“After school dice club” Interview with original author Hiromichi Nakamichi & Sugorokuya Koji Maruta, these people are expanding the circle of people who enjoy Bodge



The TV anime ``

After school dice club '' that began broadcasting from October 2019 is a youth that draws the appearance and growth of high school girls who deepen friendship through the game with `` Board game makes everyone around the world smile '' In the story, a number of board games appear in the works. To the author of this work, Hiromichi Nakamichi , and the board game shop Sugorokuya Koji Maruta , who is in charge of the work, about the work and the expansion of the circle of 'people who enjoy board games', etc. I have heard many stories.

Nakamichi & Maruta



GIGAZINE (G):
Mr. Nakamichi said in an interview that he received earlier, '

The manga artist's desk in the digital era ', 'If there was no Eva, maybe he didn't go to the manga road.' Was Eva the chance to become a manga artist?

Hiromichi Nakamichi (hereinafter, Nakamichi)
I don't think this was the reason why I wanted to be a manga artist, but I think the environment is big. I am from Kyoto, but I grew up not in the city but in a mountainous area that takes more than an hour by car, so the entertainment was limited. Just as a generation, the NES and Super Nintendo games were steadily developing, and at the same time 6 million copies of weekly Shonen Jump were sold at the same time, naturally I was looking forward to weekly jumps and Super Nintendo. Is about middle school and high school.

G:
So that's it. Starting with “After School Dice Club”, the activities are mainly Shogakukan, but did you also apply for the Shueisha Award?

Nakamichi:
Of course, as a generation, I grew up jumping. However, because there are so many people like that, the competition is fierce. So when I brought it to the Shogakukan where the route might be a bit different, the person in charge at that time told me to do it together.

G:
So that's it. I would also like to ask Mr. Maruta for the opportunity to work. Mr. Maruta, who was involved in the “MOTHER2 Gig Strikes Back” at Ape and “Furai no Shiren” series at Chunsoft, has been programmed since childhood. Did you enter the game industry as an extension of this programming?

Mr. Sugorokuya, Koji Maruta (hereinafter, Maruta):
“Creating a game” is the first, and programming is one of them. In terms of board games, it is not a modern thing from Germany as it is now, but it starts with the amazing thing that Bandai had put out, and in computer games before In Famicom, Invader is just the heart It's a generation that came out when I got on. Of course I liked playing, but I originally liked making something, so when I looked at the PC, I could say, “Can you make a game?

G:
Indeed, it ’s a natural progression.

Maruta:
I decided to become a game developer at about junior high school, so I thought it would be meaningless to go to a normal high school / university, and after leaving an industrial high school, I tried to join a company called Micro Cabin in Yokkaichi. However, I was n’t happy and I felt like a job hunter, but I went to Tokyo and went to a video game developer school. After that, “Are there some interesting guys”, Ape and people in the neighborhood picked it up.

G:
Did you have a trend like an evangelist that spreads board games from video games to board games?

Maruta:
In the process of making a video game, the influence of the board game was great, so for me, there is not much difference between the two. However, when I started Sugorokuya, the board game was not equipped with an environment that `` the products I made will reach people '', and I thought `` I can not make a train without rails '' . First of all, it would be necessary to lay a 'rail (= environment)' that 'good products made will reach people properly'. You can make a 'train' only after you have laid the rails, and it doesn't have to be a full-scratch train by yourself, and it's okay to make a train that someone can run. . When Sugorokuya put out 30 selections of fun paper pen games for adults, it was said, 'If you make something like this, everyone will be able to play with things around you and the products will not sell' Board games will not be a job unless you expand your awareness by telling people the awesomeness of the games you play on.

G:
Nakamichi-san bought “Gokuburi Poker” because of Hikari Ishuin ’s radio. Did you already know “Sugorokuya”?

Nakamichi:
The name “Sugorokuya” was also on the radio, and I remembered only the name, so I wondered where I could buy it ... surely it was “Sugorokuya”? .

Maruta:
Originally I had a connection with Mr. Ishuin, so I was featured on the radio.

G:
After that, Mr. Nakamichi began to go to Sugorokuya, and the name of Sugorokuya is in the production cooperation at “After school dice club”. Even if you are watching Twitter, Mr. Nakamichi and Mr. Maruta have the impression that they often interact, but how often do you play?

