automatically and you can borrow its defense power. For example, if a player with 0 defense summons a migratory Lefranc, the defense power may be calculated by 3 when receiving a physical attack.

... and the first player who was excited by activating a powerful card was sentenced by the second player to 'Yes, response card is activated!'. The response card 'Aurora Sky Opal' that the second player was lying down invalidates the actions taken by the opponent with a cost of 3 or more. Although invalidation can be avoided by paying cost 1, it is impossible for the first player to pay because the cost limit has already been reached.

Migratory Lefranc has been disabled. Migratory Lefranc has an 'L' Limited icon, so if it is invalidated, it will be removed from play as a discard card.

The first player who realizes the power of the response card turns down the response card on the next turn.

The aim of the second player was to summon this 'carved lament'. The engraved lament is a very powerful card that says, 'If you have more life than your opponent at the beginning of the turn, you will win.' After that, the first player will be defeated if he does not always keep more life than the second player. The second player is confident of winning at this point, but ...

And the second player is further chasing. Activate the frozen campanella and icicle drop to mediate.

The arbitration Campanella is to set the opponent's life to 8. In addition, magic attacks will be added, and the physical strength of the first player will be reduced at once.

However, the first player activated the response card 'Warmth Amber', saying 'I'm glad I was lying down!'. Restored 3 life.

Furthermore, the ice blade sword that had been frozen from the first turn is activated. It takes a physical attack to scrape the opponent's HP.

In addition, activate the 'Crushing Sword' with a cost of 5. The crushing sword is a powerful card that says, 'If your opponent discards two cards, the damage is doubled, and if you don't discard it, the damage is quadrupled.'

The second player reluctantly discards two cards, but the life is barely two. Since I almost lost my hand, I can't do anything during the turn, which is different from the previous advantage, and I convert all the costs into defense power, saying 'I'm full of defense power!'.

However, on the next turn, the first player activates 'Voltexpiora', which launches a magical attack ...

The life of the second player becomes 0, and the battle ends. At the beginning, it was a quiet offensive and defensive battle, but when it started to move, it was quick to settle.

◆ I tried solo play 'Frozen Rose'
The big point of the Blade Rondo series is that you can play alone. Blade Rondo Frost Veil's solo play allows you to fight Sonya. The basic preparation is the same as for a two-player match, but the opponent places a Sonya card instead of a normal breathing card.

Shuffle 40 sword cards, draw 15 cards, and choose 7 of them to put in your hand.

Shuffle 10 Sonya's sword cards, excluding the 4 Fuseki cards with the purple icon on the top left ...

Five of them are arranged face up from the left in ascending order of 'startup turn' written on the upper right of the card.

Shuffle the four Fuseki cards and place the two face up on the right side of the parameter board on the Sonya side.

The player will be the second player, so when you receive the beating method card and set the attack power to 1, you are ready for solo play.

In addition, when all the arrangements are completed, it looks like this.

The first attack is Sonya's turn. Raise the voltage by 1 to handle Sonya's breathing. Sonya's breathing is 'Increases attack power by 2, but if attack power is higher than defense power, increases defense power by 1', which is very powerful.

Sonya's actions process five Sonya sword cards in order from left to right. However, the card will not act unless Sonya's voltage is greater than or equal to the activation turn in the upper right corner. This time, the activation turn of 'Accelerating Rondo' on the far left was 3, so Sonya will not act until the 3rd turn for the time being.

In the meantime, the player increases his attack power.

By the way, using the 'Beat Method' card that increases the cost limit by 1 for 1 turn ...

I decided to summon a 'howling crescendo' that would launch a physical attack every turn.

On the third turn, Sonya finally starts to move. Handles the actions of 'Accelerating Rondo' that increases the voltage by 1 and 'Morning Wolf Fang' that makes a physical attack with an attack power of 3.

The fact that Sonya's sword card is placed face up predicts what will happen in the future. The 'Spear of the Stronghold Breaker' that will be activated in the next turn is a card that has the effect of '+1 the defense power of Sonya and -1 the defense power of the player'.

Therefore, we will also set up 'Evasion Lefranc' that will perform magic attacks every turn, and take a strategy to gradually reduce the life of the opponent.

However, as the game progresses, Sonya will also carry out a 'deadly mist' that launches a magical attack in addition to the physical attack of the wolf fangs in the morning. In addition, on turn 7, you'll notice a sleeping 'Wedge of Erasure' that has the terrifying effect of 'If Sonya has more life than the player, the player will be defeated.'

Therefore, I recovered my life with the response card that I had turned down.

Also, Sonya's defense power has increased steadily, so she will make magical attacks instead of physical attacks. If you issue Voltex Piora, the damage of subsequent magic attacks will increase in the same turn. Combining this with a spiral sage that says, 'If a magic attack is made even once in the same turn, the cost will be -1', it will burst a total of 6 damage magic attacks.

However, due to the effect of Sonya's response card, Sonya's life is less than 10, so she recovers 3 life.

At the beginning of Sonya's turn, the player's life was 10, while Sonya's life was 9, so the effect of the Wedge of Erasure did not activate. For the time being, I am relieved that I will not be defeated immediately.

However, Sonya's Deadly Mist, who launches a magical attack with 2 damage, is very troublesome. The player's life is steadily reduced, so defeat is inevitable if you don't fold it all at once.

You have no choice but to attack with a howling crescendo that can increase the attack power by 3 for every 3 costs, but manage to keep the player's life from falling below Sonya's life.

Sonya is protected by the effect of the response card 'Binding Sphene' that nullifies the final attack, though only once ...

I managed to win by attacking Sonya with tingling and controlling damage and cost, and reducing Sonya's life to 0.

Blade Rondo Frost Veil has added an effect called 'freeze' that has not been seen in the previous series, and this will be a time-lag attack or a combo generation technique that links the card effects, so more than ever I felt that the range of strategies was expanding. In addition, the addition of cards that allow you to select one from multiple effects, such as 'physical attack or magic attack', gives the impression that the unpredictability of the strategy is also increasing.

In addition, solo play has a play feeling like a tsume shogi that 'looks at the opponent's hand and reads ahead', and you can enjoy it differently from the battle. The text of the card is a little difficult to understand and the rules are complicated, so it may be difficult for people who are not familiar with card games, but the official website and Twitter account of Domina Games also explain the judgment and interpretation of the game system. I will.

Blade Rondo Frost Veil is 2970 yen including tax and can be purchased from the following Amazon page.

Amazon | Blade Rondo Frost Veil | Card Games Card Games | Toys

in Review,   Game, Posted by log1i_yk