The history, sales ratio, production system, PS Vita version of unknown wild trouble station "



News distribution content started in accordance with release of PS 3 "Tolo Station". Toro and Ku will introduce a wide range of funny stories such as new game introductions, trivial stories and gourmet in the form of news, the number of deliveries achieving over 1,200 times, which is Guinness certified world record. There are also things you can enjoy for free, and you have acquired strong fans.

Such Toro station, Japan's largest game developer conference being held in Pacifico Yokohama from September 6 (Tuesday) to September 8 (Thurs) 2011 "Computer Entertainment Developer's Conference 2011 (CEDEC 2011)","Creating "Weekly Toro Station" ~ Production System and Business Model Enabling 1200 Deliveries -"As a lecture was given with the title of" The backstage behind the scenes was introduced in detail, we will deliver all the contents and slides together.

◆ Introduction

Nice to meet you. Sony Computer Entertainment, Japan studio. Today, I will introduce the contents of this "Weekly Toro Station" by saying "Creating a Weekly Toro Station" as a production system and a business model enabling distribution for 1,200 times ".


First of all, if you have any questions or comments about this session, please contact Twitter account@ Wtoro_cedec2011We will be waiting soon, please feel free to ask questions. We are accepting questions until September 30th, so we will be pleased to deliver some of the content at "Weekly Toro Station" in October delivery.


History of "Weekly Toro Station"

First of all, what is "Weekly Toro Station", but in a nutshell it will be called "News distribution content". It is not pure game but news content distributed from PlayStation Network.


First of all, please see the promotion video of "Weekly Toro Station".

Weekly Toro Station Promotion Video - YouTube


Yes, I will give a lecture today on this theme "Weekly Toro Station". There are five in all, I will introduce the background of the launch of "Weekly Toro Station", production scenery, production system, various collaborations and so on.


First of all, the content "Weekly Toro Station" is an unprecedented service in the consumer market, but I will tell you how this was launched in the background.


Everything started at 5 years ago in August 2006, before the PS3 launches, but at this time, from the company, "Create content using the network as the main to match launch of PS3 There is a request to "I want it," and I started thinking about something in response to this.


At this time I was not sure what I was going to do, but first of all my requirements was "to get PS3 to be started everyday" and "to have the user charge item charges casually" It is what we adopted the new function as soon as possible. "


In response to this, we released a large number of low-priced items of 10 yen, 20 yen with "news content to be delivered everyday" and "feel free to charge items" and PS 3 also just launched It is a place where it is getting more and more exciting from now on functionally, so I decided to carry out periodic updates in conjunction with it. The concept is "experiment and experience". The goal of this content was to incorporate the speed of PS3 as soon as possible and have the user experience the possibility of PS3.


And it is the content that "Rebirth" is released. Distribution started on November 11, 2006. At first we released the minimal configuration, then we released monthly updates and items such as tenses decorating dozens of rooms each month, which was used as sales fee.


The next mission is adoption for PSP. In March 2008, "Since the PSP version of the PlayStation Store opens this autumn, the directive came" I want you to develop "Toro Station" accordingly.


So, starting production from this point, there are two missions raised at that time. It was to do the Troste of the newly opened PSP and to sell items on the PlayStation Store.


The first one has successfully been achieved, the second one accomplishes that it is a gardening game with a flower in the garden in the form of "garden messing" in a form different from that of "PS3's" every day " Doing.


And what we released is "It is always us and portable". Well, "Tolo Station" is the same thing as PS 3 version at the same timing, "Portable" is that the way of playing is specialized for portable.


This is a summary plan of "every day together" and "every day together" portable. It is about 2 and a half years as of March 2009 but the number of accounts is roughly 630,000, the number of updates is over 30, as of March 2009 it is about two and a half years, but the total items When the number exceeds 1,500 items, in terms of sales number we have achieved sales of more than 1 million pieces. At this point we deliver the record that "Toro Station" which we delivered everyday every day is 850 times.


◆ Turning point, "From every day" to "Weekly Toro Station"

And, as a result of this turning point in the project, as of March 2009, the mission of "every day together" was achieved satisfactorily. First of all, with the "experiments and experiences", we will update the monthly monthly features of the monthly user so that users can recognize what is called "every day together", and by fulfilling our mission sufficiently by placing a lot of exciting features and so on With that.