Nakamichi:
I wonder if you are involved in Twitter so much? (Lol)

Maruta:
LINE is leaking (laughs) If there is a chance, I will play around a month. I do it from 9pm to 6am.

G:
It's pretty gutsling (laughs)

Nakamichi:
I have been indebted for a long time and I have been studying so much.

G:
“After school dice club” is about board games, and games will come out one after another. Is the game introduced by Mr. Maruta interesting so there are cases where you came out in the work?

Nakamichi:
Of course there are. How much is it proportionately ...

Maruta:
I don't think so many. I think it's like laying down a lot and ripening it, and giving it out as a nourishment.

G:
It doesn't mean that it will appear in your work as soon as you play.

Nakamichi:
Because board games are not like “doing the trendy things now”.

Maruta:
I ’ m not going to handle “ Sau Mau ”.

Nakamichi:
“Saumau Mau” has been asleep for a long time (laughs). Saumau is nice (laughs)

Maruta:
“Saumau Mau” is a game that I really like, and it ’s really interesting. However, it may be not treated because it is plain ...

Nakamichi:
I don't know yet, but I might do it. Let me say 'Mow!'



G:
How do you interact with your work as a production partner? There are things like writing a column in a book.

Maruta:
I have never thought of introducing a game for comics, I didn't recommend it, and I just liked how to enjoy Mr. Nakamichi's game is. When Nakamichi makes a story, I think it is very difficult to relate the game to the story, so I will not speak out there, and in the form of supervision, `` If this is the case, the expression of the game is okay '' I'm just watching.

Nakamichi:
Every time I check before putting in the pen, if there is, it's around the rules.

Maruta:
Yup. To the Lord.

Nakamichi:
I'm getting advice such as 'This is easier to understand' or 'It's easier to understand this way'. Even though I'm a merchant, it seems that it's not funny even if I say 'Please play this game' (laughs), but it's not at all.

Maruta:
There's no point in doing that.

G:
“After school dice club” is an impression that the progress of the game is intertwined with the emotions of the characters, but in the “pandemic” times, the game of cooperation is not the main character Miki or Midori but the job hunting student I was playing and I thought it was a strange time. Do you make a game based on a story based on your story? Or do you build stories to match the game you want to draw?

Volume 5 where 'pandemic' appears


Nakamichi:
It was a long time ago that I drew 'pandemic', so how was it ... (laughs) I remember that 'There is a company that does mahjong at the final interview', that is, people who are strong in mahjong It was a story that the company had the ability to seek the people it wanted. I thought that it was an ant that made me think that it was not a game or a character, but a story that started from a situation.

G:
First of all, what is going to be based is not decided separately.

Nakamichi:
I agree. You can make it either way. I think that there were a lot of times when I thought that it was such a story if it was this game when I played the game at the beginning.

G:
As the story progresses, isn't it difficult to say, “I want to make such a story with these characters, so a game that suits me?”

Nakamichi:
(Laughs) For example, 'If you include two romance episodes, what's the game that fits that? ... No!' (Laughs) I feel like it's okay with my game ... I really have a hard time choosing a game.

G:
As the series of “After school dice clubs” on board games continues, there is an impression that the number of people who play board games is increasing recently. Mr. Nakamichi told me that the recognition increased from about 'Dominion' at the talk event of 'Sugorokuya Festival 2019', but Mr. Maruta was doing Sugorokuya 'This has increased the number of people Did you have anything that you thought was '?'

Maruta:
Talking about the increase in the board game population, we often talk about contrast with digital games such as video games, but it is not like either, but everyone is doing `` Mario '' while feeling `` Uno '' . The story of the rail that I just started is “There is such an interesting thing and you absolutely love it, but there is no place to tell it”. I thought it would arrive if I laid the rails. I think that the increase in the play population is because the power of the media and the Internet is so great that “connecting and playing” has become possible mainly in urban areas. And the old board games are very interesting for children to play, but there aren't many games that can be enjoyed by adults, and finally came out in Germany in the 1980s. There is also the fact that it finally came to Japan, “I see, board games are interesting.”

G:
Maruta-san was convinced that trains, that is, interesting games, were made here and there, so it would be fine if only the rails were pulled. Is the train finally starting to run well?

Maruta:
I agree. But I don't think that I have enough rails yet, and I don't think there should be about 40 Sugorokuya stores. I really feel when I go to the countryside, but I think that “board games are popular” is an illusion only in urban areas. Efforts are still needed to spread it to the local areas, and we must continue our activities in the future. That is why I feel that the “After School Dice Club” has helped.

