Country steal simulation game which dominates all 47 prefectures like "Nobunaga no Yabou" "prefectural war"



"Prefectural war" is a country stealing game where one chooses out of all 47 prefectures, hires soldiers and attacks other prefectures. According to the producer, it seemed that "I tried hard with Nobunaga's hopeful game at Flash" and my warlords and others did not come out, but it was a simple but interesting game, and the proper use of units and tactics Becoming the deciding factor of the game.

Review from below.
Suzu torrent: FLASH game: prefectural war


First, I select the prefecture I like. Each prefecture has its characteristics, for example in Hokkaido there is Jinshan and the income earned from the prefecture is 1.5 times.


There is a river in Tokyo, and the enemy's melee attack power is halved in defense war.


Osaka is a gunsmith, 1 unit "balls" unit is produced on the 3rd. In addition, there are various features such as those which produce "Kendai ball" unit, those which halve the enemy's tactical effect.


This time Osaka prefecture is selected.


Using war money. Hire units to be used for invasion and defense. There are units for close combat, unit for long range combat, and recovery unit in the unit, and up to 25 units can be placed in one prefecture. In the early stages how many bodies to hire, you have to bother with your head by making small amounts of money.


Three "sword balls" are arranged by default. The gray unit is the unit that finished the action of that turn. As it is still in the early stage and there is only one territory, we can not move, so it seems that the surrounding prefectures are also beginning to arrange armaments by hiring units.


Therefore, I will also encourage employment.


Here is a list of facilities that only one can make in the prefecture. There are "Military Research Institute" which types of sold balls to increase, "Tactical Research Institute" where more tactics can be used, "Prefectural Wall", "Prefectural Gun" useful for defense, "Support Battery" to help invasion. In addition, facilities can not be changed until they are occupied by prefectures once they are built, so it is necessary to create them systematically in anticipation of immediate earnings.


For the time being, Osaka prefecture decided to aim from the Shikoku pilgrimage, and attacked early Kagawa prefecture attacking Ehime prefecture and attacking the gap where the home country became thin.


Battle is done in real time. There are only two instructions "Align" and "Freedom", which will be issued for each sold ball. When the Proximity Combat Unit chooses "Freedom" it fuses to the enemy and it gets hardened, and the long distance unit feels like going offensive from the limit range. "Align" gives priority to arranging at the position of the marker, and drag the marker to move it.


You can use tactics only once in battle. The battle ends with the time limit or the extinction of either. In the case of time limit, defense is successful if one unit remains on the defense side.


What is displayed under the prefecture's name is the status in the battle, Osaka prefecture has reduced the indirect attack power by 50% because of the attribute of the invasion, but made a battery in the prefecture where the troops were invaded I had support fire as it was.


The timing of which tactics are used in battle will depend on the result.


At first tactics can only use "wind" where the speed of movement increases and "fire" the attack power rises, but the tactics that can be used by creating the "tactics laboratory" will increase. When the level reaches the maximum, you will be able to use "darkness" which can revive all dead units as bone balls and "sacred" which can revive dead units to their original appearance with a 60% chance.


About ten turns after the start of the Shikoku pilgrimage, it destroys Kagawa prefecture in Ehime and unifies the Shikoku. Shikoku is a little troublesome because Shikoku has two northern prefectures "halve the enemy's indirect attack power at the time of defense", south two prefectures "halve the enemy's melee attack power at the time of defense", respectively, they must change their way of attack.


Finally landed in Kyushu. Okinawa Prefecture is already in the southern part of Kyushu.


Invasion began in Miyazaki, Okinawa Prefecture.


When Osaka Prefecture conquered Western Japan, Iwate Prefecture spread the territory from northern Japan to the Kanto region. There are still many different prefectures from the Kanto to the central part.


Osaka Prefecture The large green unit which is exceptionally large in the army is "Ootama." If you make "Ootama summon office", one unit will be called on the 15th, boasting a tremendous durability (HP) and defense capability although the moving speed is quite low.


I will keep going north more and more. Is Iwate prefecture full of war capital? Unit employment can not catch up, there were prefectures without a defense unit. These prefectures can be occupied simply by moving armies.



When I think that I finally achieved Japan unification by reaching Hokkaido ...


Please check with your own eyes what happened.


A tremendous battle ...


Before that, finally Japan's unification of dreams is waiting.


The producer writes in comments, but since the turns are turning in order from the north instead of turning at random, advantageous disadvantages have come out in the north and south. However, even if you leave real-time battle too much, the damage will become big, and if you do not make the facility well, it becomes useless longs, it is a game that you can enjoy for a long time unexpectedly. I have done a lot of fighting with the tactics of "fire" just to get together, but I'd like to use what I saw in the scene after figuring out the characteristics of each tactics.

in Review,   Game, Posted by logc_nt