So next time there was a story like "Please move on to the second stage". What is the 2nd stage, but first of all it was the main purpose of "every day is a" is "enlightenment of the network". This is to try to deal with such contents so that the user can experience the game using the network with the console game machine as soon as possible.


Then it is the new succession called "second stage", the network success. In fact, if something is said, we start earning up early and saying "I will succeed in network games well in consumer games" as a first party as soon as possible.


In fact it was discussed in what way to change "every day together", but first of all it was to listen to the voice of the user in order to be born again. It was obtained by asking the reputation by various questionnaires etc from the user such as analysis of the behavior log, but "I do not know what to do because there are too many functions."

It is the result of monthly update every month, emphasis on experiments has become stronger, thanks to the various functions that can be done many things there was an opinion that "I do not know how to play well". Even though I advertise "every day is a trip", there were many places I do not know about "Where can I see this?" "Which is the main?" So it started from the point of reviewing the strategy.


Here is the strategy of "every day together". It is to cover everything from lights to core bills, from item users to network users, from network users to network games beginners. I will say from the point of making things thoroughly easy to understand.


Here is the strategy of "New · All About". Stop everyday delivery, quit item billing, and customers are also targeting priority customers "Let's specialize in what is good and what is being evaluated".


If you put together in a word, "Make the mechanism that maximizes effect with minimum effort, let's operate it with maximum effort". When I was "all day together", I made 50 items, 50 items each month and delivered it, and continued to say "once when I put out it" by adding new functions, but this time "Let's make it based on what works as a mechanism once we make it, and let's turn the cost for making content that we have made to operation."


First of all, I am about to stop delivering everyday, but this is a delivery peak graph of "toro station", but this is a graph on Saturday and Sunday. There were also many people who saw "Toro Station" every day when "Personalized Issuing", but when I took the statistics, there were a lot of users saying "We see it for a week on Saturdays and Sundays" .


If it is dare to destroy the identity of daringly delivering "every day together", delivering it on the weekend where access is focused, while meeting the user's style of play, making distribution cost more efficient I thought that I could also do it. This is the first place I tried inside the team, but it was quite a debate as to whether "I do not have to do" everyday iss "everyday", but after all, "What do you want the user to do As a result of analyzing what it is "from action, it is this kind of solution.

And decided to stop item charging. I have deployed dozens of items each month and more than 1,500 items came out in 3 and a half years, but I passed the rich variety of items and said, "I do not know where I want, there are several things with the same function Because it became to be said that it is said that for users it is difficult to understand this kind of things to reduce the number has been reduced to 3 types and so on.


It is a graph of "Masutoichi Ishito" and "Masuto Tadashi Portable" now that I am going to change customers, but the lower left is the target user who was coming from "every day together" . We tried to develop mainly users who do not have high literacy of games and networks in a short time operation. However, when opening the lid, users with high literacy in the network basically use it, those who are used for a long time in there are buying items, and those who briefly spend a little playing at the end It was a behavior graph.


If it is, new thing is to replace it with one suitable for that user, here about heavy users can get satisfaction even if they become paid members, as free members end up playing for a while It means that we are going to pick you up with satisfaction.


Next, it will be "to specialize in what we are good at". This is it, it is whether it is user satisfaction in the content of "every day is a part" or what it is playing, but overwhelmingly the "toro station" was high.

Other than that, there were various mini-games and repainting of characters, buying at a point shop, or communicating with friends, but when actually opening it, more than 90% say " It is said that "Toro Station" is the reason for starting "Chiiso". It is natural that we should specialize in "toro station". So we decided to make the main content "toro station".


Next, there are a lot of stories I was dealing with "Tolo Station", but what actually was what I was actually saying is the first place in the genre that Toro Station handled. Second place is PlayStation. It was a thing that added the function of PS 3, and introduced new hardware information etc. And the next was "attention to the update of the content itself" titled "every day together" was also very high attention. Other than quizzes or pets, the place to play was very easy to understand, so I decided to do "Toro Station" centrally here.


How Toro Station actually deals with games, "Toro Station" collaborates with numerous games, Toro becomes a personality, talking with each other between characters While doing it, we had a section of original game introduction and developed it at "Toro Station".


Since there was already 100 track record of introduction at this point, I thought that it is right to stretch this and I proceed with confidence. Next, I thought about changing the brand. This is "Toro station" in this "every day ist", but we delivered "toro station" in "every day together" and advertised it .