G:
At the start of “After School Dice Club”, one of the rails that convey interesting games to users, was there any consultation from Mr. Nakamichi like “I would like to draw such a manga”?

Maruta:
Wasn't that the first time?

G:
At first, Mr. Nakamichi was trying to draw a daily comic, and from the editor ...

Nakamichi:
Yes, I was told that I could go on board games. So when I went to Maruta-san, I thought I would draw a board game manga, but I thought it was like this.

Maruta:
Was it like “How about dealing with board games?” I was glad that I thought this was really good. There was a board game that came out in the manga, but there was nothing like telling the board game to the main, so it seems that a good work comes out.

Nakamichi:
I was pretty surprised when I went to Maruta-san. Because it was a game that I had actually played like “MOTHER2” or “Fairy Shiren”, it ’s a godly person.

Maruta:
I didn't make it at the center (laughs)

Nakamichi:
At first, I was worried about whether I would agree with drawing board game comics. If you think you should be prepared to say, “It ’s better not to do that” or “It ’s not that”…

Maruta:
'Please please' (laughs)

Nakamichi:
(Laughs)

Maruta:
There is no reason to make it great.

Nakamichi:
I was so nervous that I was scared of what to do if I was angry at the first meeting. But after the first episode was posted, when I asked, 'You read it?' I opened my heart (laughs)

Maruta:
I think this should be ridiculous. After that, the editor sent me the magazine and the cutouts, saying, “You don't have to do that!”

G:
I wouldn't talk about it, but I would like to ask Mr. Nakamichi about the work environment. It seems that you have opened your workplace at the

NicoNico Workshop and you are working full-digital using an iPad and a PC. How did you get started with the full-digital environment?

Nakamichi:
I was an analog person, and the place where I entered the assistant was also analog, and after working for analog for a long time, it became digital when it was about 6 or 7 volumes of “After School Dice Club”. In the early stages, I was working digitally with hand-drawn manuscripts, but it took a lot of work ... It's cumbersome to pick up the trash after taking it in, and it's also cumbersome to adjust it so that it looks clean when the lines are binarized. If you save time and effort, it will naturally become fully digital.



Maruta:
Wasn't there a technology development? The touch of the pen has finally disappeared.

G:
The terminal is constantly evolving.

Nakamichi:
That is also big.

G:
Have you been recommended by a manga artist you know?

Nakamichi:
There were many people who recommended it, but I didn't believe it. I thought I couldn't get a taste of analog drawing. But digital is better, not at all.

G:
Many artists, such as Sunday and Gessan manga artists, are open about how they make comics.

Nakamichi:
I think it's half as digital in my experience.

Maruta:
You weren't always looking at digital information?

Nakamichi:
Because there are many people around me, only stories like “the tablet over there is good” or “digital is easy” come naturally. Like 'El Dorado'.

Maruta:
I was thinking of it again (laughs)

Nakamichi:
“I wonder if there is something that can only be done with analog?”

G:
Are you tired of being back in analog now?

Nakamichi:
It ’s tedious, and it takes about three times more work. You have to hire a lot of people and it ’s a human sea tactic.

G:
So there are quite a few assistants now.

Nakamichi:
Currently there is only one assistant. At the time of the previous series, there were two assistants, and another helper was included, but it was designed to turn around with a total of two people, myself and assistant, and that was exactly analog. It ’s strict. Because it is like a traditional craft, it sticks a sticker on the manuscript. Looking back now, I can't believe it, 'I wonder why I have to put a sticker to draw a manga'.

G:
There was also a story that I hate G-Pen ...

Nakamichi:
Yes, I couldn't make friends with G Pen. It's a one-shot game and the screen tone is amazing.

G:
Now you can edit the pen tool yourself as you like. Is the color all digital?

Nakamichi:
The color was also analog. The cover of the after-school dice club was also analog, but it was finally digital from the 13th volume. I'm going to throw away the paint soon. When I was doing it in analog, it was all hand-drawn from the line drawing, so it took about three times longer.

Cover from the time of analog production (Volume 1)


G:
You seem to be getting the benefits of digitization, but are you spreading it to someone?

Nakamichi:
I don't say anything because I don't have a missionary spirit and want to make everyone happy.

