Research results that people feel that avatars on AR are also human



Augmented Reality (AR), which is used for Pokemon GO, is a technology that superimposes and displays virtual images on real scenery. A research result was announced that humans act on avatars displayed in AR in the same way as they do when dealing with humans.

Social interaction in augmented reality
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0216290

Augmented reality affects people's behavior in the real world | Stanford News
https://news.stanford.edu/20019/05/14/augmented-reality-affects-peoples-behavior-real-world/

Augmented reality changes how people interact and communicate, study finds | Ars Technica
https://arstechnica.com/science/2019/05/augmented-reality-changes-how-people-interact-and-communicate-study-finds/

A research team led by Professor Jeremy Byrenson , who studies psychology under AR at Stanford University, shows a change in behavior when a subject wearing AR goggles sees a human avatar displayed on a virtual space I did an experiment about The first experiment was to introduce yourself to an avatar named Chris and then solve the anagram while being watched by Chris.



When this experiment was conducted on 60 subjects, it was found that the subjects who solved the anagram while being watched by Chris increased the speed of solving, but decreased the correct answer rate. According to the research team's announcement, this result shows '

audience effect ' that changes in performance occur in 'when not seen' and 'when seen' by others, and even in the eyes of avatars ' It is said that they feel that they are being seen.

The second experiment is 'Sit in one of the two chairs'. However, it appears to the subject that the avatar is already sitting in one of the two chairs.



All 27 of the 27 subjects ordered to sit in the chair have selected 'a chair with no avatar'. In addition, when I ordered to hide the avatar and then sit in the chair, 21 out of 27 people avoided 'the chair where the avatar sat'. There was also a change in the 'movement' when sitting in the chair. When rotating the body 180 degrees to sit in the chair, 25 out of 27 subjects 'sold so as not to turn their back to the avatar'.



Many people are also protecting the social etiquette of 'don't turn away from others' to the avatar partner.

The third experiment is to have a subject wearing AR goggles talk with a subject not wearing it.



However, the subject wearing AR goggles was asked to speak in such a way that the objects in the AR space would overlap the face of the conversation partner and the expression could not be seen.



Although this experiment was conducted with 102 subjects, it was reported that subjects wearing AR goggles had less social links with their conversation partners than those without subjects. This suggests that the display on the AR affects human emotions and senses.

According to Professor Bairenson, video conferencing is inadequate for non-verbal communication such as eye contact and gestures, while AR allows people to communicate while being aware of the presence of people. 'If this kind of AR research goes on, there's no need to fly around the world for a one-hour conference,' said Bairenson.

in Software,   Hardware,   Science, Posted by darkhorse_log