A fierce man who says ``I tried to create a system that allows you to have sex with girls'' appears in VR, two-stage hardware and software



A fierce person has actually created a system to fulfill the hope of enjoying realistic sexual intercourse with animated and video game characters that do not actually exist. At first glance, this system seems to be a simple one that links

onahole to the movements of a character in VR space, but it is a supreme product that pursues reality to the utmost, including the implementation of a smell device and the ability to set the strength of the hip slapping to a maximum of 30 kg or more.



If you're a science student, you might ask questions about your research during the question-and-answer session at a research presentation, such as, ``What's new about it?'' ``Why did you choose this previous research?'' ``What makes you happy?'' I'm sure you'll be bombarded with tough questions like 'Is it reproducible?'



If you can't answer these questions well and add fuel to the fire, it will become so painful that you want to throw it out...



Some people may feel that they want to be gently comforted by a cute girl.



But it wouldn't be a story without her.



Even if you don't have a girlfriend, you should be able to meet a girl in VR space...



If possible, I would like to do naughty things.



Mr. Fumi, who posted the video, said he had developed a system that allows him to have sex with girls in VR space.



This system places a girl model in a VR space and synchronizes it with her movements to make the masturbator move up and down.



The game engine Unity was used to implement the VR space.



The software part seems to control the viewpoint of

the head mounted display (HMD) , character display & animation, voice recognition, control of the masturbator fixation device, and control of the scent device.



In other words, since voice control is possible, you can enjoy the game hands-free.



The characters in the VR space are programmed to have a psychological state, and if you keep looking at their faces, they may look away, or even stare at you, making them behave in ways similar to real girls. programmed.



It is said that if you bring your face closer, they may even kiss you.



The character that appears in the VR space is an iris published by

ImagineGirls .



Next is the hardware specifications.



The parts that move the masturbator up and down...



We design using 3D

CAD and create parts using 3D printers.




The masturbator is fixed using pneumatic pressure, so it can be attached to anything other than the dedicated one.



Furthermore, the tightening pressure of the masturbator can be controlled by the game, and it also seems possible for the game to grasp the timing and strength of the player's genital insertion.



It seems that they are particular about the operation of the masturbator, and it uses a quiet and powerful AC motor from home appliances, which achieves a maximum torque of over 30 kg and a stroke speed of 3.5 times per second, and the stroke distance of the masturbator is approximately It is said that it was possible to set it to 8cm.



The control box is responsible for controlling the motor that moves the masturbator, detecting the rotation angle, controlling air pressure, linking information with the game, and displaying various information.



It also supports emergency stoppage in case of emergency.



The position when actually playing is like this, there is a scent device under the HMD that is attached to the face, and it seems that the scent component comes out when you bring your face close to the character. Furthermore, the masturbator's operating device is shaped like opening your legs and putting them between your thighs. For your safety, it seems like you should always have an emergency stop switch on hand.



It seems that the delay time between the movement of the masturbator and the movement of the character in the VR space has been suppressed to within 5 milliseconds, and the movement of the character and the movement of the masturbator are synchronized. Furthermore, since the force with which you strike your hips is over 30 kg, you can enjoy a realistic play that goes beyond immersion.



In the future, they plan to make improvements such as implementing character creation and using vital sensors such as Apple Watch to monitor the player's condition and increase interactivity.

in Software,   Hardware,   Video,   Posted by darkhorse_log