G:
I'm drawing a cartoon that spreads the goodness of board games (laughs)

Nakamichi:
Unlike Maruta-san, I don't want to spread the board game to everyone, but I just want to say, 'It ’s a story about people who play board games, isn't it interesting?' Of course, I'm happy to say, “I read“ After school dice club ”and bought that game”, but I am not aiming for it.

G:
You aren't drawing manga to do board game missions, but you're dealing with board games as the subject of interesting stories. Mr. Nakamichi originally had a desire to draw detectives.

Nakamichi:
Did you say that? (Lol)

G:
Although I tried it, there was a story that the detective was difficult, but I felt that the experience was alive when drawing a situation that was tense in the game like a “pandemic”.

Nakamichi:
I think that is coming out everywhere.

G:
Is there anything you are careful about when drawing or directing a scene where you are lying or not trying to distract you?

Nakamichi:
Well ... I wonder what. I'm not very conscious that there is no answer. Is it about that, be careful of facial expressions?

Maruta:
It ’s fun to draw. What you need to be careful is that you have to be careful because you are doing something different, so being natural without consciousness is fun and natural I think that it is.

Nakamichi:
Oh, please! (Lol)

G:
You can feel whether you are drawing or not.

Nakamichi:
You can see, 'This person I'm drawing with nori nori' right now. And you can see that they are drawing with pain.

G:
When reading “After School Dice Club”, it is basically an impression of Norinori. All the characters seem to be happily happy.

Nakamichi:
There are times when we struggled. When I re-read the comics, there are things that I think 'I can't draw with this time', but there are also 'This time was hard'.

G:
Do you struggle with the story making when you struggle? Or are you drawing?

Nakamichi:
There are both. Motivation is high if you think that this story is interesting in your own way, but it is quite difficult to draw a picture somewhere, thinking that it has become more interesting. Assuming that there is a work period of 20 days, the name is about the first 5 days of work.

G:
Did you have any requests or instructions for the animation this time?

Nakamichi:
I participated in a lot of meetings. Animation is different from manga because many people are involved, so it would be meaningless to say so much detail, and since the people who make it are also professionals, it seems smoother to leave it, so there are some requests I told you, but I'd like it as much as possible.

G:
Did you have something like 'I want this game only'?

Nakamichi:
I just asked for 'we're here'. The screenwriters have been forced to do it, but I think that they have been put together well, with a different flow from the original. I was glad to ask that.

G:
The dubbing was also visited several times.

Nakamichi:
At first it was “feelingless”. I got used to watching it several times, and now I have come to know how amazing the voice actor is. This is an amateur in acting, so I'm listening to it thinking 'I'm very good', but when I hear from a professional, it says 'May I do this more'. It is a great technique to listen to the request and immediately reflect it back.

G:
Did you have an image of the character's voice at the time of drawing the manga?

Nakamichi:
After becoming anime, I realized that I was a person who couldn't imagine that. On the other hand, since the voice was applied, the voice actors are talking when they are drawing, and “I do this way of talking” is so much fun.

G:
Did the character's movement change as a result of listening to the voice and the image?

Nakamichi:
In that respect, since the performance is performed according to the movement of the animation, there is no movement in the movement itself. It feels like the character's voice has come into my head.

G:
I think there is a response from the animation, but is there a voice that 'I want you to play that game'?

Nakamichi:
Although it is not in the form of a fan letter, there are a lot when you look at Twitter.

G:
It is fun to see which episodes in the original are animated, but is there any favorite episode in the original?

Nakamichi:
I also like the “Got” times and the “Inca Gold” times when Maki appears for the first time in the first half. I think that I was able to talk about myself using the board game, including the edge. Also, when I played “tele-station”, the story came up quickly, but I had a hard time finding a poor person. There aren't many people who can draw a lot and are like “art”. Finally, when I went back to the countryside, I had my father draw.

G:
(Laughs)

Nakamichi:
I thanked my father because I was given up saying that I laughed.

'Inca Gold' and 'Telestration' appear in Volume 2


“Goita” appeared in Volume 3


G:
Previously, a recommended game was listed in the afterword of the book, and at the talk show at Sugoroku and Festival, `` Merder Mystery Game '' was listed as a featured game, but it was a new game like `` This was good '' Have you ever met?

Nakamichi:
Other than 'Merder Mystery', it was good to climb the mountain.

Maruta:
Is it HABA's “Mountains”? But if I started drawing “After School Dice Club”, I think this title was n’t listed as “good”, but is n’t it?