However, when you look at the reputation in the questionnaire to the user, there are many voices saying "Troste is funny" "Where are you watching Troste?", And from the user, the words "Toro Station" Because people were very well-known, if we could set it as the main content, we changed the name to change the name. And it was the service "Weekly Toro Station" that was born.


This is it, it is a picture of when "Weekly Toro Station" shed in the Tokyo Game Show starts, (It starts and ends at the venue).


In this way I let the user announce that we will switch to "Weekly Toro Station", but if every day becomes weekly it is said that this is volume down, "New program As new, I will renew. " I think that it was accepted favorably by the user by expressing in a style that it goes to the golden from the late night program.


◆ About Monthly Billing System

Although this "Weekly Toro Station" is what, the biggest difference is the system of the monthly billing system. Up to now it was an income for items with 10 yen, 20 yen, but not so, differentiating it with the previous service by making 800 yen Platinia members on 30 days We measured. There are three points, "to give a difference by appearance", "to give clear superiority to the main content" and "to make it more convenient".


The price setting itself of this 800 yen was also told by the user, "Is not it expensive?" "I wonder whether 500 yen is good or not" "I can not cheat", but this is " "It is cheaper than the average charge unit price of the core user, so I think that I accepted the core user very favorably.

Here is the content. I will explain in detail from now.


"Today is a together" era is a toro that lived in a proper house, but the house has been gone because my house was driven out by the ending at the end of "every day together". "Weekly toro station" will start from this state. When this becomes a Platinia member, we will offer you "living in a house with a setting to pay toro to" and a large garden can be made and various functions added also to the paid members offering superior sense of superiority We are.


Another point is the preliminary delivery of "Toro Station". Usually "Toro Station" will be delivered at 24 o'clock, but Platinia members can see at 18 o'clock. At first I thought about trying to make it one day or two earlier, but the topic ceased when I saw that it would take 2 days a day to say that "This content is news content, so news is important" Because there was something that would have happened, we have a game balance of 6 hours "I can get a little superiority".

Another one is "back number browsing". When I was "all day together", all the users were able to see the "Toro Station" for 14 days, but after becoming "Weekly Toro Station", the free members will be able to see " Toro Station "can only be seen. When this becomes a platinia member, we can go back to the back number. Since it has more than 90 issues, it has become very content with volume.


Lastly, there was a thing called "gift for members only", but since "everlasting together", we sent out gift items such as posters or signs to decorate in the room in "Toro Station", but as a member of Platinia We make a feeling of superiority by creating a project that can only be obtained. Furthermore, by continuing the platinia member, continuity is raised by preparing a thing called "member continuation privilege" that gradually changes things one by one and approaches completion.


In addition, we will introduce "Weekly Toro Station" from the aspect of figures.


This is the number of downloads that combined PS 3 version and PSP version of 'Weekly Toro Station'. We are planning to achieve 1 million downloads coming soon. The point was "It was" every day, it was 630,000 downloads in 3 years, but "Weekly Toro Station" started from the change and all of it started, and it was still in one year, "Personality Issue "We have exceeded the total number of accounts we have achieved. It is also here, I think that I was able to accept the content that we switched to by the user.



The number of Troste's delivery was counted as of the end of August 2011 and it was delivered 1205 times. In addition, "Toro Station" was once a day when it was "Personalized Issuer", but since it is a weekly publication that delivers numerous story rather than one story in a week, when you sum them all The number produced will be 1676.


Record this record the other day as Guinness World Record, the record of "The most frequently updated news service on console game machine" will be updated every time "Toro Station" continues.


Here is the list of selling items of "Weekly Toro Station". Although it was only 30 days at the beginning, more money was dropped by buying a long period such as 60 days or 90 days according to the user's play style. Plan will be added. Another one is a medal that I used in a ruckus game. We also have a lineup of 100 from 100 yen to 60 pieces of 500 yen and 150 pieces of 1200 yen, and the bottom line has nothing to do with the game contents, but we have sold three custom themes.


This is the sales ratio. More than 70% is sales of monthly billing. Approximately one quarter is medal billing. At the time of "every day together" we produced and sold 50 items from 60 every month, then saw the reaction of the user, "This item was uke, it was not good" However, as a result, there was a point that the fluctuations of the "selling month" and "the selling month" were severe. Thanks to its monthly billing, if the number of members is stable, a steady amount of money will come in every month as revenue.


By further adding medals here, you can expand sales by increasing the opportunities to use medals by opening up a rush and campaign, so that by turning it into a "weekly Toro station" Stability is increasing.


