This is how you can visualize what kind of work “VFX” is from the credits of the movie, and break down the roles of various artists like this



The film's credits are divided into several blocks in each category, and dozens of artists are listed in the block as '

visual effects (VFX) ' in large movies such as Marvel works. Some people have seen it. At first glance, it looks like just a series of names, but it has become a topic as it turns out that “What kind of work is VFX really?” Just by coloring the credits.

Before Marvel's post-credit scene: The Avengers VFX credits, explained-Polygon
https://www.polygon.com/2019/5/8/18531405/avengers-endgame-end-credits-visual-effects-artists

Now VFX has an inextricable relationship with science fiction works. Marvell's ' Avengers / Infinity War ' , for example, consists of more than 2,500 shots, of which only 80 are not shot by the VFX team. But what on earth are the VFX artists who are credited? That is not easily understood by ordinary people. Therefore, Twitter user Dradak [PPT] has processed the credit of ' Avengers / end game ' on April 27, 2019 and posted the following image.



In this image, Mr. Dradak [PPT] sifts the chiefs and artists of VFX production companies such as frame store , industrial light & magic , cine site , and colors each person with 'role' instead of title. There are a lot of yellowish green 'conpositioning', but if you look at colorful credits, you can see how diverse roles are contained in the word 'VFX'.

......... but if you are not a core movie fan, you should not know what these artists do. So , the entertainment media Polygon explains the work of each of the above artists in chronological order until VFX is about to be completed.

◆ 1: Prep / Roto artist
In the case of science fiction works, actors often perform in front of a green bag and combine it with another image. The Prep / Roto artist is a person who has the role of ' Rotoscope ' that precisely cuts Robert Downey's Jr moving in front of Greenback from the green background. It is responsible for the early work of VFX.


by

Pixource

◆ 2: Tracking / match move
Match move is a word combining 'Match' and 'Move', meaning 'Match movement'. As the name implies, it is the role of tracking / match move to match the motion of the actor you cut off with the motion of the background image to be synthesized. The tracking / match move is also an important part of the early stages of VFX, along with the Prep / Roto artist, as the actor appears to float above the background if the two do not match.

◆ 3: Modeler
A variety of CG characters, creatures, ships, surroundings, clothes, etc. that appear in Marvel films are made by the hand of the modeler. Modelers are like sculptors, and 3D models can be made from software or from near zero, like concept art.

◆ 4: Rigging
Making settings for adding animation to 3DCG models is called rigging. In order to make the model more realistic, the artists responsible for rigging give the model a 'digital skeleton'. This work does not draw much attention, but requires knowledge of anatomy.


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anolate

◆ 5: Animator
Once 3DCG gets the skeleton, the next step is to get it working. Animators take a keyframe approach and use motion capture etc to add motion to the model. This is an important task that greatly affects the finish of the movie.

◆ 6: texturing
When the 3DCG model gets in motion, it is time to launch 'skin' and 'clothes' this time. Textures The artist's job is to paint the model, and sometimes the artists use real-world stuff to get the texture.

◆ 7: Grooming
One of the hardest expressions of visual effects is the hair of humans and animals. Grooming artists specialize in the look and movement of this 'hair' and pay attention to every single hundred of the hair.

◆ 8: Creature FX
We will call the 'creature FX' together for all the other work related to movements and simulations. For example, if you add muscle simulation to your model, you can add the appropriate type of fluctuation or swing as the character speaks or walks. Clothes and fur simulations are also classified here.

◆ 9: FX
Explosions, splashes, superpower expressions, etc. are the areas of FX artists. FX artists digitally reproduce real-world expressions and create many effects like liquids and particles.



◆ 10: Digital matte painting
Before digital visual effects became mainstream, the backgrounds that could not be photographed in the real world were hand-painted by artists. Even in the mainstream of digital, such a method is used under the name of Digital Matte Painting (DMP). However, the background is drawn using live action photos and 3D tools instead of 2D.

◆ 11: Lighting
When shooting a movie in the real world, the lighting engineer lights the actors and sets in an appropriate way. For example,

Groot, which appears in Marvel's films, appears in shadows and dusks, so lighting needs to be different depending on the situation, and it is the role of the lighting artist to adjust these. In visual effects, lighting is often performed in conjunction with rendering.

◆ 12: synthetic
If you're an Iron Man, you'll need to eventually combine all the effects of Tony Stark's Iron Man suit, other characters, explosions, backgrounds, etc. into one. This is the job of the artist in charge of compositing, and coordination of elements such as lighting is also done here. Seamless composition creates a natural scene where no visual effects are involved.



◆ 13: Pipeline TD
As large as Marvel movies, a large number of shots are processed by multiple VFX studios. Pipeline TD's TD stands for 'Technical Director' and is responsible for matching various elements such as different tool sets, code sets, and communication links depending on the studio.

◆ 14: Editing
Some may be surprised that 'edits exist in VFX'. VFX editors often act as intermediaries between VFX Studio and the main production, handling the scenes in action and finished scenes appropriately, moving images within the facility and evaluating shots. The editor is also one of the VFX artists.

in Movie, Posted by darkhorse_log