Nakamichi:
As a result of doing various things, it might be interesting to say that.

G:
Is there a change in the trend of games that Nakamichi likes in terms of Mr. Maruta?

Maruta:
I think the width has expanded. At first, it seemed that he was putting a lot of effort on those who were crazy, but I think that he is now enjoying things that are not.

G:
Is it an image that expands as you play more games?

Maruta:
I feel like there is age. It's like 'I'll start crying when I see a child's story', maybe.

Nakamichi:
(Laughs)

Maruta:
There are people who don't change, but I think people who are changing are playing with various people. Mr. Nakamichi is playing with various people, so I think he sometimes sees things like 'I have this kind of fun' and 'I can't do the same thing'.

Nakamichi:
There is it. Even if you play the same game depending on the people you play with, the impressions you will have after playing are completely different. There is a good direction, and you can see that 'This game is not good for this person' (laughs) There is a great compatibility between people and the game.

G:
So that's it. Is Mr. Nakamichi good or bad with the game?

Nakamichi:
Daikiri game is not good. It's getting harder and harder to say interesting things. I want to say good things about my occupation, but I can't say well. However, when I played a big-game game with people from Osaka, it was really interesting and I thought, “Osaka people have great potential.” Actors also have a lot of fun when they play Daiki games.

G:
Of course, winning or losing the game is important, but it is also important to know how much you can immerse yourself in and play it.

Nakamichi:
There is. That's why some people are angry about winning or losing. That's why compatibility and playing games are also important, but the members' faces are also important.

G:
How can I get good members to play board games? There are games that can be played by one person and games that can be played by two persons.

Nakamichi:
This can only be found by playing with various people.

Maruta:
But I think it's a good thing to have a connection just to play a board game. I think it would be better to create an opportunity to play as one of the things like 'Let's go to the movie' or 'Let's go to eat' as if there were good opponents to play board games. It's impossible to make friends only for board games.



Nakamichi:
If you want to fulfill your desire to play with a large number of people, you should go to a board game cafe. Because it matches. However, as Mr. Maruta said, it may be difficult at the cafe if you are getting along sideways.

Maruta:
A board game cafe is like going to a tavern alone.

Nakamichi:
Might be so.

Maruta:
So, I don't think that people gathering at board game cafes are gatherings of people who say 'I'm okay alone', not people who are looking for Bodge friends or Bodge friends. However, there are cases where connections are born in board game cafes, so it is not a denial. It's a good entrance, whether it's a quick connection.

G:
How long does Nakamichi-san play the board game every month?

Nakamichi:
When it comes to meeting people, is it about 2 days a month? There are more to include apps, but if it's a month that doesn't go so fast, you only have one day to play a board game. Plus, there are friends in the neighborhood, so I sometimes go and play a little. But they are not heavy gamers, so it's just light.

G:
Do you include good play in your work time?

Nakamichi:
I was doing it when the staff came, but I was able to have a child and no longer play (laughs). I took priority in taking care of the child, and I played with the app alone. I also play at the meeting with the person in charge.

G:
You can do it alone with an app.

Nakamichi:
That's why I like the board game cafe for people like me. Because you can play alone and play games.

Maruta:
I think that the opportunity to play and talk with people who don't know the game is important. It would be great if you expanded the range of sensibilities you received using the game to see how interesting it would be for people who didn't know at all. Sometimes we hear from people who want to see the games they make, but at that time, 'Did your mom play with you?'

G:
After the “After School Dice Club”, it became easier to speak casually, “I have such a board game, but why not try it?”, And even people who were not interested in it will be able to start casually I'm happy. I think that the board game population will increase further by animation. Thank you for today.

From October 2019, the TV anime “After School Dice Club” will be broadcast every Wednesday at 26:11 on ABC, every Thursday at 24:30 on TOKYO MX and BS11, and every Friday at 30:30 on AT-X. During. In addition, the exclusive pre-delivery is available every Wednesday at 27:00 at d anime store, and it is also distributed on other video delivery sites every Sunday after 24:00.

From October 16th (Wednesday), the third episode of the broadcast / distribution episode, “Kitaru Ichichakara”, is one of the episodes of Nakamichi's favorite episode, “Inca no Kogane”.


© Hiromichi Nakamichi / Shogakukan / After School Dice Club Production Committee

in Interview,   Manga,   Anime, Posted by logc_nt