The history of 'Ultra shortcut' that can shorten the turnover time of Mario Kart Wii can be shortened

Speaking of the Mario Kart series, it is known that there are multiple shortcuts (shortcuts) that can drastically shorten the lap time of a long course. Among them, " Mario Kart Wii " which appeared in 2008 has numerous shortcuts, and abroad it is called " Ultra Shortcut (Ultra Shortcut)" which can greatly shorten the time even in short cuts, and the core gamer We gathered popularity from them. Summoningsalt summarizes the history of such Ultra shortcuts.
Mario Kart Wii: The History of the Ultra Shortcut - YouTube
Mario Kart Wii had a "strange problem" about the mechanism itself of the game, apart from the content of the game, graphics, music and so on.

The problem that existed in the mechanism of the game is that many courses had a shortcut that could quickly shorten the lap time. These eventually came to be called "Ultra shortcut", and until about 20100 years after the release of Mario Kart Wii, many players will discover multiple Ultra shortcuts.

Mario Kart Wii was released in April 2008. From here the history of Ultra shortcuts will also start.

With Mario Kart Wii the time trial mode has evolved dramatically and it is now possible to share your own fastest time record on the internet.

This will not only share the lap time but also "ghost" that reproduces how the player ran the course will be delivered together.

As a result, it became possible to see where the villainers around the world were running through the course, it became easier to imitate learning courses and techniques and to learn it at a higher level than before It seems that a number of techniques have been created.

The ability to share laps of time has become popular and more people compete for the fastest time of Mario Kart Wii in the forum on the Internet.

And as hundreds of Mario Kart Wii players worldwide are updating the world's fastest time everyday, short-cut techniques will gradually become sophisticated.

Several months have elapsed since Mario Kart Wii was released, and Ultra shortcuts are finally born as many new techniques are created. The first Ultra shortcut is "Kagan Kazan", which was discovered by the player Ridley on June 1, 2008. It is a bold shortcut that was not in the Mario Kart series so far, and it will be received with shock on the Internet.

This Ultra shortcut was to use dash mushrooms near the start point, jump heavily and hit a rocky mountain.


By verifying / improving this Ultra shortcut by multiple players, it finally becomes possible to circle "Kagami Kazan" in less than 30 seconds. You can watch the following movie showing how to use "Ultra shortcut" to go around "Gagura Kanza" explosively.
Mario Kart Wii - ULTRA SHORTCUT: Grumble Volcano - YouTube
All discovery and refinement of Ultra shortcut occurred on June 1, 2008, and the fastest time of "Gagra Kanzen" at that time will be repainted 18 times in just one day. By looking at the number of updates, you can see how big the impact of discovering Ultra shortcuts has on the community at the time.

Among them, the player named "Alvin" contributed particularly to time reduction.

I understood that many players need to jump to the rocky mountain using dash mushrooms, but in order to run round around the rocky to record the lap time it is necessary to know the invisible start line I had to go over exactly.

Even then, the best way to pick up courses at "Kagami Kagami" will continue to be studied, and the players "King Alex" and "Niyake" will update the lap time record over and over until it finally lasts 20 seconds.

In the latest record "Niyake" seems to beat out the 18 second range.

In addition, on June 21, 2008 Ultra shortcuts are also found in "Mushroom Canyon". Summoningsalt said that the Ultra shortcut of "Mushroom Canyon" is "a shortcut particularly iconic among the Mario Kart series".

Ultra shortcuts at "Mushroom Canyon" are said to have been discovered for the first time by "Marin Kart Wii player of Japan" Mr. Ingen. When you use the Ultra Shortcut at "Mushroom Canyon" you can tell how many laps you will be in one shot if you see the following movie.
Mario Kart Wii Mushroom Canyon 0 minutes 56 seconds 051 - YouTube
This is an Ultra shortcut using a bug in a trampoline mushroom. Jump heavily in the trampoline mushroom and crash into the rock face as it is. It turns to the other side of the start line as if it runs as it is on the rock wall, it is an Ultra shortcut.

After that, a player called "CookieStrat" falls to the start line as quickly as possible and devises a method to shorten the lap time ......

Furthermore, by repeatedly conducting research on multiple players, the lap time has been reduced to less than 30 seconds.

It is the player named "Mr Bean" that discovered the reason why a bold shortcut like Ultra shortcut succeeds in Mario Kart Wii.

Mario Kart Wii has several check points that are invisible on the course as follows. Below is a diagram showing checkpoints on "Wario Kozan".

Normal checkpoint is blue, and if you go out of course, Jugem will bring down the player to the closest checkpoint.

The start and goal lines are shown in purple, and what is marked with a red line is "key checkpoint" which is very important for understanding Ultra shortcuts. If you do not go through this key check point, you will not recognize that you have gone through the course even if you return to the start line. In addition, since there are multiple key check points on the course, by passing through everything and returning to the start line, the time of one lap will be recorded.

Note that the key checkpoint is not a line but a red rectangular area including an area up to the next checkpoint. If the cart operated by the player touches this area, the game recognizes that the player has reached the key check point.

In the case of "Wario Kozan", there are four key check points as follows. Normally it is necessary to go through all of this key checkpoint, but in Ultra shortcut it passes only 4 key checkpoints.