Although it is a use of medal accounting, it is becoming a feature here. With the cooperation of each licensee, we have various contents, now we have a total of 14 titles in line.


It is equivalent to 100 yen and it is the style of using 10 medals and turning the rattling once. The title written here is what we received from the licensee. Every IP (copyrighted work) was well received by users, but the best selling was "Hatsune Miku - Project DIVA -". This is a butterfly. And what comes out of the rattles is a figure decorated in Toro's room and garden, which means you will do "Toro Station" in that room.


Behind the scenes of 'Toro Station', the production system?

So from now on we will introduce what kind of production system "Toro Station" is delivered.


Although it is roughly shown in this figure, the main body of the game and the production of Troste itself are made by the BeXide Co., Ltd. company. Those made from it are delivered to users as "Weekly Toro Station" through our management team, QA (quality control) team, online team.


It is actually BeXide Co., Ltd. who is also here to come and President Nanji president. This BeXide has been able to make the "Dokodemoiso" series together with us for over 10 years and also handled the production of "Toro Station", it is original character design now, gadget of iPhone and iPad also It will be a company being produced. It seems that the staff is being recruited, so everyone please help us.


And although this is a stuff composition making "Toro Station", it is not the system of "Weekly Toro Station" but it is the composition of the production staff of "Tolo Station" to be distributed every week. It will fluctuate according to the time, but it is about this. Based on the project manager who oversees the whole, I am laying such a structure and the point is that "staff specializing in the writer industry, not the game producer, is participating in the production".


Some of the professional writers are writers of game magazines, broadcasting writers of television and radio, and we are participating in the broad genre writer. There are also people who were active in "TV champion" and we have a lot of people who can write niche scenarios which are not very game side. It is very popular that the Miscellaneous Corner inside "Weekly Toro Station" is popular.

Designers are gifts items, items such as Toro is wearing on their heads, gift items, etc. We are making props for "toro station".

As for the programmer, although the system is done, as we continue to do new things at "toro station", bugs come out, so we always correspond to bugs by attaching one person.

Next, there is a system that is going to decide programs of "Toro Station", which is called "Troste Formation Conference" system. It is a conference that decides the program table one month later at the same time. We held one month before the distribution month, people of Sony · computer entertainment gathering here, BeXide, special writer brought the story and actually "what will we deliver this month of this month" I decide the program called.


Although it will mean that the balance will be assigned without being biased, occasionally there are hobbies entering PlayStation, but there are doing it while watching the balance every month. Actually seeing this screen notation is managed, but it looks like this. Actually, I am making PS 3 version and PSP version, but first I will coverage and make PS 3 version. I made the PS3 version and made some configuration and convert the finished one into PSP version.


Here is the composition of "Toro Station" for one week. "Toro Station" is divided into two categories, such as the large frame and the small frame, not 1 neta in one week. What is called the main frame is the main content of that week.

There are mainly two in the main framework and it becomes a framework of the game system and the afterthought. Other things called small frames, spilled from the main frame, the next notice, questionnaire survey to the user, "Tolo Station" seen only for Platinia members etc. There are, and it is delivering by being collectively one week's worth.



Actually it is how to assign the production environment, but since every week neta changes, I assign one that is suitable for that time. The game system is that the game creator writes the scenario, so BeXide's planner wrote it. As a point, we always decide to be a game before the release, borrow sample games from licensees, actually play and then introduce what "a viewpoint that understands only because it is a developer".


Next, I write about the general framework of the mathematics system to the professional writer. This time we are going forward with things that make good use of people and field work of that person at the time of bringing in the story, and by collecting materials excavated from a pretty maniac place etc, we have it from various genres I will.

Although "Troste with a reputation for introducing games" was striking, although "Toro station" is often runaway occasionally also, when introducing the game, "When seeing Troste, that game I'd like to buy something "or" I wanted something that was no check "I get the impression. Although we were not very conscious, I think that if I think about it, there is something that I was referring to as "Developers' perspective".


Why is the game creator introducing the game, I think that "Kodawari of the maker" can be understood directly. People of the magazine's media will introduce articles to that magazine, but since the game creator is actually making things, for example, "I'm sticking out terrible power here" or "I am stuck here Basically you can see that it is.

As I recognize it, I can feel empathy with my hardships, so I feel that "differentiation from the magazines that users are constantly seeing" will appear fresh. On the other hand, there are times when maniacs pass by too much, and it corresponds to daily response while watching the reaction of the user.