Passage information of the key check point is updated every time it passes through the key check point. For example, pass 1, 2 and key checkpoint ... ...

Let's say you jumped to 4 key checkpoints without touching anywhere on the course from here.


And after passing the 4 key checkpoints, the system will recognize that the player is still in the place where the player has passed the 2 key checkpoint.

Therefore, even if passing through the goal line as it is, the lap time will not be recorded.

The important thing is to run beyond the start and goal line until you reach the first checkpoint.

In other words, it is important to go beyond the start line and enter the part painted red with the following images. With this, the game system recognizes that the player is "0 (position beyond the start line)".

When passing through the key check point in this state, we recognize that the game system passed the key check point. Normally you will pass through the first key checkpoint, but if you touch the last key checkpoint (4 in the case of Wario) it will be recognized that it passed the last key checkpoint That is why.

If you cross the goal line in that state, laps will be counted. This is a defect on the system where Ultra shortcut occurs in Mario Kart Wii.


Speaking of "Gagura Kanzen" example, there is an invisible start line in the following red line part, and when passing through here, we recognize that the system has crossed the start line.

The last key checkpoint on the course exists in the following part as it is seen as turning rocky mountain with gully.

By doing this, it will be counted as the second lap, the third lap which should be only circling the rocky mountain round.

Of course this also happens in the "Mushroom Canyon" mentioned above as well.

However, Ultra shortcuts discovered in "Kaga Kazan" and "Mushroom Canyon" are Ultra shortcuts discovered before finding defects in the system of Mario Kart Wii, which is said to be great.
After discovering the defect on the system of Mario Kart Wii, the Ultra shortcut with "Wario Kozan" was discovered. It is discovered on January 19, 2009, and the behavior shows that it is clear that people who knew the defects of the key checkpoints would have knitted out, "Reverse running to the last key checkpoint area on the course There is a scene going to touch ".

After that, we devised a method to shorten the lap time by bouncing on top of the tokan without going out of course and shortening the lap time, evolved into Ultra shortcut which wraps around "Wario Kozan" with the following explosive speed To do.
Mario Kart Wii Wario Kozan 35 seconds 701 - YouTube
Ultra shortcut was also found at "Coconut Mall" on July 3, 2011.

As you can see from the movie titles below, the Ultra shortcuts found in the "Coconut Mall" were somewhat different from the ones that have been discovered so far, utilizing the bugs that exist on the game system.
Mario Kart Wii Coconut Mall Bug Shortcut - YouTube
There are other Ultra shortcuts, but the essential on introducing them is the technique called "The Wallclip" that exists in Mario Kart Wii.

"SFC Obachima 2" is one of the victims of the victim of such "The Wallclip". The Mario Kart bounces when hitting a wall while driving at high speed, but in a place where there is no wall, the technique of "hitting the car body against the invisible wall using the Willie and fly high in the sky" is The Wallclip.

Since there are only three key check points in "SFC Omasuma 2" ......

Shortcut using "The Wallclip" in front of the first key checkpoint.

As a result, since the system does not pass through the first key check point, the system can not recognize the passing of the key check point even after passing through the second one.

If you pass the last key check point as it is, you will recognize this only firmly.

You can understand what the Ultra shortcut using "The Wallclip" of "SFC Obachima 2" looks like the following movie.
SFC Okubunuma 2 00: 52.698 - YouTube
After that, besides "SFC Obachima 2", Ultra shortcuts using "The Wallclip" will be created at " GC Peach Beach " and " GC Mario Circuit ".

In addition, it is unknown when it was invented around, but Ultra short cut is also found in "Maple Tree House".

I can understand what the Ultra shortcut of "Maple Tree House" is like by seeing the following movie.
Mario Kart Wii - Maple Treeway Ultra Shortcut / Glitch - YouTube
As many Ultra shortcuts are discovered and players are working hard to shorten their time as little as possible, one nova will appear. That is Blaze MSX player. Though I was playing games using the assist tool, I create three new Ultra shortcuts.

One is Ultra shortcut of "GC Waluigi Stadium". However, this is an assistant tool only, and it is impossible to realize by humans alone. .
New Ultra Shortcut on Waluigi Stadium - YouTube
The second is Ultra shortcut of "64 Sherbet Land". This is reproducible only by humans even if there is no assistance tool.
New Ultra Shortcut on Sherbet Land - YouTube
The third is the Ultra shortcut of "64 DK Jungle Park". Even without the assistance tool, it can be reproduced only by humans.
New Ultra Shortcut on DK's Jungle Parkway - YouTube
A total of 10 Ultra shortcuts will be found on different courses in 7 years since Mario Kart Wii came out, but the movie "It is indispensable for talking about Ultra Shortcuts" is " Rainbow Road "Ultra shortcut.

The "Ultra shortcut" of "Rainbow Road" was discovered by a player called "Estaloy 62", which requires a technique of high difficulty not to beat any Ultra shortcut.
(TAS) Rainbow Road - NEW ULTRA SHORTCUT! - YouTube
The Ultra shortcut, which is extremely rare even in the Mario Kart series so far, can be reduced to tens of seconds, has been practiced even after the online service of Mario Kart Wii has been completed, and as of 2018, Users are practicing to record the fastest time further.
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