This is a summary of the production schedule of "Toro Station". Interview will be started 5 weeks ago. We started the coverage and went to the site, interviewed and took some pictures, and 4 weeks ago when we got the materials. From there we begin to produce 'Toro Station'. I can do the first draft for two weeks.


At the time of the first draft, the debug team had a problem with the "Toro station" as a program properly, afterwards there was no mistake in the text, and the proofreading was given to the co-star who cooperated It's been a week since I had him return. Debugging is completed one week before delivery and preparation for delivery is in order. Then it will be one week for something and reach the user on the delivery date.

Although it is a proofreading mechanism, there are also features here, it is becoming a WEB movie at the very first point. Those who cooperated with "Toro Station" are often said to "Please show me at the stage of the scenario first," but in fact when writing scenario "Toro Station" make from text Not at all, I started to incorporate the scenario at the stage of the script, and once the scenario was completed, Toro and Kuro are moving instead of paper. Please record this and record it in the form of a WEB movie with text and say "Please watch the movie" to the right holder. I have you check it.


I am wondering if there is a place where you can proofread your expression and scenario at the same time. At the beginning, "Toro Station" is increasingly popular, but what is "What is" Toro Station "? Is it a magazine?" "No, it is not a magazine." "No, it's not a game, I should tell you ...." I was talking about it.

Even people who are busy do not get caught quickly, so by sending this WEB movie at the very beginning so that it will be quick to see them, it is also possible for the management to correctly image the images at once I am proceeding in this way by saying that I can also proofread texts and expressions.

Even after not only delivering it but also after delivering it, I always try to get feedback from users. After finishing watching "Toro Station", there are three grades of "Fun", "Somewhere" and "Not Satisfied", and if the user clicks on it, in real time it is "What percentage is interesting Percentage was not that good? " While watching this data I will pack the program guide.


◆ Collaboration

Next, "toro station" is not just a thing that is completed only within your own game, we actively collaborate with outside IP. From here, I will introduce the collaboration activities that Toro Station went through.


First of all, I did it around the time of "everything together", but collaborating with "everyone's GOLF" that Mr. Clap Hands is made called "MIN GOL X Mai Itsu Festival", mutual characters and contents It is to use together to raise up. The beginning is to make putter golf for "mini game" mini game of "toro station". This is an extension of "MIN GOL" and Toro usually plays putter golf, but it was popular if made.


Furthermore, since "everyone's GOLF ONLINE" was doing, at that time do not you collaborate with the Mino GOL team in the form of "Minaña's putter GOLF" together? When I asked him to tell me that I got it very popular, let me take a campaign with each other collaboration, so let 's take this kind of measures by saying "Let's use it even by the Min - GOL" I had you.


A book also came out. We are co-interacting with "Dengeki PlayStation" and "Tolo Station" in the form of interlocking coverage, but in addition to that, as a book that summarizes the past things of "every day together" past ascii · media works I am selling "something every day with Troclo Okku BOOK" from san. Unlike the capture book, it seems to be introducing the database of "toro station".


In addition, this time it is Revoltech, but when I first made a scene to sing with Hatsune Miku when I was dealing with Hatsune Miku at "Toro Station", I was dressed in Trochlot with Hatsune Miku's costume very much It is popular with people, TAITO says a voice from Mr. TAITO, it is becoming a revoltech series while noticing if there is anything worth noting.


After that it is not a "Toro Station" but a "Dokodono Ito" but it's a special channel among Nico Nico DougaToyThere is a thing called, but there is a thing called for various designs from the user from there, designing together with the image while selling things under selection as a Nico Nico video and commercializing it as a prize item It is done.


Others Troclo has appeared in various forms in various games. When it is an item, it is a partner, it is an ornament at one time, it is a covering object, and at one time it is a partner appearing in the game. At the beginning there were various restrictions that "Troclo does not hit people", but various characters that gradually take a sword and hold Harisen while going to beat briskly while collaborating in various ways It went by.


As I actually introduced it at "Toro Station", there is a voice call "from here" from that point, and I am promoting collaboration within the game. I'm thinking of continuing such activity in the future, so please feel free to ask me if you have a request to appeal to something.

◆ Summary

Yes, I will summarize. Although it becomes one word to say a summary, when we changed it to "Weekly Toro Station" that I introduced earlier, "I made a mechanism that maximized results with minimum effort and set it up to the maximum Let's operate it with the effort of ".

I think about new things every month monthly, stop giving out new, stopping putting out new, not going to 0, 1, 0, 1, the first thing is to make the base system firmly, "Minimum effort, maximum It is like the lever principle called "the outcome of", but by making it properly and operating with the greatest effort, it is possible to satisfy the user while keeping the operation cost and the production cost of the contents low I think that I can continue with.

And as a "Weekly Toro Station" team, it is already four years in November this year, but I am trying new things again. Although it is not "Weekly · Toro Station", it is a new challenge taking advantage of what we have cultivated so far. Well, I can not say anything about the title, but I hope to make things of new concepts that have never been available soon. Please expect it.



that's all. thank you for your attention. Are there any questions?

Questioner 1:
My name is Matsumura of Umbrella Limited Company. Thank you for talking with us today. It is a point of how the program was made in the previous time, but I think that toro and black of "Toro Station" have personality as a character considerably. And there is someone interviewing, is there a limited number of people doing the text as the final character, or is there more staff involved?

Accompanying
The people of this planner are actually "interviewing and scenario-cum scripts", the professional writers only do interviews and write something like a synopsis on the interview, but when the planner receives it By interviewing and serving as a scenario-cum script, you will be making a movement of Troclo.

Questioner 1:
Is it that we can make everyone if the script etc is text etc?

Accompanying
Yes, the person who can make it is after 10 names.

Questioner 1:
I understand. Thank you very much.

Questioner 2:
Thank you for talking. My name is Kurokawa of Sega Corporation. In the creation system of this "Toro Station", I think that planner was talking about seven names later, but from the "every day together" to the "Weekly Trostation", that plan The number of times the news has been delivered has been changing, but is there such a story as to change the system significantly from that time?

Accompanying
Is it a production system?

Questioner 2:
Yes. There was a story that the number of people changed and there was a meeting five weeks ago in the schedule, but this has been in the system for a long time since "the day everything", and "Weekly · Toro Station" Just because I became it did not change the regime, right?

Accompanying
Yes, it has not changed. At first I was wondering if it would be easier to become a weekly distribution, but as I noticed it, there are more neta making in a week and it is not so different from when I am delivering everyday It was supposed to be. Well, as it became a weekly publication, it was possible to deliver it to the user with easy-to-see timing, but in terms of creating content, we are stepping up efficiency, but the number did not change very much, so we created The system has not changed significantly either.

Questioner 2:
Thank you very much.

Questioner 3:
If it continues for 1200 times, it seems that the story is going down, but will not it be lost in the Toro Station?

Accompanying
Yes, as for the fact that the material is cut out, there is not much. New games are being introduced more and more every month every month, and the things like user's fashion will change a lot. Although it is not a problem of neta itself, there are also a lot of things such as "I did not do this before" or "I did it before", so it is very difficult to make it in that sense.

Also, since "Toro Station" has already been nearly five years old, as soon as the game next to the one we got introduced immediately, "I introduced this game by this introduction method before, so what should I do next?" So, there are parts of yourself strangling yourself.

Questioner 4:
Thank you for your time today. It has been going on for quite a long time, but is there anything specific working on maintaining motivation?

Accompanying
To maintain motivation, I think that listening to the user's reputation is the best motivation recovery. On the other hand, when I work hard, when I do not get much, I will indent a bit, but I deliver a new one every week and deliver it to the user to recover my motivation.

After that, since the routine for making news does not change, I regularly update it so that users can also be pleased, and the production staff also makes a cycle of making new contents with fresh feeling.

Questioner 4:
Thank you very much.

Questioner 5:
Thank you for your precious story. I think that there are 10 to 12 people together with external writers and planners, but how much will it be said that the neta operating around the week ...?

Accompanying
Stories that are running per week?

Questioner 5:
Well, the number of moving stuff is ....

Accompanying
Number of stories ...... The whole week is always feeling moving. After completing that week 's part, the next staff will make the next one. There was not much empty story of the staff because there was a rather fine schedule. Rather, there is a story saying "It has gotten longer as it has become so long".

Questioner 6:
There seems to be considerable cost to operate ToroStation, but what is the main source of revenue and is it profitable?

Accompanying
As a source of revenue, it is covered by monthly billing and medal billing. I manage to do it in a balance that will not collapse as a business model.

Well then, thank you for your attention today.

in Coverage,   Video,   Game, Posted by darkhorse_log